Player Matchup

Ne Zha
Ne Zha
Dw-MANIAC0
Ne Zha
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 266L
1,362 Elo+
Party 2
Ra
Ra
Dw-V0DK4
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,165 Elo+
Party 2
Ao Kuang
Ao Kuang
MONKEYC0DEPREGO
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,352 Elo+
Party 2
Yemoja
Yemoja
TeoMaker_786
Yemoja
Level 109
God Stats
6W - 4L
1,715 SR
Queue Stats
255W - 257L
1,417 Elo+
Solo
Freya
Freya
kingartorios2809
Freya
Level 85
God Stats
1W - 4L
1,181 SR
Queue Stats
139W - 164L
1,426 Elo+
Party 2
Team Averages
Level 63
1,479 SR
1,344 Elo+

VS

Team Averages
Level 113
1,434 SR
1,419 Elo+
Shiva
Shiva
Br_Paulin
Shiva
Level 111
God Stats
16W - 18L
1,503 SR
Queue Stats
185W - 231L
1,431 Elo+
Party 1
Medusa
Medusa
Carlos2213
Medusa
Level 104
God Stats
1W - 2L
1,169 SR
Queue Stats
150W - 148L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
Fudeback
Zhong Kui
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 75L
1,446 Elo+
Party 1
Neith
Neith
danybenegas22
Neith
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 45L
1,465 Elo+
Solo
Arachne
Arachne
xLeosellx
Arachne
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
261W - 284L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dw-MANIAC0
Ne Zha
11
4 / 3 / 1
6,774
521
5,422
9,458
5,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 6 / 2
7,034
541
6,289
8,973
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
11
0 / 3 / 0
5,781
445
285
5,963
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
9
0 / 2 / 2
5,942
457
3,452
13,496
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
5,919
455
1,602
6,664
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Br_Paulin
Shiva
11
1 / 2 / 3
6,669
513
3,709
7,847
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Carlos2213
Medusa
13
1 / 2 / 3
7,613
586
4,408
6,260
2,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Fudeback
Zhong Kui
13
3 / 1 / 4
7,846
604
9,324
7,777
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 0 / 0
8,465
651
3,788
2,352
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
xLeosellx
Arachne
13
7 / 3 / 3
7,947
611
9,228
11,925
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
16
16
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
Br_Paulin
Shiva
1
2
3
1.25
W
Medusa
Carlos2213
Medusa
1
2
3
1.25
L
Ne Zha
Dw-MANIAC0
Ne Zha
4
3
1
1.5
L
3
6
2
0.67
W
Zhong Kui
Fudeback
Zhong Kui
3
1
4
5
L
Ao Kuang
0
3
0
0
L
Yemoja
0
2
2
0.5
W
4
0
0
4
L
0
2
1
0.25
W
Arachne
xLeosellx
Arachne
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,050
Damage
30,457
44,554
Taken
36,161
21,262
Mitigated
16,372
11,992
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Br_Paulin
Shiva
3,709
474
50
2,790
7,847
4,345
0
2,684
4,450
0
27,209
W
Medusa
Carlos2213
Medusa
4,408
1,766
0
700
6,260
2,011
0
1,273
4,895
0
55,967
L
Ne Zha
Dw-MANIAC0
Ne Zha
5,422
2,168
0
1,242
9,458
5,404
0
1,646
7,700
0
39,580
L
6,289
579
387
1,409
8,973
2,465
0
3,228
5,591
36,129
0
W
Zhong Kui
Fudeback
Zhong Kui
9,324
560
0
2,940
7,777
4,790
195
2,760
4,843
51,775
0
L
Ao Kuang
285
46
0
1,147
5,963
3,488
0
0
5,963
14,738
3,251
L
Yemoja
3,452
871
725
4,499
13,496
7,942
0
3,396
9,940
18,144
0
W
3,788
1,129
0
1,039
2,352
1,038
495
361
1,983
0
47,233
L
1,602
386
0
2,583
6,664
1,963
0
608
6,036
37,328
0
W
Arachne
xLeosellx
Arachne
9,228
6,989
152
5,204
11,925
4,188
138
3,920
7,805
0
34,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,450
Gold Earned
38,540
319
Minions Killed
405
0
Camps Cleared
0
1,212,066
Distance Traveled
1,316,706
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,669
513
40
3
0
268,647
2
W
Medusa
7,613
586
108
8
0
268,917
3
L
Ne Zha
6,774
521
82
6
0
273,173
2
L
Ra
7,034
541
86
7
0
244,501
1
W
Zhong Kui
7,846
604
104
8
0
246,128
5
L
Ao Kuang
5,781
445
54
4
0
230,505
3
L
Yemoja
5,942
457
24
2
0
236,058
2
W
Neith
8,465
651
93
7
0
257,484
8
L
Freya
5,919
455
73
6
0
227,829
1
W
Arachne
7,947
611
60
5
0
275,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role