Player Matchup

Tiamat
Tiamat
CensingTidalT
Tiamat
Level 108
God Stats
2W - 1L
1,460 SR
Queue Stats
28W - 35L
1,545 Elo+
Party 1
Shiva
Shiva
FrenchDippin4700
Shiva
Level 128
God Stats
1W - 1L
1,356 SR
Queue Stats
38W - 39L
1,559 Elo+
Solo
Chiron
Chiron
RiddlingArc533
Chiron
Level 123
God Stats
7W - 6L
1,715 SR
Queue Stats
216W - 200L
1,613 Elo+
Party 1
Mulan
Mulan
Thatdudet117
Mulan
Level 127
God Stats
6W - 7L
1,357 SR
Queue Stats
149W - 135L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
cookmonk12
Kuzenbo
Level 82
God Stats
43W - 38L
1,598 SR
Queue Stats
140W - 110L
1,638 Elo+
Solo
Team Averages
Level 114
1,497 SR
1,586 Elo+

VS

Team Averages
Level 137
1,699 SR
1,618 Elo+
Arachne
Arachne
Japples_126
Arachne
Level 122
God Stats
70W - 59L
1,749 SR
Queue Stats
419W - 360L
1,603 Elo+
Solo
Agni
Agni
JoseVngnce
Agni
Level 159
God Stats
11W - 8L
1,855 SR
Queue Stats
232W - 218L
1,648 Elo+
Party 2
Izanami
Izanami
Masarous
Izanami
Level 118
God Stats
1W - 1L
1,794 SR
Queue Stats
147W - 140L
1,594 Elo+
Solo
King Arthur
King Arthur
WalkAmongDeath
King Arthur
Level 160
God Stats
16W - 14L
1,266 SR
Queue Stats
292W - 259L
1,623 Elo+
Party 2
Bacchus
Bacchus
ZEROMITCHELITE
Bacchus
Level 125
God Stats
5W - 2L
1,832 SR
Queue Stats
192W - 209L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
7,890
493
6,578
8,557
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 1 / 2
10,178
636
12,642
16,570
12,593
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 0 / 1
10,146
634
7,687
7,456
2,971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 1 / 6
9,561
598
10,683
14,143
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
cookmonk12
Kuzenbo
13
0 / 1 / 8
8,041
503
4,315
12,863
14,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Japples_126
Arachne
13
3 / 3 / 1
7,930
496
6,181
12,632
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 2 / 3
9,466
592
10,004
7,046
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Masarous
Izanami
14
0 / 3 / 0
8,673
542
4,038
11,882
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
WalkAmongDeath
King Arthur
13
0 / 5 / 0
7,883
493
8,312
13,604
12,576
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 5 / 1
6,908
432
6,333
11,948
11,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
18
Kills
6
6
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
W
6
1
2
7
L
Arachne
Japples_126
Arachne
3
3
1
1.17
L
3
2
3
2.25
L
Izanami
Masarous
Izanami
0
3
0
0
W
5
0
1
5.5
W
5
1
6
8
L
King Arthur
WalkAmongDeath
King Arthur
0
5
0
0
L
0
5
1
0.1
W
Kuzenbo
cookmonk12
Kuzenbo
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,905
Damage
34,868
59,589
Taken
57,112
42,576
Mitigated
35,021
23,039
Healing
13,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,578
1,016
0
3,437
8,557
5,469
536
3,465
5,092
46,439
0
W
12,642
2,961
0
4,554
16,570
12,593
0
1,434
15,136
6,040
64,417
L
Arachne
Japples_126
Arachne
6,181
3,643
0
3,045
12,632
5,410
0
2,842
9,740
0
50,479
L
10,004
591
0
1,333
7,046
2,339
0
2,294
4,590
69,557
0
L
Izanami
Masarous
Izanami
4,038
2,995
0
3,076
11,882
2,986
222
579
11,303
0
79,631
W
7,687
3,297
700
3,248
7,456
2,971
748
813
6,643
0
88,457
W
10,683
1,115
0
9,051
14,143
7,298
0
4,502
9,358
0
73,476
L
King Arthur
WalkAmongDeath
King Arthur
8,312
1,532
0
2,730
13,604
12,576
0
982
12,622
0
52,721
L
6,333
846
1,436
1,546
11,948
11,710
0
5,030
6,713
22,408
0
W
Kuzenbo
cookmonk12
Kuzenbo
4,315
2,234
0
2,049
12,863
14,245
28
6,123
6,740
22,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,816
Gold Earned
40,860
585
Minions Killed
540
0
Camps Cleared
0
1,652,843
Distance Traveled
1,552,551
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,890
493
88
6
0
333,912
8
W
Shiva
10,178
636
160
10
0
321,336
0
L
Arachne
7,930
496
88
6
0
352,006
4
L
Agni
9,466
592
136
9
0
305,804
10
L
Izanami
8,673
542
169
11
0
314,384
4
W
Chiron
10,146
634
166
10
0
300,671
3
W
Mulan
9,561
598
134
8
0
378,141
5
L
King Arthur
7,883
493
111
7
0
299,370
0
L
Bacchus
6,908
432
36
2
0
280,987
9
W
Kuzenbo
8,041
503
37
2
0
318,783
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role