Player Matchup

Anhur
Anhur
DanteBP
Anhur
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,424 Elo+
Solo
Janus
Janus
RMKiiNG
Janus
Level 83
God Stats
0W - 3L
1,103 SR
Queue Stats
15W - 31L
1,334 Elo+
Party 1
Gilgamesh
Gilgamesh
RachidVoleur2Sac
Gilgamesh
Level 49
God Stats
2W - 7L
1,250 SR
Queue Stats
10W - 23L
1,291 Elo+
Party 1
Team Averages
Level 86
1,285 SR
1,350 Elo+

VS

Team Averages
Level 122
1,436 SR
1,384 Elo+
Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Daniel Acab 92
Sol
Level 160
God Stats
5W - 8L
1,401 SR
Queue Stats
219W - 298L
1,388 Elo+
Party 2
Bellona
Bellona
jvdm-F95
Bellona
Level 61
God Stats
8W - 15L
1,409 SR
Queue Stats
77W - 160L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DanteBP
Anhur
8
1 / 5 / 5
8,317
554
1,408
7,177
2,315
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
RMKiiNG
Janus
16
5 / 3 / 3
11,542
769
20,192
11,512
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
15
4 / 5 / 2
10,498
700
11,954
16,860
14,425
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 3 / 11
11,018
735
7,160
21,132
28,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
11 / 5 / 2
12,113
808
18,105
9,948
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
jvdm-F95
Bellona
12
1 / 3 / 7
9,395
626
4,393
22,236
21,453
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
10
Kills
13
13
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
11
2.17
W
11
5
2
2.4
L
Anhur
DanteBP
Anhur
1
5
5
0.7
L
Janus
RMKiiNG
Janus
5
3
3
2.17
L
Gilgamesh
4
5
2
1
W
Bellona
jvdm-F95
Bellona
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,554
Damage
29,658
35,549
Taken
53,316
21,049
Mitigated
54,891
2,239
Healing
11,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,160
787
819
3,468
21,132
28,702
391
7,725
13,407
24,974
0
W
18,105
4,970
303
1,458
9,948
4,736
2,655
3,568
6,380
58,435
4,819
L
Anhur
DanteBP
Anhur
1,408
850
0
630
7,177
2,315
0
5,464
1,713
0
7,420
L
Janus
RMKiiNG
Janus
20,192
573
213
1,181
11,512
4,309
0
8,672
2,840
61,689
0
L
Gilgamesh
11,954
1,905
0
215
16,860
14,425
0
10,508
6,352
0
33,287
W
Bellona
jvdm-F95
Bellona
4,393
637
115
5,287
22,236
21,453
27
9,084
13,152
0
16,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
32,526
128
Minions Killed
132
3
Camps Cleared
9
612,197
Distance Traveled
773,350
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,018
735
28
2
2
250,228
2
W
Sol
12,113
808
83
6
6
227,945
1
L
Anhur
8,317
554
13
1
1
103,451
1
L
Janus
11,542
769
67
4
0
248,572
1
L
Gilgamesh
10,498
700
48
3
2
260,174
0
W
Bellona
9,395
626
21
1
1
295,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role