Player Matchup

Shiva
Shiva
Knomz
Shiva
Level 154
God Stats
1W - 2L
1,229 SR
Queue Stats
21W - 15L
1,600 Elo+
Solo
Kukulkan
Kukulkan
Looozid
Kukulkan
Level 160
God Stats
33W - 17L
1,589 SR
Queue Stats
818W - 797L
1,551 Elo+
Party 1
Apollo
Apollo
Nastahlgia
Apollo
Level 61
God Stats
16W - 10L
1,603 SR
Queue Stats
51W - 54L
1,560 Elo+
Party 2
Thor
Thor
VaniszH
Thor
Level 159
God Stats
565W - 472L
1,639 SR
Queue Stats
855W - 834L
1,568 Elo+
Party 1
Nox
Nox
fancybooty
Nox
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
280W - 269L
1,618 Elo+
Party 2
Team Averages
Level 139
1,512 SR
1,579 Elo+

VS

Team Averages
Level 133
1,694 SR
1,500 Elo+
Fenrir
Fenrir
Doughtykid3
Fenrir
Level 155
God Stats
0W - 4L
1,555 SR
Queue Stats
282W - 270L
1,499 Elo+
Party 4
Amaterasu
Amaterasu
FrostFire8131
Amaterasu
Level 156
God Stats
3W - 2L
1,750 SR
Queue Stats
120W - 93L
1,639 Elo+
Party 3
Janus
Janus
Slim Brady Z
Janus
Level 96
God Stats
0W - 1L
1,738 SR
Queue Stats
5W - 20L
1,214 Elo+
Party 4
Chronos
Chronos
SnIpErBoY5150
Chronos
Level 157
God Stats
2W - 2L
1,929 SR
Queue Stats
169W - 129L
1,577 Elo+
Party 3
Kali
Kali
conRADderthanyou
Kali
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
298W - 291L
1,570 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Knomz
Shiva
11
3 / 2 / 0
6,759
563
5,167
8,472
5,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Looozid
Kukulkan
12
2 / 2 / 4
6,741
562
6,712
5,093
1,849
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Nastahlgia
Apollo
12
0 / 1 / 1
6,744
562
2,251
5,979
1,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
VaniszH
Thor
12
5 / 3 / 4
7,021
585
6,074
7,552
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 7
7,092
591
4,602
7,378
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
4 / 5 / 0
6,481
540
5,100
12,790
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
FrostFire8131
Amaterasu
11
2 / 3 / 1
6,964
580
6,388
8,352
7,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 4 / 2
6,094
508
1,409
6,145
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
13
1 / 0 / 0
7,488
624
4,432
4,082
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 2 / 2
5,913
493
2,720
8,474
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
8
9
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
0
0.8
L
Amaterasu
FrostFire8131
Amaterasu
2
3
1
0.83
W
Shiva
Knomz
Shiva
3
2
0
1.5
W
Kukulkan
Looozid
Kukulkan
2
2
4
2
W
Apollo
Nastahlgia
Apollo
0
1
1
0.5
L
0
4
2
0.25
L
Chronos
1
0
0
1
W
Thor
VaniszH
Thor
5
3
4
2.33
L
1
2
2
1
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,806
Damage
20,049
34,474
Taken
39,843
18,117
Mitigated
18,594
8,955
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,100
1,246
86
2,416
12,790
5,291
0
5,705
7,085
0
21,616
L
Amaterasu
FrostFire8131
Amaterasu
6,388
2,889
0
2,258
8,352
7,224
0
1,812
6,540
919
33,868
W
Shiva
Knomz
Shiva
5,167
1,272
0
1,220
8,472
5,925
622
555
7,917
5,363
26,557
W
Kukulkan
Looozid
Kukulkan
6,712
754
0
628
5,093
1,849
0
748
4,345
48,366
0
W
Apollo
Nastahlgia
Apollo
2,251
1,115
0
2,401
5,979
1,706
0
1,871
4,108
0
42,778
L
1,409
64
0
964
6,145
1,520
0
792
5,353
33,227
0
L
Chronos
4,432
1,654
0
2,105
4,082
1,394
1,058
580
3,502
56,785
0
W
Thor
VaniszH
Thor
6,074
1,833
0
2,802
7,552
3,300
0
1,332
6,220
0
33,262
L
2,720
1,048
0
2,605
8,474
3,165
0
3,071
5,403
0
21,892
W
4,602
786
0
1,904
7,378
5,337
0
1,890
5,488
17,285
2,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,357
Gold Earned
32,940
379
Minions Killed
331
0
Camps Cleared
0
1,183,561
Distance Traveled
1,116,299
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,481
540
33
3
0
216,825
2
L
Amaterasu
6,964
580
67
6
0
199,969
2
W
Shiva
6,759
563
74
6
0
239,431
6
W
Kukulkan
6,741
562
103
9
0
219,241
3
W
Apollo
6,744
562
110
9
0
246,555
3
L
Janus
6,094
508
59
5
0
220,017
2
L
Chronos
7,488
624
124
10
0
208,385
1
W
Thor
7,021
585
60
5
0
249,156
1
L
Kali
5,913
493
48
4
0
271,103
4
W
Nox
7,092
591
32
3
0
229,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role