Player Matchup

Raijin
Raijin
GeijoProSmite
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 130L
1,518 Elo+
Party 2
Kali
Kali
Moukie
Kali
Level 126
God Stats
3W - 0L
1,656 SR
Queue Stats
189W - 207L
1,557 Elo+
Party 1
Vamana
Vamana
ProGeijo
Vamana
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,606 Elo+
Party 2
Sobek
Sobek
Takhsmlrd
Sobek
Level 145
God Stats
9W - 3L
1,770 SR
Queue Stats
328W - 355L
1,546 Elo+
Party 1
Medusa
Medusa
fni_da
Medusa
Level 126
God Stats
16W - 21L
1,447 SR
Queue Stats
261W - 293L
1,557 Elo+
Party 1
Team Averages
Level 113
1,574 SR
1,557 Elo+

VS

Team Averages
Level 105
1,509 SR
1,436 Elo+
Hera
Hera
BastinazoCai
Hera
Level 147
God Stats
12W - 19L
1,557 SR
Queue Stats
651W - 700L
1,392 Elo+
Solo
Vamana
Vamana
DAVE LIFAEN
Vamana
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
509W - 515L
1,508 Elo+
Solo
Arachne
Arachne
DeadlyHolloW505
Arachne
Level 34
God Stats
9W - 4L
1,334 SR
Queue Stats
341W - 369L
1,315 Elo+
Solo
Cthulhu
Cthulhu
Francesco040704
Cthulhu
Level 86
God Stats
10W - 9L
1,652 SR
Queue Stats
356W - 365L
1,448 Elo+
Solo
Jing Wei
Jing Wei
codesg25
Jing Wei
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 95L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 9
10,804
491
12,970
17,514
6,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
Moukie
Kali
20
9 / 2 / 7
13,264
603
14,777
18,936
8,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
ProGeijo
Vamana
19
7 / 0 / 7
12,375
563
14,536
17,377
23,533
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Sobek
Takhsmlrd
Sobek
15
1 / 0 / 13
10,543
479
6,490
17,472
22,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
fni_da
Medusa
20
4 / 2 / 4
13,072
594
8,609
16,759
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 2
10,268
467
9,837
9,960
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vamana
18
0 / 2 / 5
11,056
503
10,690
14,608
10,752
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
5 / 6 / 0
11,435
520
12,634
22,338
9,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 7 / 6
9,139
415
13,328
22,532
18,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
codesg25
Jing Wei
18
3 / 4 / 1
11,137
506
11,885
14,556
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
24
Kills
12
12
Deaths
24
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Vamana
0
2
5
1.25
L
5
6
0
0.83
L
0
7
6
0.43
W
3
8
9
0.94
W
Kali
Moukie
Kali
9
2
7
6.25
W
Vamana
ProGeijo
Vamana
7
0
7
10.5
W
Sobek
Takhsmlrd
Sobek
1
0
13
7.5
L
Jing Wei
codesg25
Jing Wei
3
4
1
0.88
W
Medusa
fni_da
Medusa
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,382
Damage
58,374
88,058
Taken
83,994
67,424
Mitigated
45,933
29,775
Healing
24,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,837
2,857
28
1,708
9,960
3,040
482
2,521
7,439
63,048
0
L
Vamana
10,690
2,672
0
3,798
14,608
10,752
170
4,022
10,586
0
81,346
L
12,634
6,153
0
9,803
22,338
9,269
0
2,560
19,778
0
109,342
L
13,328
1,926
95
4,481
22,532
18,348
31
9,027
13,505
29,660
0
W
12,970
1,690
0
1,665
17,514
6,826
1,493
6,873
10,641
90,244
0
W
Kali
Moukie
Kali
14,777
6,597
0
5,921
18,936
8,269
1,447
3,603
15,333
0
86,432
W
Vamana
ProGeijo
Vamana
14,536
5,064
0
4,560
17,377
23,533
2,257
3,658
13,719
0
77,001
W
Sobek
Takhsmlrd
Sobek
6,490
958
4,064
5,764
17,472
22,578
384
6,664
10,808
21,945
0
L
Jing Wei
codesg25
Jing Wei
11,885
8,980
0
4,174
14,556
4,524
270
1,330
13,226
0
91,363
W
Medusa
fni_da
Medusa
8,609
4,461
0
7,801
16,759
6,218
4,983
2,367
13,372
0
103,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,058
Gold Earned
53,035
630
Minions Killed
600
0
Camps Cleared
0
2,181,790
Distance Traveled
1,969,877
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,268
467
116
5
0
310,182
4
L
Vamana
11,056
503
169
8
0
434,142
1
L
Arachne
11,435
520
136
6
0
439,538
5
L
Cthulhu
9,139
415
22
1
0
404,972
2
W
Raijin
10,804
491
141
6
0
322,002
0
W
Kali
13,264
603
122
6
0
507,664
5
W
Vamana
12,375
563
152
7
0
471,241
1
W
Sobek
10,543
479
24
1
0
456,217
8
L
Jing Wei
11,137
506
157
7
0
381,043
3
W
Medusa
13,072
594
191
9
0
424,666
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role