Player Matchup

Terra
Terra
BLAZIN6ANGEL
Terra
Level 68
God Stats
2W - 1L
1,468 SR
Queue Stats
3W - 1L
1,643 Elo+
Solo
Neith
Neith
Cello3D-
Neith
Level 24
God Stats
2W - 3L
1,480 SR
Queue Stats
5W - 5L
1,395 Elo+
Party 2
Chang'e
Chang'e
Diablo_Killer777
Chang'e
Level 66
God Stats
1W - 0L
1,201 SR
Queue Stats
15W - 16L
1,314 Elo+
Party 2
Pele
Pele
QsA_Musi
Pele
Level 67
God Stats
23W - 13L
1,492 SR
Queue Stats
130W - 148L
1,352 Elo+
Solo
Sun Wukong
Sun Wukong
andreschucho
Sun Wukong
Level 86
God Stats
11W - 14L
1,331 SR
Queue Stats
153W - 164L
1,303 Elo+
Solo
Team Averages
Level 62
1,395 SR
1,401 Elo+

VS

Team Averages
Level 83
1,473 SR
1,399 Elo+
Scylla
Scylla
Beast_Kings-_-
Scylla
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,440 Elo+
Solo
Khepri
Khepri
Re4LK1y0t3
Khepri
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 151L
1,314 Elo+
Party 1
Olorun
Olorun
Zus99
Olorun
Level 51
God Stats
2W - 6L
1,354 SR
Queue Stats
16W - 21L
1,368 Elo+
Solo
Neith
Neith
paladin0806
Neith
Level 79
God Stats
21W - 11L
1,514 SR
Queue Stats
46W - 35L
1,541 Elo+
Solo
Athena
Athena
waddlesman
Athena
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 211L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 11
7,434
465
2,959
8,638
8,765
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Cello3D-
Neith
11
2 / 4 / 1
7,431
464
5,752
10,630
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
14 / 3 / 8
10,461
654
17,421
14,242
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pele
16
9 / 1 / 5
10,286
643
10,938
11,388
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
andreschucho
Sun Wukong
15
3 / 1 / 8
9,193
575
9,512
15,513
14,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,788
424
4,625
10,184
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Re4LK1y0t3
Khepri
11
1 / 5 / 4
7,391
462
4,466
13,570
6,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Olorun
Zus99
Olorun
13
2 / 5 / 0
8,004
500
6,788
14,332
4,577
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 4 / 1
7,076
442
9,517
8,758
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Athena
waddlesman
Athena
12
3 / 7 / 4
7,805
488
8,349
17,387
6,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
28
Kills
9
10
Deaths
28
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
0
7
1
0.07
W
Neith
Cello3D-
Neith
2
4
1
0.63
W
14
3
8
6
W
Pele
9
1
5
11.5
L
Khepri
Re4LK1y0t3
Khepri
1
5
4
0.6
L
Olorun
Zus99
Olorun
2
5
0
0.4
W
Sun Wukong
andreschucho
Sun Wukong
3
1
8
7
L
3
4
1
0.88
L
Athena
waddlesman
Athena
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,582
Damage
33,745
60,411
Taken
64,231
36,609
Mitigated
24,807
26,348
Healing
16,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,959
184
1,730
961
8,638
8,765
360
2,452
6,142
18,732
0
L
4,625
509
0
946
10,184
2,876
648
5,018
4,864
35,075
0
W
Neith
Cello3D-
Neith
5,752
2,372
211
4,156
10,630
3,121
2,633
3,121
7,509
0
39,168
W
17,421
1,635
2,212
6,612
14,242
5,590
2,808
6,807
7,137
53,383
0
W
Pele
10,938
3,224
84
3,362
11,388
4,252
0
4,235
7,047
0
76,161
L
Khepri
Re4LK1y0t3
Khepri
4,466
997
1,721
2,243
13,570
6,909
0
4,645
8,707
23,527
0
L
Olorun
Zus99
Olorun
6,788
4,548
366
5,616
14,332
4,577
993
4,577
9,155
53,571
0
W
Sun Wukong
andreschucho
Sun Wukong
9,512
1,191
297
6,723
15,513
14,881
0
7,139
8,348
0
55,768
L
9,517
4,206
0
2,742
8,758
3,623
324
1,977
6,708
0
37,028
L
Athena
waddlesman
Athena
8,349
1,198
0
2,897
17,387
6,822
22
3,390
13,518
39,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,805
Gold Earned
37,064
416
Minions Killed
322
0
Camps Cleared
0
1,655,588
Distance Traveled
1,420,387
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,434
465
31
2
0
340,542
1
L
Scylla
6,788
424
59
4
0
271,710
1
W
Neith
7,431
464
78
5
0
281,321
2
W
Chang'e
10,461
654
84
5
0
319,212
0
W
Pele
10,286
643
121
8
0
390,030
0
L
Khepri
7,391
462
33
2
0
292,417
0
L
Olorun
8,004
500
106
7
0
263,009
1
W
Sun Wukong
9,193
575
102
6
0
324,483
1
L
Neith
7,076
442
60
4
0
268,572
3
L
Athena
7,805
488
64
4
0
324,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role