Player Matchup

Ao Kuang
Ao Kuang
OverForst
Ao Kuang
Level 58
God Stats
6W - 3L
1,761 SR
Queue Stats
98W - 81L
1,575 Elo+
Solo
Charybdis
Charybdis
PRojcjs
Charybdis
Level 143
God Stats
1W - 3L
1,597 SR
Queue Stats
123W - 91L
1,596 Elo+
Solo
Bacchus
Bacchus
pites1wp
Bacchus
Level 128
God Stats
33W - 87L
1,148 SR
Queue Stats
241W - 388L
1,378 Elo+
Solo
Team Averages
Level 110
1,502 SR
1,516 Elo+

VS

Team Averages
Level 117
1,434 SR
1,558 Elo+
Khepri
Khepri
Carhartt_Skate_
Khepri
Level 87
God Stats
6W - 9L
1,490 SR
Queue Stats
32W - 55L
1,363 Elo+
Solo
He Bo
He Bo
Huskys Demise
He Bo
Level 117
God Stats
1W - 1L
1,313 SR
Queue Stats
17W - 17L
1,723 Elo+
Solo
Danzaburou
Danzaburou
kosmo401
Danzaburou
Level 146
God Stats
9W - 3L
1,500 SR
Queue Stats
629W - 550L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
OverForst
Ao Kuang
11
1 / 6 / 3
7,238
658
4,259
11,642
4,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
PRojcjs
Charybdis
14
4 / 4 / 4
8,440
767
6,650
10,216
2,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
pites1wp
Bacchus
12
3 / 3 / 5
8,757
796
5,491
8,059
9,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 10
8,696
791
2,869
5,292
4,090
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 4 / 1
9,440
858
12,661
7,955
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
kosmo401
Danzaburou
12
3 / 4 / 5
8,748
795
8,418
7,450
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
8
Kills
13
13
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
W
8
4
1
2.13
L
Ao Kuang
OverForst
Ao Kuang
1
6
3
0.42
L
Charybdis
PRojcjs
Charybdis
4
4
4
1.5
W
Danzaburou
kosmo401
Danzaburou
3
4
5
1.38
L
Bacchus
pites1wp
Bacchus
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,400
Damage
23,948
29,917
Taken
20,697
16,036
Mitigated
9,717
8,755
Healing
3,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,869
79
0
1,947
5,292
4,090
0
2,451
2,841
9,270
0
W
12,661
396
0
571
7,955
2,755
0
3,293
4,662
36,800
0
L
Ao Kuang
OverForst
Ao Kuang
4,259
459
0
3,095
11,642
4,298
144
6,931
4,711
12,401
1,520
L
Charybdis
PRojcjs
Charybdis
6,650
2,365
0
3,173
10,216
2,664
312
6,372
3,844
0
37,082
W
Danzaburou
kosmo401
Danzaburou
8,418
4,688
0
1,237
7,450
2,872
1,271
3,918
3,532
0
31,343
L
Bacchus
pites1wp
Bacchus
5,491
110
153
2,334
8,059
9,074
255
2,649
5,410
16,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,435
Gold Earned
26,884
122
Minions Killed
120
4
Camps Cleared
8
616,656
Distance Traveled
621,108
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,696
791
9
1
1
233,032
3
W
He Bo
9,440
858
58
5
5
204,538
0
L
Ao Kuang
7,238
658
23
2
2
193,572
2
L
Charybdis
8,440
767
77
7
1
204,356
4
W
Danzaburou
8,748
795
53
5
2
183,538
3
L
Bacchus
8,757
796
22
2
1
218,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role