Player Matchup

Yemoja
Yemoja
IcyAllen123
Yemoja
Level 41
God Stats
8W - 7L
1,500 SR
Queue Stats
105W - 93L
1,464 Elo+
Party 1
Sol
Sol
Lost Sphynx
Sol
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
228W - 179L
1,535 Elo+
Party 1
Shiva
Shiva
Syn Kogami
Shiva
Level 154
God Stats
24W - 14L
1,713 SR
Queue Stats
392W - 303L
1,597 Elo+
Party 1
Team Averages
Level 94
1,571 SR
1,532 Elo+

VS

Team Averages
Level 87
1,418 SR
1,452 Elo+
Ao Kuang
Ao Kuang
Baronbandit
Ao Kuang
Level 60
God Stats
29W - 35L
1,412 SR
Queue Stats
741W - 860L
1,483 Elo+
Solo
Shiva
Shiva
Howitzer_Impact_
Shiva
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 27L
1,338 Elo+
Solo
Hades
Hades
whereyomomat
Hades
Level 106
God Stats
4W - 6L
1,341 SR
Queue Stats
123W - 167L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 0 / 8
9,144
762
1,641
5,158
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 2 / 4
9,082
757
15,907
10,368
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
14
5 / 1 / 4
9,088
757
14,373
9,727
10,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Baronbandit
Ao Kuang
11
0 / 3 / 1
7,341
612
3,862
7,931
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 1
7,587
632
5,890
15,986
7,084
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 4 / 0
8,395
700
7,698
13,663
10,656
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
12
Kills
2
3
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Baronbandit
Ao Kuang
0
3
1
0.17
L
0
5
1
0.1
W
Yemoja
2
0
8
6
W
5
2
4
3.5
W
Shiva
5
1
4
7
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,921
Damage
17,450
25,253
Taken
37,580
19,326
Mitigated
21,018
11,730
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Baronbandit
Ao Kuang
3,862
664
0
1,083
7,931
3,278
0
3,268
4,663
16,716
2,200
L
5,890
1,528
458
2,625
15,986
7,084
0
7,744
8,242
0
23,642
W
Yemoja
1,641
919
2,700
1,297
5,158
5,176
271
2,199
2,959
5,405
0
W
15,907
6,845
0
3,983
10,368
3,315
1,774
5,951
4,417
44,125
4,612
W
Shiva
14,373
4,983
317
3,433
9,727
10,835
225
3,169
6,558
0
31,695
L
7,698
379
42
1,551
13,663
10,656
0
5,045
8,618
20,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,314
Gold Earned
23,323
131
Minions Killed
113
5
Camps Cleared
6
607,887
Distance Traveled
658,087
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,341
612
34
3
4
216,904
1
L
Shiva
7,587
632
44
4
2
237,702
0
W
Yemoja
9,144
762
3
0
0
175,011
1
W
Sol
9,082
757
76
6
4
198,730
1
W
Shiva
9,088
757
52
4
1
234,146
2
L
Hades
8,395
700
35
3
0
203,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role