Player Matchup

Bacchus
Bacchus
BadTrip03
Bacchus
Level 127
God Stats
8W - 7L
1,698 SR
Queue Stats
160W - 137L
1,446 Elo+
Party 1
He Bo
He Bo
Ludo2169
He Bo
Level 153
God Stats
4W - 3L
1,500 SR
Queue Stats
132W - 92L
1,548 Elo+
Party 1
Cupid
Cupid
Mrmaxx_-
Cupid
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,553 Elo+
Party 1
Team Averages
Level 139
1,566 SR
1,516 Elo+

VS

Team Averages
Level 80
1,471 SR
1,540 Elo+
Kukulkan
Kukulkan
BuIl-Break3r
Kukulkan
Level 69
God Stats
2W - 3L
1,284 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Fenrir
Fenrir
Manuk1c
Fenrir
Level 154
God Stats
238W - 213L
1,629 SR
Queue Stats
574W - 560L
1,620 Elo+
Solo
Ymir
Ymir
bullskiller2106
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BadTrip03
Bacchus
13
3 / 0 / 13
8,411
841
5,477
6,800
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Ludo2169
He Bo
13
8 / 2 / 6
8,402
840
9,425
3,716
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Mrmaxx_-
Cupid
12
6 / 1 / 8
8,071
807
10,156
7,328
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BuIl-Break3r
Kukulkan
11
1 / 5 / 1
6,570
657
4,338
5,998
2,343
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Manuk1c
Fenrir
10
2 / 5 / 1
7,137
714
4,854
11,744
5,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 7 / 1
6,008
601
1,951
11,407
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
17
Kills
3
3
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BadTrip03
Bacchus
3
0
13
9.5
L
Kukulkan
BuIl-Break3r
Kukulkan
1
5
1
0.3
W
He Bo
Ludo2169
He Bo
8
2
6
5.5
L
Fenrir
Manuk1c
Fenrir
2
5
1
0.5
W
Cupid
Mrmaxx_-
Cupid
6
1
8
10
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,058
Damage
11,143
17,844
Taken
29,149
11,908
Mitigated
15,679
5,843
Healing
1,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BadTrip03
Bacchus
5,477
793
0
2,667
6,800
7,367
0
1,955
4,798
16,509
0
L
Kukulkan
BuIl-Break3r
Kukulkan
4,338
76
0
294
5,998
2,343
0
4,088
1,910
25,644
0
W
He Bo
Ludo2169
He Bo
9,425
720
0
0
3,716
1,301
82
1,821
1,842
28,020
0
L
Fenrir
Manuk1c
Fenrir
4,854
1,119
0
336
11,744
5,538
0
7,143
4,601
0
10,159
W
Cupid
Mrmaxx_-
Cupid
10,156
4,690
399
2,777
7,328
3,240
660
2,700
4,419
0
28,167
L
1,951
422
0
592
11,407
7,798
0
4,332
7,075
6,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,884
Gold Earned
19,715
102
Minions Killed
71
6
Camps Cleared
3
543,426
Distance Traveled
471,478
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,411
841
16
2
1
199,146
4
L
Kukulkan
6,570
657
49
5
1
158,461
0
W
He Bo
8,402
840
40
4
1
180,643
0
L
Fenrir
7,137
714
12
1
1
185,638
3
W
Cupid
8,071
807
46
5
4
163,637
3
L
Ymir
6,008
601
10
1
1
127,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role