Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Hoovie2002
Shiva
Level 65
God Stats
2W - 3L
1,339 SR
Queue Stats
2W - 4L
1,250 Elo+
Party 2
Cthulhu
Cthulhu
nardizzisbeard2
Cthulhu
Level 67
God Stats
19W - 16L
1,500 SR
Queue Stats
118W - 226L
1,250 Elo+
Party 2
Team Averages
Level 97
1,446 SR
1,334 Elo+

VS

Team Averages
Level 99
1,332 SR
1,364 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Im Merking You
Bastet
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 269L
1,237 Elo+
Party 1
Shiva
Shiva
STEVO783
Shiva
Level 106
God Stats
2W - 9L
996 SR
Queue Stats
172W - 202L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
0 / 1 / 8
9,978
665
8,826
7,200
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
16
7 / 3 / 2
10,860
724
14,910
13,103
9,244
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 7
10,028
669
11,203
12,995
17,838
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 1 / 0
7,304
487
2,014
2,479
1,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 2
10,517
701
9,734
13,249
4,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
STEVO783
Shiva
15
2 / 4 / 3
9,853
657
13,762
24,835
17,560
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
7
7
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
8
4
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Shiva
7
3
2
2.67
L
5
6
2
1
L
Shiva
STEVO783
Shiva
2
4
3
0.88
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,939
Damage
25,510
33,298
Taken
40,563
29,485
Mitigated
23,474
4,118
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,826
626
0
1,900
7,200
2,403
824
473
6,727
50,453
0
L
Baron Samedi
 
Baron Samedi
2,014
120
574
482
2,479
1,495
0
1,530
949
8,193
0
W
Shiva
14,910
2,986
215
1,280
13,103
9,244
382
749
12,354
0
39,324
L
9,734
2,203
0
1,221
13,249
4,419
0
6,631
6,618
0
21,554
L
Shiva
STEVO783
Shiva
13,762
3,192
464
7,629
24,835
17,560
0
12,077
12,758
0
42,577
W
11,203
1,214
591
132
12,995
17,838
256
1,467
11,528
20,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
27,674
175
Minions Killed
113
9
Camps Cleared
4
788,229
Distance Traveled
593,761
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,978
665
91
6
2
268,429
2
L
Baron Samedi
7,304
487
12
1
0
81,585
2
W
Shiva
10,860
724
45
3
5
275,949
1
L
Bastet
10,517
701
33
2
1
257,936
0
L
Shiva
9,853
657
68
5
3
254,240
4
W
Cthulhu
10,028
669
39
3
2
243,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role