Player Matchup

Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
Kronixci
Sobek
Gold II
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 134L
1,552 MMR
Solo
Nu Wa
Nu Wa
Gold III
PillarsOfHeaven
Nu Wa
Gold III
Level 123
God Stats
11W - 9L
1,578 SR
Queue Stats
81W - 78L
1,586 MMR
Solo
Nemesis
Nemesis
Gold II
blakjack101024
Nemesis
Gold II
Level 159
God Stats
13W - 7L
1,526 SR
Queue Stats
412W - 410L
1,571 MMR
Solo
Hachiman
Hachiman
Gold II
coolguyjoe
Hachiman
Gold II
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 98L
1,551 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,521 SR
1,552 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,598 SR
1,534 MMR
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
LtPudding20240
Khepri
Bronze III
Level 129
God Stats
0W - 1L
1,867 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Medusa
Medusa
Gold IV
MeladeIic
Medusa
Gold IV
Level 159
God Stats
1W - 1L
1,524 SR
Queue Stats
11W - 10L
1,591 MMR
Solo
Chang'e
Chang'e
Gold V
WildfireP01
Chang'e
Gold V
Level 143
God Stats
0W - 1L
1,598 SR
Queue Stats
10W - 9L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
1 / 1 / 1
9,066
604
11,679
11,981
9,918
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
Kronixci
Sobek
12
1 / 2 / 6
7,484
499
4,100
12,492
9,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 2 / 3
8,496
566
6,252
5,927
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 2
8,210
547
9,264
8,870
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
coolguyjoe
Hachiman
16
7 / 1 / 3
9,557
637
13,802
10,866
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BastetThothAchilles

VS

Bans
AthenaCliodhnaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
3 / 1 / 0
7,991
533
7,638
12,766
11,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
 
Arachne
13
1 / 2 / 3
7,040
469
5,828
14,724
5,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 4
6,773
452
4,729
11,745
9,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
MeladeIic
Medusa
13
3 / 5 / 0
7,602
507
6,689
12,625
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
WildfireP01
Chang'e
11
0 / 4 / 2
6,581
439
5,538
8,499
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
15
Kills
8
8
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
1
1.5
L
Bellona
 
Bellona
3
1
0
3
L
Arachne
 
Arachne
1
2
3
1.25
W
Sobek
Kronixci
Sobek
1
2
6
2
L
1
3
4
1
L
Medusa
MeladeIic
Medusa
3
5
0
0.6
W
2
2
3
1.75
L
Chang'e
WildfireP01
Chang'e
0
4
2
0.25
W
4
2
2
2.5
W
Hachiman
coolguyjoe
Hachiman
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,097
Damage
30,422
50,136
Taken
60,359
28,971
Mitigated
30,950
17,228
Healing
21,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,679
1,334
0
5,333
11,981
9,918
60
0
11,981
8,043
56,661
L
Bellona
 
Bellona
7,638
2,724
0
5,773
12,766
11,466
0
1,945
10,755
0
53,517
L
Arachne
 
Arachne
5,828
3,765
0
6,933
14,724
5,327
0
2,845
11,771
0
44,646
W
Sobek
Kronixci
Sobek
4,100
608
0
4,277
12,492
9,879
29
3,640
8,694
17,309
3,860
L
4,729
710
225
1,519
11,745
9,016
0
1,990
9,723
17,293
0
L
Medusa
MeladeIic
Medusa
6,689
3,113
0
3,686
12,625
2,967
0
449
12,176
0
53,014
W
6,252
1,709
0
947
5,927
1,873
800
2,732
2,929
61,815
0
L
Chang'e
WildfireP01
Chang'e
5,538
197
707
2,922
8,499
2,174
0
3,782
4,426
45,580
0
W
9,264
4,511
0
476
8,870
4,196
0
1,922
6,860
0
54,050
W
Hachiman
coolguyjoe
Hachiman
13,802
8,527
0
6,195
10,866
3,105
229
1,397
9,405
0
73,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,813
Gold Earned
35,987
508
Minions Killed
422
0
Camps Cleared
0
1,462,922
Distance Traveled
1,453,511
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,066
604
127
8
0
292,202
4
L
Bellona
7,991
533
121
8
0
310,220
6
L
Arachne
7,040
469
88
6
0
326,393
2
W
Sobek
7,484
499
30
2
0
291,094
6
L
Khepri
6,773
452
14
1
0
293,118
6
L
Medusa
7,602
507
97
6
0
230,108
5
W
Nu Wa
8,496
566
131
9
0
264,331
2
L
Chang'e
6,581
439
102
7
0
293,672
9
W
Nemesis
8,210
547
86
6
0
324,161
5
W
Hachiman
9,557
637
134
9
0
291,134
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role