Player Matchup

Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
anteloe
Fenrir
Level 105
God Stats
9W - 4L
1,641 SR
Queue Stats
53W - 62L
1,456 Elo+
Party 3
Medusa
Medusa
flickan00
Medusa
Level 87
God Stats
15W - 11L
1,579 SR
Queue Stats
249W - 240L
1,527 Elo+
Party 3
Chaac
Chaac
gunnarsson01
Chaac
Level 75
God Stats
6W - 13L
1,353 SR
Queue Stats
131W - 127L
1,466 Elo+
Party 3
Team Averages
Level 103
1,515 SR
1,490 Elo+

VS

Team Averages
Level 95
1,572 SR
1,442 Elo+
Fenrir
Fenrir
 
Fenrir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
 
Camazotz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Neotron420
Ra
Level 66
God Stats
10W - 13L
1,754 SR
Queue Stats
297W - 320L
1,419 Elo+
Party 2
Chaac
Chaac
mimas96fadi
Chaac
Level 57
God Stats
7W - 7L
1,540 SR
Queue Stats
18W - 28L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
temp-392172
Danzaburou
Level 106
God Stats
1W - 4L
1,567 SR
Queue Stats
186W - 228L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
3 / 1 / 3
6,035
671
4,035
2,735
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
 
Shiva
9
3 / 1 / 2
5,222
580
2,605
7,394
5,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
anteloe
Fenrir
11
4 / 2 / 4
6,153
684
4,676
6,752
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
flickan00
Medusa
9
2 / 1 / 2
5,159
573
3,483
3,883
1,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 0
5,711
635
4,679
5,539
2,652
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
3 / 2 / 0
5,299
589
2,520
4,436
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
 
Camazotz
8
1 / 4 / 1
4,750
528
2,562
7,746
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 1
5,043
560
1,846
4,665
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 0
4,018
446
1,440
6,280
2,292
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
temp-392172
Danzaburou
8
0 / 4 / 2
4,349
483
3,108
5,919
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
5
5
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
3
4.5
W
Shiva
 
Shiva
3
1
2
4
L
Fenrir
 
Fenrir
3
2
0
1.5
L
Camazotz
 
Camazotz
1
4
1
0.38
L
1
3
1
0.5
W
Fenrir
anteloe
Fenrir
4
2
4
3
W
Medusa
flickan00
Medusa
2
1
2
3
W
2
0
0
2
L
0
2
0
0
L
Danzaburou
temp-392172
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,478
Damage
11,476
26,303
Taken
29,046
12,501
Mitigated
9,832
9,254
Healing
7,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,035
166
0
250
2,735
748
0
265
2,360
26,815
0
W
Shiva
 
Shiva
2,605
439
365
2,265
7,394
5,651
266
0
7,394
0
11,156
L
Fenrir
 
Fenrir
2,520
561
0
1,200
4,436
3,171
0
0
4,436
0
9,030
L
Camazotz
 
Camazotz
2,562
818
0
1,988
7,746
1,922
0
1,250
6,496
0
21,416
L
1,846
206
19
1,465
4,665
1,192
0
2,785
1,880
26,505
0
W
Fenrir
anteloe
Fenrir
4,676
1,104
0
3,476
6,752
2,317
204
1,321
4,989
0
26,651
W
Medusa
flickan00
Medusa
3,483
1,783
0
1,072
3,883
1,133
2,870
0
3,883
0
30,468
W
4,679
839
0
1,826
5,539
2,652
426
0
5,539
0
34,281
L
1,440
162
0
1,490
6,280
2,292
0
0
6,280
0
13,494
L
Danzaburou
temp-392172
Danzaburou
3,108
1,549
0
1,545
5,919
1,255
0
0
5,919
0
23,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,280
Gold Earned
23,459
273
Minions Killed
195
0
Camps Cleared
0
911,723
Distance Traveled
808,672
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,035
671
51
6
0
165,712
1
W
Shiva
5,222
580
16
2
0
216,067
1
L
Fenrir
5,299
589
19
2
0
160,513
2
L
Camazotz
4,750
528
53
6
0
176,784
1
L
Ra
5,043
560
54
6
0
167,791
1
W
Fenrir
6,153
684
58
6
0
200,112
4
W
Medusa
5,159
573
73
8
0
158,987
4
W
Chaac
5,711
635
75
8
0
170,845
4
L
Chaac
4,018
446
29
3
0
153,066
2
L
Danzaburou
4,349
483
40
4
0
150,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role