Player Matchup

Cthulhu
Cthulhu
WBSDESPORTS04
Cthulhu
Level 17
God Stats
7W - 22L
1,264 SR
Queue Stats
20W - 64L
903 Elo+
Party 1
Danzaburou
Danzaburou
WBSDESPORTS09
Danzaburou
Level 25
God Stats
6W - 12L
1,264 SR
Queue Stats
15W - 66L
906 Elo+
Party 1
Olorun
Olorun
WBSDESPORTS18
Olorun
Level 47
God Stats
8W - 12L
1,411 SR
Queue Stats
72W - 130L
1,289 Elo+
Party 1
Arachne
Arachne
WBSDESPORTS21
Arachne
Level 60
God Stats
14W - 20L
1,469 SR
Queue Stats
97W - 139L
1,260 Elo+
Party 1
Horus
Horus
WBSDESPORTS22
Horus
Level 26
God Stats
1W - 9L
1,044 SR
Queue Stats
30W - 64L
1,139 Elo+
Party 1
Team Averages
Level 35
1,291 SR
1,099 Elo+

VS

Team Averages
Level 91
1,443 SR
1,377 Elo+
Vamana
Vamana
BlackRose953
Vamana
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 53L
1,355 Elo+
Solo
Shiva
Shiva
Cherrios20
Shiva
Level 128
God Stats
6W - 7L
1,552 SR
Queue Stats
77W - 68L
1,361 Elo+
Solo
Scylla
Scylla
funballs696969
Scylla
Level 67
God Stats
2W - 7L
1,364 SR
Queue Stats
392W - 411L
1,371 Elo+
Solo
Ne Zha
Ne Zha
iLionxKxng
Ne Zha
Level 87
God Stats
2W - 2L
1,574 SR
Queue Stats
146W - 142L
1,408 Elo+
Solo
Charybdis
Charybdis
kzabek
Charybdis
Level 109
God Stats
0W - 2L
1,227 SR
Queue Stats
57W - 61L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
3 / 5 / 10
12,306
473
14,020
20,693
17,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
WBSDESPORTS09
Danzaburou
18
5 / 5 / 9
12,887
496
12,580
17,999
6,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 4 / 11
12,734
490
18,465
16,336
6,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
20
14 / 2 / 10
15,785
607
20,964
24,262
17,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 4 / 11
12,813
493
4,125
26,685
17,161
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
7 / 5 / 6
12,830
493
20,085
28,991
25,626
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
14
3 / 2 / 4
9,549
367
12,306
17,703
14,127
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 9 / 3
11,494
442
16,749
16,534
5,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
iLionxKxng
Ne Zha
20
1 / 8 / 5
12,853
494
10,609
27,623
12,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
kzabek
Charybdis
19
2 / 5 / 8
12,145
467
14,394
18,435
7,602
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
45
29
Kills
19
20
Deaths
29
51
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vamana
7
5
6
2
L
Shiva
3
2
4
2.5
W
Cthulhu
3
5
10
1.6
W
Danzaburou
WBSDESPORTS09
Danzaburou
5
5
9
1.9
W
4
4
11
2.38
W
Arachne
14
2
10
9.5
W
3
4
11
2.13
L
6
9
3
0.83
L
Ne Zha
iLionxKxng
Ne Zha
1
8
5
0.44
L
Charybdis
kzabek
Charybdis
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,154
Damage
74,143
105,975
Taken
109,286
65,555
Mitigated
65,365
41,703
Healing
23,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
20,085
8,456
0
9,636
28,991
25,626
1,714
11,796
16,405
0
83,826
L
Shiva
12,306
1,412
178
1,034
17,703
14,127
244
3,177
14,361
0
45,706
W
Cthulhu
14,020
2,086
0
3,472
20,693
17,650
427
4,238
16,257
44,332
0
W
Danzaburou
WBSDESPORTS09
Danzaburou
12,580
6,793
0
5,504
17,999
6,875
885
2,634
15,285
0
61,788
W
18,465
8,331
379
5,947
16,336
6,744
0
5,368
10,718
62,599
6,360
W
Arachne
20,964
15,264
0
9,950
24,262
17,125
5,318
4,068
20,096
0
147,060
W
4,125
2,588
2,682
13,769
26,685
17,161
502
3,983
22,472
0
22,653
L
16,749
1,780
0
1,256
16,534
5,406
0
3,675
12,708
64,302
0
L
Ne Zha
iLionxKxng
Ne Zha
10,609
5,251
0
7,182
27,623
12,604
409
5,665
21,636
0
120,473
L
Charybdis
kzabek
Charybdis
14,394
7,298
329
3,947
18,435
7,602
3,247
5,504
12,801
0
94,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,525
Gold Earned
58,871
445
Minions Killed
624
0
Camps Cleared
0
2,485,907
Distance Traveled
2,163,441
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,830
493
132
5
0
467,187
2
L
Shiva
9,549
367
44
2
0
413,447
3
W
Cthulhu
12,306
473
62
2
0
482,975
0
W
Danzaburou
12,887
496
97
4
0
394,186
2
W
Olorun
12,734
490
91
4
0
474,468
8
W
Arachne
15,785
607
163
6
0
599,348
9
W
Horus
12,813
493
32
1
0
534,930
4
L
Scylla
11,494
442
104
4
0
430,276
0
L
Ne Zha
12,853
494
181
7
0
450,989
2
L
Charybdis
12,145
467
163
6
0
401,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role