Player Matchup

Discordia
Discordia
 
Discordia
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Eddie-Smurfy15
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Ellyit
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
RTEoinP
Danzaburou
Level 119
God Stats
0W - 2L
1,300 SR
Queue Stats
35W - 35L
1,562 Elo+
Party 2
Team Averages
Level 55
1,460 SR
1,539 Elo+

VS

Team Averages
Level 50
1,543 SR
1,604 Elo+
Ah Muzen Cab
Ah Muzen Cab
ESSEPE
Ah Muzen Cab
Level 28
God Stats
2W - 1L
1,715 SR
Queue Stats
76W - 31L
1,693 Elo+
Party 1
Shiva
Shiva
SHADOW_LURKER17
Shiva
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
318W - 340L
1,454 Elo+
Solo
Poseidon
Poseidon
barranayyek3asba
Poseidon
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 36L
1,452 Elo+
Solo
Ares
Ares
dompytopocho
Ares
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 21L
1,687 Elo+
Party 1
Hachiman
Hachiman
inmortela
Hachiman
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
5 / 4 / 8
10,345
796
27,380
9,349
3,247
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
 
Shiva
15
6 / 3 / 6
9,019
694
5,486
10,111
10,637
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 4
8,326
640
7,546
11,515
3,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Ellyit
Cthulhu
15
0 / 4 / 8
7,986
614
9,643
20,895
12,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
RTEoinP
Danzaburou
17
3 / 4 / 7
9,699
746
8,286
11,424
3,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ESSEPE
Ah Muzen Cab
17
2 / 4 / 10
10,035
772
22,050
14,535
5,915
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 3
8,477
652
6,181
12,973
7,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

19
7 / 2 / 5
10,883
837
9,860
9,681
3,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 3
8,952
689
8,411
17,850
20,041
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
inmortela
Hachiman
18
6 / 2 / 7
10,871
836
10,770
11,497
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
45
16
Kills
17
17
Deaths
16
33
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
4
8
2.25
L
Shiva
 
Shiva
6
3
6
3
W
Ah Muzen Cab
ESSEPE
Ah Muzen Cab
2
4
10
1.75
L
2
2
4
2
L
Cthulhu
Ellyit
Cthulhu
0
4
8
1
L
Danzaburou
RTEoinP
Danzaburou
3
4
7
1.63
W
1
4
3
0.63
W
7
2
5
4.75
W
1
4
3
0.63
W
Hachiman
inmortela
Hachiman
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,341
Damage
57,272
63,294
Taken
66,536
34,008
Mitigated
42,067
25,232
Healing
17,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
27,380
513
1,492
2,300
9,349
3,247
0
2,023
7,326
47,376
0
L
Shiva
 
Shiva
5,486
114
947
2,343
10,111
10,637
0
2,075
8,036
3,010
6,159
W
Ah Muzen Cab
ESSEPE
Ah Muzen Cab
22,050
6,762
477
4,750
14,535
5,915
999
8,449
5,917
0
50,496
L
7,546
6,259
1,761
3,798
11,515
3,913
20
3,974
7,541
0
13,333
L
Cthulhu
Ellyit
Cthulhu
9,643
235
1,098
7,984
20,895
12,262
0
6,398
14,497
18,522
0
L
Danzaburou
RTEoinP
Danzaburou
8,286
2,134
564
2,945
11,424
3,949
204
3,801
7,623
0
26,038
W
6,181
677
2,725
3,039
12,973
7,269
240
6,636
6,240
0
21,146
W
9,860
633
674
961
9,681
3,762
56
6,459
3,189
36,069
0
W
8,411
234
14
1,851
17,850
20,041
0
8,444
8,990
11,481
0
W
Hachiman
inmortela
Hachiman
10,770
3,991
691
2,767
11,497
5,080
123
7,400
3,928
0
27,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,375
Gold Earned
49,218
153
Minions Killed
224
0
Camps Cleared
0
1,291,530
Distance Traveled
1,276,294
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,345
796
50
4
0
256,529
0
L
Shiva
9,019
694
11
1
0
245,984
1
W
Ah Muzen Cab
10,035
772
57
4
0
241,259
0
L
Arachne
8,326
640
19
1
0
279,479
5
L
Cthulhu
7,986
614
20
2
0
256,178
1
L
Danzaburou
9,699
746
53
4
0
253,360
4
W
Shiva
8,477
652
36
3
0
269,528
6
W
Poseidon
10,883
837
81
6
0
256,349
0
W
Ares
8,952
689
6
0
0
255,284
0
W
Hachiman
10,871
836
44
3
0
253,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role