Player Matchup

Hera
Hera
 
Hera
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AmOkIsTFaM3
Cupid
Level 98
God Stats
5W - 3L
1,829 SR
Queue Stats
94W - 86L
1,495 Elo+
Party 1
Sol
Sol
HappyTailman
Sol
Level 129
God Stats
1W - 1L
1,539 SR
Queue Stats
199W - 197L
1,538 Elo+
Party 1
Jormungandr
Jormungandr
PianoGreen
Jormungandr
Level 99
God Stats
5W - 7L
1,646 SR
Queue Stats
29W - 33L
1,398 Elo+
Party 1
Fenrir
Fenrir
hitman345
Fenrir
Level 127
God Stats
15W - 17L
1,412 SR
Queue Stats
36W - 45L
1,467 Elo+
Solo
Team Averages
Level 121
1,585 SR
1,480 Elo+

VS

Team Averages
Level 117
1,675 SR
1,640 Elo+
Chiron
Chiron
Anixyia
Chiron
Level 143
God Stats
7W - 0L
1,715 SR
Queue Stats
260W - 103L
1,711 Elo+
Party 2
Ah Puch
Ah Puch
Corkenoob
Ah Puch
Level 160
God Stats
1W - 1L
1,645 SR
Queue Stats
167W - 158L
1,643 Elo+
Party 2
Nox
Nox
MassiveCõck
Nox
Level 27
God Stats
3W - 2L
1,572 SR
Queue Stats
31W - 13L
1,625 Elo+
Party 2
Shiva
Shiva
Nyrei
Shiva
Level 148
God Stats
10W - 0L
1,817 SR
Queue Stats
377W - 233L
1,705 Elo+
Party 2
Sol
Sol
Rhorima
Sol
Level 108
God Stats
3W - 5L
1,627 SR
Queue Stats
276W - 285L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
3 / 9 / 2
7,047
542
3,511
8,735
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 3 / 1
6,589
507
2,838
9,010
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 0
7,196
554
8,618
10,532
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
PianoGreen
Jormungandr
9
1 / 6 / 2
6,097
469
3,518
14,694
6,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
hitman345
Fenrir
9
2 / 8 / 0
6,159
474
2,932
9,630
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Anixyia
Chiron
15
9 / 2 / 8
9,561
735
12,651
9,383
3,317
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Corkenoob
Ah Puch
15
1 / 1 / 9
9,046
696
7,216
8,919
6,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 3 / 7
8,513
655
5,896
6,786
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Nyrei
Shiva
15
10 / 3 / 2
9,524
733
9,115
10,850
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
15
4 / 2 / 2
9,742
749
9,562
9,205
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
9
Kills
31
31
Deaths
11
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
9
2
0.44
L
1
3
1
0.5
W
Chiron
Anixyia
Chiron
9
2
8
6.5
W
Ah Puch
Corkenoob
Ah Puch
1
1
9
5.5
L
2
5
0
0.4
W
7
3
7
3.5
W
Shiva
Nyrei
Shiva
10
3
2
3.67
L
Jormungandr
PianoGreen
Jormungandr
1
6
2
0.33
W
Sol
4
2
2
2.5
L
Fenrir
hitman345
Fenrir
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,417
Damage
44,440
52,601
Taken
45,143
15,958
Mitigated
19,618
7,078
Healing
16,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,511
1,098
0
310
8,735
1,467
0
2,298
6,437
26,223
0
L
2,838
1,422
0
1,499
9,010
2,303
0
6,669
2,341
0
34,875
W
Chiron
Anixyia
Chiron
12,651
6,201
254
2,837
9,383
3,317
705
2,759
6,474
0
58,468
W
Ah Puch
Corkenoob
Ah Puch
7,216
327
0
4,399
8,919
6,183
0
4,085
4,788
45,934
0
L
8,618
3,026
0
2,461
10,532
3,041
0
3,924
6,608
37,799
4,217
W
5,896
528
0
246
6,786
2,512
944
3,076
3,690
33,978
550
W
Shiva
Nyrei
Shiva
9,115
2,823
55
3,517
10,850
4,748
143
3,904
6,946
0
60,307
L
Jormungandr
PianoGreen
Jormungandr
3,518
802
720
1,024
14,694
6,994
0
7,868
6,826
13,199
0
W
Sol
9,562
6,541
0
5,539
9,205
2,858
3,002
849
8,356
73,741
0
L
Fenrir
hitman345
Fenrir
2,932
752
0
1,064
9,630
2,153
0
1,714
7,916
0
17,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,088
Gold Earned
46,386
273
Minions Killed
470
0
Camps Cleared
0
1,198,495
Distance Traveled
1,308,268
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,047
542
56
4
0
234,954
3
L
Cupid
6,589
507
68
5
0
254,184
1
W
Chiron
9,561
735
76
6
0
249,800
3
W
Ah Puch
9,046
696
103
8
0
275,274
4
L
Sol
7,196
554
92
7
0
236,652
5
W
Nox
8,513
655
51
4
0
256,263
2
W
Shiva
9,524
733
107
8
0
296,482
1
L
Jormungandr
6,097
469
25
2
0
240,052
4
W
Sol
9,742
749
133
10
0
230,449
1
L
Fenrir
6,159
474
32
2
0
232,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role