Player Matchup

Discordia
Discordia
 
Discordia
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Jaze234
Heimdallr
Level 68
God Stats
3W - 4L
1,544 SR
Queue Stats
80W - 105L
1,352 Elo+
Party 1
King Arthur
King Arthur
Kratos347
King Arthur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 116L
1,441 Elo+
Party 1
Bellona
Bellona
MagicOdin
Bellona
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,293 Elo+
Party 1
Serqet
Serqet
SloneZZ
Serqet
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 151L
1,507 Elo+
Party 1
Team Averages
Level 93
1,509 SR
1,419 Elo+

VS

Team Averages
Level 93
1,627 SR
1,479 Elo+
Sol
Sol
DarkonSA
Sol
Level 160
God Stats
36W - 29L
1,568 SR
Queue Stats
735W - 802L
1,496 Elo+
Solo
Shiva
Shiva
FAZE_lintrepide
Shiva
Level 83
God Stats
7W - 3L
1,577 SR
Queue Stats
16W - 15L
1,484 Elo+
Solo
Hercules
Hercules
Laxaxux
Hercules
Level 75
God Stats
8W - 11L
1,839 SR
Queue Stats
180W - 176L
1,617 Elo+
Solo
Merlin
Merlin
Mestara
Merlin
Level 28
God Stats
9W - 13L
1,448 SR
Queue Stats
36W - 58L
1,271 Elo+
Party 2
Bastet
Bastet
PupLykanTTV
Bastet
Level 118
God Stats
13W - 11L
1,700 SR
Queue Stats
282W - 321L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
3 / 3 / 5
9,796
544
16,033
8,562
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Jaze234
Heimdallr
14
4 / 7 / 1
8,538
474
8,411
13,303
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Kratos347
King Arthur
13
0 / 8 / 2
8,198
455
5,842
17,227
8,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
MagicOdin
Bellona
13
2 / 4 / 2
7,883
438
5,518
15,212
7,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
SloneZZ
Serqet
13
3 / 2 / 5
7,994
444
5,470
11,811
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 3
10,162
565
9,882
8,478
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 1 / 3
11,032
613
17,184
15,997
14,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Laxaxux
Hercules
11
0 / 2 / 10
7,904
439
4,741
16,941
16,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Mestara
Merlin
13
1 / 5 / 2
8,224
457
3,006
9,973
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
15
6 / 2 / 7
9,214
512
12,139
13,448
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
12
Kills
24
24
Deaths
12
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
3
5
1.83
W
6
2
3
3.75
W
11
1
3
12.5
L
Heimdallr
Jaze234
Heimdallr
4
7
1
0.64
L
King Arthur
Kratos347
King Arthur
0
8
2
0.13
W
Hercules
Laxaxux
Hercules
0
2
10
2.5
L
Bellona
MagicOdin
Bellona
2
4
2
0.75
W
Merlin
Mestara
Merlin
1
5
2
0.4
W
Bastet
6
2
7
4.75
L
Serqet
SloneZZ
Serqet
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,274
Damage
46,952
66,115
Taken
64,837
29,735
Mitigated
41,899
12,802
Healing
18,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
16,033
519
0
609
8,562
2,445
734
1,449
7,113
72,094
0
W
9,882
3,549
0
3,692
8,478
2,822
3,266
923
7,360
76,693
3,080
W
17,184
3,061
130
2,221
15,997
14,566
0
2,936
13,061
0
71,042
L
Heimdallr
Jaze234
Heimdallr
8,411
3,156
0
2,447
13,303
4,609
0
5,134
8,169
0
46,557
L
King Arthur
Kratos347
King Arthur
5,842
1,081
0
3,281
17,227
8,777
0
1,127
16,100
184
45,316
W
Hercules
Laxaxux
Hercules
4,741
1,337
0
6,347
16,941
16,064
0
3,696
12,884
0
18,071
L
Bellona
MagicOdin
Bellona
5,518
705
0
3,799
15,212
7,545
0
2,600
12,612
0
45,680
W
Merlin
Mestara
Merlin
3,006
215
126
1,323
9,973
3,724
0
4,516
5,385
42,183
0
W
Bastet
12,139
2,011
0
4,820
13,448
4,723
0
4,146
9,122
0
51,955
L
Serqet
SloneZZ
Serqet
5,470
545
0
2,666
11,811
6,359
0
2,248
9,563
0
24,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,409
Gold Earned
46,536
427
Minions Killed
450
0
Camps Cleared
0
1,719,637
Distance Traveled
1,825,131
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,796
544
126
7
0
320,632
4
W
Sol
10,162
565
150
8
0
360,006
2
W
Shiva
11,032
613
127
7
0
352,261
2
L
Heimdallr
8,538
474
74
4
0
317,013
0
L
King Arthur
8,198
455
104
6
0
350,209
2
W
Hercules
7,904
439
25
1
0
386,164
8
L
Bellona
7,883
438
89
5
0
365,700
1
W
Merlin
8,224
457
84
5
0
280,659
1
W
Bastet
9,214
512
64
4
0
446,041
3
L
Serqet
7,994
444
34
2
0
366,083
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role