Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
BeastOfCutiness
Mercury
Level 85
God Stats
1W - 1L
1,300 SR
Queue Stats
13W - 6L
1,690 Elo+
Party 2
Sylvanus
Sylvanus
CrushCrush91
Sylvanus
Level 160
God Stats
1W - 2L
1,171 SR
Queue Stats
139W - 117L
1,658 Elo+
Party 2
Shiva
Shiva
ZxroTwo
Shiva
Level 105
God Stats
29W - 8L
1,843 SR
Queue Stats
147W - 121L
1,699 Elo+
Party 3
Sol
Sol
temp-150029
Sol
Level 129
God Stats
2W - 2L
1,495 SR
Queue Stats
100W - 81L
1,631 Elo+
Party 3
Team Averages
Level 128
1,462 SR
1,636 Elo+

VS

Team Averages
Level 144
1,576 SR
1,628 Elo+
Thor
Thor
HateSky
Thor
Level 160
God Stats
17W - 14L
1,561 SR
Queue Stats
528W - 529L
1,545 Elo+
Solo
Zeus
Zeus
NintendoMaster1
Zeus
Level 145
God Stats
21W - 15L
1,706 SR
Queue Stats
219W - 185L
1,652 Elo+
Party 1
Bacchus
Bacchus
NumberHunter
Bacchus
Level 142
God Stats
15W - 13L
1,760 SR
Queue Stats
225W - 190L
1,650 Elo+
Party 1
Freya
Freya
Shockmaster9001
Freya
Level 143
God Stats
5W - 5L
1,595 SR
Queue Stats
236W - 208L
1,646 Elo+
Party 1
Erlang Shen
Erlang Shen
teryf
Erlang Shen
Level 128
God Stats
1W - 1L
1,257 SR
Queue Stats
88W - 92L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 1 / 6
9,478
592
7,251
5,958
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 5 / 7
9,825
614
7,536
11,533
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
CrushCrush91
Sylvanus
18
5 / 0 / 1
10,931
683
6,177
8,783
9,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Shiva
ZxroTwo
Shiva
15
2 / 3 / 7
9,352
585
10,549
13,066
15,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 2 / 3
11,084
693
11,149
14,312
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
HateSky
Thor
15
1 / 6 / 3
8,333
521
5,199
13,375
3,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 5 / 0
8,258
516
7,690
8,184
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
NumberHunter
Bacchus
14
1 / 3 / 1
7,824
489
2,765
8,372
8,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 4 / 2
8,941
559
10,979
13,160
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
teryf
Erlang Shen
12
1 / 3 / 4
7,381
461
3,197
14,388
6,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
21
Kills
10
11
Deaths
21
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
6
4
W
6
5
7
1.9
W
Sylvanus
CrushCrush91
Sylvanus
5
0
1
5.5
L
Thor
HateSky
Thor
1
6
3
0.42
L
5
5
0
1
L
Bacchus
NumberHunter
Bacchus
1
3
1
0.5
L
2
4
2
0.75
W
Shiva
ZxroTwo
Shiva
2
3
7
1.83
W
7
2
3
4.25
L
Erlang Shen
teryf
Erlang Shen
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,662
Damage
29,830
53,652
Taken
57,479
34,497
Mitigated
27,159
22,083
Healing
15,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,251
218
0
2,124
5,958
1,614
690
2,511
3,447
72,436
0
W
7,536
2,783
0
1,176
11,533
3,973
0
4,200
7,333
0
63,987
W
Sylvanus
CrushCrush91
Sylvanus
6,177
1,639
4
5,635
8,783
9,292
145
1,924
6,859
57,475
16,152
L
Thor
HateSky
Thor
5,199
1,526
0
4,113
13,375
3,992
0
5,178
8,103
0
61,125
L
7,690
799
0
107
8,184
2,689
0
1,732
6,418
53,437
0
L
Bacchus
NumberHunter
Bacchus
2,765
287
0
1,255
8,372
8,633
0
4,027
4,345
40,850
0
L
10,979
2,715
0
5,913
13,160
5,163
0
6,792
6,368
57,913
6,774
W
Shiva
ZxroTwo
Shiva
10,549
1,157
547
3,054
13,066
15,055
0
4,107
8,959
0
27,657
W
11,149
5,589
0
9,543
14,312
4,563
0
7,778
6,534
89,420
0
L
Erlang Shen
teryf
Erlang Shen
3,197
882
1,290
3,025
14,388
6,682
0
5,885
8,323
0
22,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,670
Gold Earned
40,737
572
Minions Killed
463
0
Camps Cleared
0
1,549,951
Distance Traveled
1,600,052
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,478
592
145
9
0
328,474
6
W
Mercury
9,825
614
89
6
0
339,398
4
W
Sylvanus
10,931
683
157
10
0
241,438
2
L
Thor
8,333
521
113
7
0
319,372
3
L
Zeus
8,258
516
108
7
0
316,384
7
L
Bacchus
7,824
489
81
5
0
328,450
4
L
Freya
8,941
559
122
8
0
270,007
7
W
Shiva
9,352
585
31
2
0
336,667
0
W
Sol
11,084
693
150
9
0
303,974
2
L
Erlang Shen
7,381
461
39
2
0
365,839
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role