Player Matchup

Charybdis
Charybdis
Hazeltons
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 2
Ymir
Ymir
TianYu
Ymir
Level 49
God Stats
0W - 2L
1,358 SR
Queue Stats
187W - 212L
1,530 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZMNSH
Morgan Le Fay
Level 30
God Stats
5W - 4L
1,535 SR
Queue Stats
7W - 6L
1,805 Elo+
Party 3
Cliodhna
Cliodhna
Zokanon
Cliodhna
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,149 Elo+
Party 2
Shiva
Shiva
mriceman11778
Shiva
Level 62
God Stats
2W - 1L
1,512 SR
Queue Stats
47W - 49L
1,643 Elo+
Party 3
Team Averages
Level 52
1,481 SR
1,566 Elo+

VS

Team Averages
Level 115
1,568 SR
1,549 Elo+
Shiva
Shiva
Destro_Killsz
Shiva
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 43L
1,680 Elo+
Party 1
Thoth
Thoth
PutHercules7925
Thoth
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
696W - 624L
1,569 Elo+
Solo
Arachne
Arachne
here_for_now
Arachne
Level 128
God Stats
29W - 21L
1,572 SR
Queue Stats
82W - 81L
1,512 Elo+
Solo
Ares
Ares
iGustii_
Ares
Level 80
God Stats
32W - 18L
1,724 SR
Queue Stats
69W - 59L
1,518 Elo+
Party 1
Rama
Rama
jbdongo
Rama
Level 99
God Stats
18W - 22L
1,544 SR
Queue Stats
188W - 189L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hazeltons
Charybdis
11
1 / 6 / 2
6,785
452
7,747
9,972
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
TianYu
Ymir
10
1 / 4 / 3
6,619
441
3,920
13,952
8,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
ZMNSH
Morgan Le Fay
13
3 / 5 / 1
8,122
541
5,910
10,784
3,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
Zokanon
Cliodhna
11
0 / 4 / 0
6,653
444
2,237
9,966
2,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 1
7,710
514
8,169
13,390
9,401
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 6
9,368
625
13,371
12,966
13,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 2 / 4
9,301
620
7,580
4,748
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
here_for_now
Arachne
15
4 / 1 / 5
9,000
600
5,404
11,911
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
12
2 / 3 / 5
7,743
516
6,400
12,519
9,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
jbdongo
Rama
15
4 / 0 / 3
8,673
578
6,285
9,078
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
23
24
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
Charybdis
Hazeltons
Charybdis
1
6
2
0.33
W
7
2
4
4.5
L
Ymir
TianYu
Ymir
1
4
3
0.63
L
Morgan Le Fay
ZMNSH
Morgan Le Fay
3
5
1
0.7
L
Cliodhna
Zokanon
Cliodhna
0
4
0
0
W
Arachne
here_for_now
Arachne
4
1
5
6.5
W
Ares
2
3
5
1.5
W
Rama
jbdongo
Rama
4
0
3
5.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,983
Damage
39,040
58,064
Taken
51,222
25,900
Mitigated
32,863
13,625
Healing
22,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,371
2,311
362
6,875
12,966
13,938
0
2,026
10,940
5,118
57,581
L
Charybdis
Hazeltons
Charybdis
7,747
4,830
0
2,322
9,972
1,788
0
2,105
7,841
0
39,055
W
7,580
192
0
0
4,748
1,581
0
1,692
3,056
45,832
0
L
Ymir
TianYu
Ymir
3,920
925
436
2,206
13,952
8,461
0
3,933
9,603
17,685
0
L
Morgan Le Fay
ZMNSH
Morgan Le Fay
5,910
1,336
0
2,782
10,784
3,672
394
5,713
4,838
44,240
0
L
Cliodhna
Zokanon
Cliodhna
2,237
329
395
1,427
9,966
2,578
1,015
363
9,500
0
34,568
W
Arachne
here_for_now
Arachne
5,404
4,234
96
7,274
11,911
4,399
567
901
11,010
0
59,953
W
Ares
6,400
131
0
2,340
12,519
9,944
181
4,569
7,950
14,798
4,774
W
Rama
jbdongo
Rama
6,285
4,909
0
5,234
9,078
3,001
608
642
8,436
0
65,699
L
8,169
2,356
297
3,760
13,390
9,401
372
2,562
10,088
0
52,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,889
Gold Earned
44,085
359
Minions Killed
459
0
Camps Cleared
0
1,351,860
Distance Traveled
1,556,206
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,368
625
113
8
0
329,724
5
L
Charybdis
6,785
452
70
5
0
252,249
4
W
Thoth
9,301
620
89
6
0
309,867
7
L
Ymir
6,619
441
36
2
0
295,039
6
L
Morgan Le Fay
8,122
541
87
6
0
267,400
2
L
Cliodhna
6,653
444
63
4
0
264,200
0
W
Arachne
9,000
600
116
8
0
324,377
1
W
Ares
7,743
516
33
2
0
292,063
3
W
Rama
8,673
578
108
7
0
300,175
0
L
Shiva
7,710
514
103
7
0
272,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role