Player Matchup

Pele
Pele
GrimRiverChan
Pele
Level 89
God Stats
6W - 11L
1,496 SR
Queue Stats
318W - 390L
1,434 Elo+
Party 2
Olorun
Olorun
IOwnYouBaby
Olorun
Level 42
God Stats
0W - 3L
1,531 SR
Queue Stats
41W - 46L
1,415 Elo+
Solo
Danzaburou
Danzaburou
Spartaco3393
Danzaburou
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 172L
1,378 Elo+
Party 2
Cerberus
Cerberus
TheDrone95
Cerberus
Level 34
God Stats
25W - 19L
1,596 SR
Queue Stats
228W - 245L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
belselker
Erlang Shen
Level 66
God Stats
2W - 5L
1,506 SR
Queue Stats
295W - 370L
1,406 Elo+
Party 2
Team Averages
Level 52
1,526 SR
1,421 Elo+

VS

Team Averages
Level 73
1,564 SR
1,450 Elo+
Cernunnos
Cernunnos
Fibonaccixi
Cernunnos
Level 59
God Stats
35W - 28L
1,579 SR
Queue Stats
212W - 216L
1,490 Elo+
Solo
Geb
Geb
GreedSolid
Geb
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,436 Elo+
Party 1
Bellona
Bellona
KaasVerzamelaar
Bellona
Level 16
God Stats
2W - 1L
1,510 SR
Queue Stats
15W - 14L
1,431 Elo+
Party 1
Bastet
Bastet
UniDragon03
Bastet
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 158L
1,441 Elo+
Solo
Nox
Nox
akorz111
Nox
Level 87
God Stats
6W - 1L
1,730 SR
Queue Stats
15W - 12L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
5,684
568
4,307
8,838
2,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
11
3 / 3 / 0
6,050
605
4,867
7,193
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Spartaco3393
Danzaburou
8
2 / 1 / 0
5,129
513
3,798
3,631
810
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
TheDrone95
Cerberus
8
0 / 3 / 2
5,209
521
2,717
9,293
3,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
belselker
Erlang Shen
9
0 / 5 / 1
5,124
512
3,261
7,572
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fibonaccixi
Cernunnos
10
3 / 1 / 1
5,553
555
7,154
3,868
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 3
5,717
572
3,391
7,161
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
9 / 0 / 1
6,803
680
8,320
7,737
6,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
10
1 / 3 / 6
5,806
581
2,632
7,963
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
2 / 2 / 1
6,054
605
3,252
3,937
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
7
Kills
16
16
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Fibonaccixi
Cernunnos
3
1
1
3.5
W
1
1
3
2.5
L
2
4
3
0.88
L
Olorun
3
3
0
1
W
9
0
1
9.5
L
Danzaburou
Spartaco3393
Danzaburou
2
1
0
2
L
Cerberus
TheDrone95
Cerberus
0
3
2
0.33
W
Bastet
1
3
6
1.33
W
2
2
1
1.25
L
Erlang Shen
belselker
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,950
Damage
24,749
36,527
Taken
30,666
13,431
Mitigated
13,719
9,746
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Fibonaccixi
Cernunnos
7,154
3,944
0
1,270
3,868
950
0
1,011
2,857
0
30,839
W
3,391
565
219
1,957
7,161
2,926
0
1,430
5,731
17,261
0
L
4,307
1,069
0
1,546
8,838
2,294
0
781
8,021
0
27,835
L
Olorun
4,867
2,442
0
1,852
7,193
2,538
408
2,373
4,626
29,099
0
W
8,320
3,084
0
2,990
7,737
6,202
1,107
309
7,416
0
29,996
L
Danzaburou
Spartaco3393
Danzaburou
3,798
1,798
107
1,154
3,631
810
0
1,164
2,467
0
22,767
L
Cerberus
TheDrone95
Cerberus
2,717
236
119
2,956
9,293
3,785
0
2,095
7,198
13,294
1,684
W
Bastet
2,632
1,149
0
3,521
7,963
2,319
36
1,898
5,989
0
26,715
W
3,252
347
0
611
3,937
1,322
378
2,402
1,365
26,079
0
L
Erlang Shen
belselker
Erlang Shen
3,261
1,629
0
2,012
7,572
4,004
0
0
7,572
0
20,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,196
Gold Earned
29,933
264
Minions Killed
268
0
Camps Cleared
0
888,931
Distance Traveled
963,352
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,553
555
48
5
0
177,878
4
W
Geb
5,717
572
31
3
0
199,547
0
L
Pele
5,684
568
51
5
0
216,965
3
L
Olorun
6,050
605
69
7
0
161,278
0
W
Bellona
6,803
680
59
6
0
190,469
2
L
Danzaburou
5,129
513
50
5
0
152,072
1
L
Cerberus
5,209
521
39
4
0
164,223
0
W
Bastet
5,806
581
53
5
0
202,267
2
W
Nox
6,054
605
77
8
0
193,191
2
L
Erlang Shen
5,124
512
55
6
0
194,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role