Player Matchup

Freya
Freya
GAMB1N0_96
Freya
Level 68
God Stats
3W - 3L
1,312 SR
Queue Stats
155W - 136L
1,562 Elo+
Party 1
Izanami
Izanami
Schafdoggy
Izanami
Level 83
God Stats
16W - 11L
1,759 SR
Queue Stats
134W - 113L
1,585 Elo+
Party 1
Chaac
Chaac
SirusAstr0
Chaac
Level 81
God Stats
10W - 5L
1,734 SR
Queue Stats
194W - 200L
1,533 Elo+
Solo
Atlas
Atlas
Twitch Arratas
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
VaIar-MorghuIIis
Arachne
Level 80
God Stats
27W - 23L
1,653 SR
Queue Stats
157W - 159L
1,521 Elo+
Party 1
Team Averages
Level 76
1,592 SR
1,540 Elo+

VS

Team Averages
Level 127
1,440 SR
1,502 Elo+
Morgan Le Fay
Morgan Le Fay
QSM RAMPAGE
Morgan Le Fay
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 107L
1,517 Elo+
Party 2
Neith
Neith
QSM THUNDER
Neith
Level 125
God Stats
5W - 4L
1,581 SR
Queue Stats
133W - 120L
1,579 Elo+
Party 2
Athena
Athena
RapxGamexDamian
Athena
Level 128
God Stats
12W - 6L
1,500 SR
Queue Stats
169W - 165L
1,540 Elo+
Solo
Da Ji
Da Ji
THRATSH
Da Ji
Level 129
God Stats
20W - 21L
1,440 SR
Queue Stats
433W - 395L
1,493 Elo+
Solo
Shiva
Shiva
The3HeadedHound
Shiva
Level 109
God Stats
1W - 3L
1,181 SR
Queue Stats
116W - 127L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
13
1 / 6 / 3
7,885
526
2,887
11,219
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Schafdoggy
Izanami
11
2 / 3 / 0
7,372
491
6,805
9,807
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
15
5 / 2 / 2
8,992
599
10,215
16,543
11,549
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 3 / 2
7,317
488
3,289
11,247
5,423
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 3 / 3
7,776
518
4,919
14,427
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
QSM RAMPAGE
Morgan Le Fay
16
3 / 2 / 6
9,152
610
8,927
7,770
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 5
8,466
564
9,660
6,303
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 6
6,825
455
6,639
13,732
10,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
THRATSH
Da Ji
16
9 / 1 / 3
9,439
629
10,924
11,129
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 4 / 2
7,053
470
6,612
9,834
7,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
17
17
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Freya
1
6
3
0.42
W
Morgan Le Fay
QSM RAMPAGE
Morgan Le Fay
3
2
6
3
W
4
1
5
6.5
W
1
2
6
2
L
Izanami
Schafdoggy
Izanami
2
3
0
0.67
L
Chaac
5
2
2
3
W
Da Ji
THRATSH
Da Ji
9
1
3
10.5
W
0
4
2
0.25
L
0
3
2
0.33
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,115
Damage
42,762
63,243
Taken
48,768
27,490
Mitigated
29,707
21,560
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
2,887
1,117
0
3,190
11,219
3,380
0
4,398
6,487
39,950
0
W
Morgan Le Fay
QSM RAMPAGE
Morgan Le Fay
8,927
1,488
0
2,498
7,770
3,254
120
1,164
6,606
52,936
0
W
9,660
3,786
0
2,175
6,303
2,511
1,065
993
5,310
0
51,856
W
6,639
2,548
0
2,545
13,732
10,929
379
2,054
11,678
22,748
0
L
Izanami
Schafdoggy
Izanami
6,805
5,151
0
3,450
9,807
2,427
588
1,618
8,189
0
50,485
L
Chaac
10,215
1,700
103
7,341
16,543
11,549
45
4,870
11,018
0
54,524
W
Da Ji
THRATSH
Da Ji
10,924
2,763
0
125
11,129
5,232
0
1,965
8,995
0
67,915
W
6,612
1,117
41
1,970
9,834
7,781
0
0
9,834
6,070
32,384
L
3,289
1,052
1,504
2,703
11,247
5,423
132
3,011
8,186
21,308
0
L
4,919
2,772
0
3,269
14,427
4,711
0
2,301
12,017
0
55,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,342
Gold Earned
40,935
419
Minions Killed
456
0
Camps Cleared
0
1,439,045
Distance Traveled
1,454,333
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,885
526
74
5
0
273,833
1
W
Morgan Le Fay
9,152
610
116
8
0
289,536
1
W
Neith
8,466
564
115
8
0
256,097
0
W
Athena
6,825
455
35
2
0
293,794
8
L
Izanami
7,372
491
103
7
0
264,295
4
L
Chaac
8,992
599
109
7
0
281,515
0
W
Da Ji
9,439
629
120
8
0
315,819
1
W
Shiva
7,053
470
70
5
0
299,087
3
L
Atlas
7,317
488
39
3
0
281,468
1
L
Arachne
7,776
518
94
6
0
337,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role