Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Granitozz_
Izanami
Level 37
God Stats
4W - 8L
1,393 SR
Queue Stats
196W - 249L
1,374 Elo+
Party 3
Nu Wa
Nu Wa
MissesGoku
Nu Wa
Level 126
God Stats
226W - 221L
1,461 SR
Queue Stats
458W - 515L
1,376 Elo+
Party 3
Da Ji
Da Ji
SamianGames
Da Ji
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 71L
1,384 Elo+
Party 4
Ganesha
Ganesha
poziomy-pocisk
Ganesha
Level 44
God Stats
1W - 1L
1,695 SR
Queue Stats
23W - 35L
1,346 Elo+
Party 4
Team Averages
Level 76
1,510 SR
1,396 Elo+

VS

Team Averages
Level 79
1,379 SR
1,200 Elo+
Ra
Ra
KKRFL
Ra
Level 100
God Stats
2W - 1L
1,282 SR
Queue Stats
588W - 541L
1,477 Elo+
Party 2
Athena
Athena
KillSwitchZz__
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
966 Elo+
Party 1
Chronos
Chronos
MeMoRyLaNe--
Chronos
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,069 Elo+
Party 1
Nemesis
Nemesis
Q14Ii-
Nemesis
Level 29
God Stats
14W - 17L
1,528 SR
Queue Stats
174W - 154L
1,470 Elo+
Party 2
Da Ji
Da Ji
xcHewBaccax---
Da Ji
Level 124
God Stats
3W - 3L
1,086 SR
Queue Stats
7W - 6L
1,020 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
3 / 4 / 0
6,008
501
5,588
9,094
5,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Granitozz_
Izanami
9
1 / 3 / 2
5,595
466
4,256
6,536
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
1 / 0 / 3
6,187
516
3,637
3,815
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 2 / 0
5,738
478
3,215
6,151
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 1
5,571
464
3,299
9,526
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
2 / 1 / 1
6,242
520
2,086
4,048
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
2 / 0 / 5
6,430
536
3,654
6,716
4,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
MeMoRyLaNe--
Chronos
9
4 / 3 / 1
5,907
492
7,892
7,281
2,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Q14Ii-
Nemesis
12
1 / 0 / 3
6,637
553
3,581
5,566
1,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 3 / 0
6,357
530
5,229
7,174
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
13
13
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
4
0
0.75
L
Izanami
Granitozz_
Izanami
1
3
2
0.67
W
Ra
2
1
1
2.5
W
2
0
5
4.5
W
Chronos
MeMoRyLaNe--
Chronos
4
3
1
1.5
L
Nu Wa
1
0
3
2.5
W
Nemesis
Q14Ii-
Nemesis
1
0
3
2.5
L
2
2
0
1
L
0
4
1
0.13
W
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,995
Damage
22,442
35,122
Taken
30,785
15,948
Mitigated
11,958
10,863
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,588
2,503
0
3,008
9,094
5,582
202
897
7,915
0
26,413
L
Izanami
Granitozz_
Izanami
4,256
2,934
0
2,666
6,536
1,841
108
3,356
3,180
0
34,208
W
Ra
2,086
319
0
831
4,048
1,055
0
1,536
2,306
34,083
0
W
3,654
1,377
0
1,085
6,716
4,108
268
1,542
5,080
11,102
0
W
Chronos
MeMoRyLaNe--
Chronos
7,892
2,867
0
1,648
7,281
2,147
0
2,212
5,039
25,755
4,191
L
Nu Wa
3,637
715
200
1,892
3,815
997
21
761
3,022
32,895
0
W
Nemesis
Q14Ii-
Nemesis
3,581
1,157
0
705
5,566
1,711
0
638
4,820
0
47,181
L
3,215
598
0
2,008
6,151
2,024
0
1,505
4,615
0
20,885
L
3,299
500
0
1,089
9,526
5,504
0
6,213
3,313
17,380
0
W
5,229
1,434
0
2,639
7,174
2,937
750
512
6,604
0
24,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
31,573
254
Minions Killed
262
0
Camps Cleared
0
1,122,419
Distance Traveled
1,165,107
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,008
501
53
4
0
219,254
3
L
Izanami
5,595
466
74
6
0
198,861
2
W
Ra
6,242
520
62
5
0
223,566
3
W
Athena
6,430
536
16
1
0
242,480
2
W
Chronos
5,907
492
46
4
0
217,150
0
L
Nu Wa
6,187
516
70
6
0
237,020
0
W
Nemesis
6,637
553
85
7
0
280,231
5
L
Da Ji
5,738
478
46
4
0
247,609
1
L
Ganesha
5,571
464
11
1
0
219,675
0
W
Da Ji
6,357
530
53
4
0
201,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role