Player Matchup

Eset
Eset
Blasi94
Eset
Level 131
God Stats
3W - 0L
1,719 SR
Queue Stats
12W - 17L
1,377 Elo+
Solo
Tyr
Tyr
CosmoFX
Tyr
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 91L
1,411 Elo+
Solo
Hercules
Hercules
Garrettisabeast
Hercules
Level 112
God Stats
2W - 4L
1,710 SR
Queue Stats
480W - 502L
1,461 Elo+
Solo
Merlin
Merlin
RudePineapple71
Merlin
Level 56
God Stats
2W - 3L
1,325 SR
Queue Stats
94W - 116L
1,389 Elo+
Solo
Chaac
Chaac
Sipkis
Chaac
Level 124
God Stats
1W - 2L
1,557 SR
Queue Stats
89W - 93L
1,492 Elo+
Solo
Team Averages
Level 113
1,562 SR
1,426 Elo+

VS

Team Averages
Level 97
1,535 SR
1,438 Elo+
Cernunnos
Cernunnos
BUDLIGHTYEAR414
Cernunnos
Level 137
God Stats
0W - 2L
1,704 SR
Queue Stats
59W - 59L
1,515 Elo+
Party 1
Agni
Agni
Blaze79er
Agni
Level 46
God Stats
4W - 3L
1,468 SR
Queue Stats
117W - 120L
1,508 Elo+
Solo
Pele
Pele
Nurt Burt
Pele
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 60L
1,517 Elo+
Solo
King Arthur
King Arthur
OKG MULLY
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
owensjosh
Danzaburou
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Blasi94
Eset
20
12 / 2 / 15
13,090
770
17,658
12,142
4,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
17
4 / 6 / 19
11,303
665
8,276
16,774
16,942
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
20
8 / 3 / 28
14,221
837
15,480
35,915
49,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
9 / 2 / 18
13,207
777
20,612
10,192
4,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Sipkis
Chaac
20
11 / 3 / 24
14,480
852
24,418
43,127
42,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BUDLIGHTYEAR414
Cernunnos
19
4 / 7 / 5
11,647
685
19,112
14,417
5,840
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
19
2 / 5 / 5
11,359
668
23,816
13,484
5,499
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
19
7 / 9 / 2
12,129
713
26,117
24,961
11,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
OKG MULLY
King Arthur
18
1 / 10 / 6
10,402
612
6,581
21,675
24,649
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
owensjosh
Danzaburou
15
1 / 13 / 5
10,032
590
8,710
19,373
7,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
38
44
Kills
15
16
Deaths
44
104
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BUDLIGHTYEAR414
Cernunnos
4
7
5
0.93
W
Eset
Blasi94
Eset
12
2
15
9.75
L
Agni
2
5
5
0.9
W
Tyr
4
6
19
2.25
W
Hercules
8
3
28
7.33
L
Pele
7
9
2
0.89
L
King Arthur
OKG MULLY
King Arthur
1
10
6
0.4
W
9
2
18
9
W
Chaac
Sipkis
Chaac
11
3
24
7.67
L
Danzaburou
owensjosh
Danzaburou
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,444
Damage
84,336
118,150
Taken
93,910
117,470
Mitigated
55,201
62,574
Healing
21,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BUDLIGHTYEAR414
Cernunnos
19,112
9,688
1,187
1,250
14,417
5,840
83
8,299
6,118
0
41,653
W
Eset
Blasi94
Eset
17,658
759
3,390
3,417
12,142
4,666
1,595
1,626
10,516
34,769
0
L
Agni
23,816
603
1,538
3,543
13,484
5,499
0
4,944
8,540
46,771
0
W
Tyr
8,276
911
1,292
2,170
16,774
16,942
1,526
1,950
14,824
239
13,791
W
Hercules
15,480
1,403
3,044
20,602
35,915
49,293
1,011
10,486
25,210
6,973
26,718
L
Pele
26,117
4,402
1,740
7,430
24,961
11,653
0
9,871
15,090
0
42,868
L
King Arthur
OKG MULLY
King Arthur
6,581
958
561
2,537
21,675
24,649
0
10,364
11,311
0
13,178
W
20,612
343
1,748
2,144
10,192
4,231
1,766
1,437
8,755
52,523
0
W
Chaac
Sipkis
Chaac
24,418
2,497
1,287
23,480
43,127
42,338
1,345
8,317
34,810
0
45,096
L
Danzaburou
owensjosh
Danzaburou
8,710
1,959
573
1,450
19,373
7,560
292
7,097
12,276
0
16,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,301
Gold Earned
55,569
186
Minions Killed
141
0
Camps Cleared
0
1,649,744
Distance Traveled
1,318,556
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,647
685
47
3
0
247,343
0
W
Eset
13,090
770
36
2
0
315,985
1
L
Agni
11,359
668
47
3
0
299,363
2
W
Tyr
11,303
665
10
1
0
291,598
2
W
Hercules
14,221
837
45
3
0
341,992
4
L
Pele
12,129
713
25
1
0
296,188
0
L
King Arthur
10,402
612
10
1
0
268,295
0
W
Merlin
13,207
777
66
4
0
331,533
2
W
Chaac
14,480
852
29
2
0
368,636
0
L
Danzaburou
10,032
590
12
1
0
207,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role