Player Matchup

Ymir
Ymir
ChadEvans
Ymir
Level 29
God Stats
41W - 26L
1,408 SR
Queue Stats
157W - 191L
1,363 Elo+
Party 1
Sun Wukong
Sun Wukong
GreedSolid
Sun Wukong
Level 89
God Stats
2W - 1L
1,714 SR
Queue Stats
14W - 13L
1,435 Elo+
Party 4
Pele
Pele
KaasVerzamelaar
Pele
Level 15
God Stats
2W - 1L
1,490 SR
Queue Stats
15W - 14L
1,429 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Stozstar
Ah Muzen Cab
Level 103
God Stats
8W - 4L
1,500 SR
Queue Stats
184W - 213L
1,423 Elo+
Party 1
Nox
Nox
akorz111
Nox
Level 87
God Stats
6W - 1L
1,704 SR
Queue Stats
15W - 12L
1,457 Elo+
Party 4
Team Averages
Level 65
1,563 SR
1,421 Elo+

VS

Team Averages
Level 45
1,482 SR
1,255 Elo+
Thor
Thor
EvilPuddin
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,277 Elo+
Party 2
Fafnir
Fafnir
JhonnyThe2nd
Fafnir
Level 43
God Stats
0W - 2L
1,256 SR
Queue Stats
2W - 10L
1,310 Elo+
Party 3
Anubis
Anubis
Stemaaa
Anubis
Level 59
God Stats
0W - 1L
1,504 SR
Queue Stats
2W - 12L
1,274 Elo+
Party 3
Chaac
Chaac
Xanukin
Chaac
Level 31
God Stats
0W - 9L
1,354 SR
Queue Stats
1W - 14L
1,277 Elo+
Party 2
Danzaburou
Danzaburou
iSeyit
Danzaburou
Level 66
God Stats
0W - 1L
1,795 SR
Queue Stats
0W - 3L
1,136 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 3
6,546
595
1,342
6,274
3,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
GreedSolid
Sun Wukong
12
4 / 1 / 1
7,391
672
4,296
5,770
3,524
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 4
6,181
562
3,254
8,183
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
Stozstar
Ah Muzen Cab
10
4 / 1 / 3
6,219
565
7,006
5,474
1,635
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 1
7,311
665
4,714
3,877
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,508
501
1,994
7,177
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
8
1 / 4 / 0
5,572
507
1,650
7,102
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Stemaaa
Anubis
11
2 / 4 / 1
6,383
580
3,396
8,142
4,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Xanukin
Chaac
9
1 / 3 / 0
5,561
506
1,793
4,867
2,155
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
iSeyit
Danzaburou
9
0 / 3 / 1
4,993
454
3,676
4,855
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
16
Kills
5
6
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
3
3.5
L
1
2
2
1
W
Sun Wukong
GreedSolid
Sun Wukong
4
1
1
4.5
L
Fafnir
1
4
0
0.25
W
2
3
4
1.33
L
Anubis
Stemaaa
Anubis
2
4
1
0.63
W
Ah Muzen Cab
Stozstar
Ah Muzen Cab
4
1
3
5.5
L
Chaac
Xanukin
Chaac
1
3
0
0.33
W
4
1
1
4.5
L
Danzaburou
iSeyit
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,612
Damage
12,509
29,578
Taken
32,143
11,307
Mitigated
13,226
11,382
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
1,342
433
179
2,590
6,274
3,054
164
946
5,328
10,719
0
L
1,994
797
0
2,565
7,177
2,077
0
955
6,190
0
22,732
W
Sun Wukong
GreedSolid
Sun Wukong
4,296
931
0
1,770
5,770
3,524
514
0
5,770
0
38,697
L
Fafnir
1,650
621
0
670
7,102
4,159
4
1,190
5,912
10,835
0
W
3,254
690
0
3,172
8,183
1,785
0
2,599
5,584
0
30,244
L
Anubis
Stemaaa
Anubis
3,396
269
0
2,379
8,142
4,133
0
3,526
4,374
35,841
0
W
Ah Muzen Cab
Stozstar
Ah Muzen Cab
7,006
2,645
0
1,932
5,474
1,635
318
704
4,770
0
42,009
L
Chaac
Xanukin
Chaac
1,793
442
0
1,048
4,867
2,155
345
0
4,867
0
20,697
W
4,714
574
108
1,631
3,877
1,309
0
797
3,080
36,589
0
L
Danzaburou
iSeyit
Danzaburou
3,676
1,046
0
1,480
4,855
702
52
111
4,744
0
24,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,648
Gold Earned
28,017
326
Minions Killed
248
0
Camps Cleared
0
1,106,219
Distance Traveled
1,047,724
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,546
595
16
1
0
227,955
1
L
Thor
5,508
501
54
5
0
228,957
2
W
Sun Wukong
7,391
672
79
7
0
222,821
2
L
Fafnir
5,572
507
24
2
0
211,068
5
W
Pele
6,181
562
60
5
0
224,137
2
L
Anubis
6,383
580
78
7
0
195,531
7
W
Ah Muzen Cab
6,219
565
79
7
0
209,207
1
L
Chaac
5,561
506
38
3
0
204,644
1
W
Nox
7,311
665
92
8
0
222,099
3
L
Danzaburou
4,993
454
54
5
0
207,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role