Player Matchup

Geb
Geb
KITTENSRCUTE
Geb
Level 139
God Stats
11W - 10L
1,750 SR
Queue Stats
65W - 65L
1,675 Elo+
Party 1
Zhong Kui
Zhong Kui
Squeakruntz
Zhong Kui
Level 158
God Stats
2W - 1L
1,760 SR
Queue Stats
125W - 92L
1,612 Elo+
Party 1
Izanami
Izanami
VanDeezle
Izanami
Level 128
God Stats
8W - 2L
1,699 SR
Queue Stats
91W - 84L
1,611 Elo+
Party 1
Shiva
Shiva
goleomjianne
Shiva
Level 147
God Stats
11W - 7L
1,653 SR
Queue Stats
175W - 168L
1,646 Elo+
Solo
Kali
Kali
kingnothing144
Kali
Level 160
God Stats
4W - 2L
1,688 SR
Queue Stats
213W - 181L
1,647 Elo+
Party 1
Team Averages
Level 146
1,710 SR
1,638 Elo+

VS

Team Averages
Level 123
1,632 SR
1,607 Elo+
Arachne
Arachne
JJMacriTTV
Arachne
Level 122
God Stats
7W - 3L
1,737 SR
Queue Stats
154W - 128L
1,567 Elo+
Party 2
Geb
Geb
KingKakarat
Geb
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 45L
1,603 Elo+
Party 2
Charybdis
Charybdis
ProdigyIgnited
Charybdis
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 86L
1,618 Elo+
Party 2
Khepri
Khepri
SavageEvolved
Khepri
Level 149
God Stats
17W - 9L
1,594 SR
Queue Stats
333W - 260L
1,621 Elo+
Party 2
Anubis
Anubis
ShadowReed24
Anubis
Level 140
God Stats
5W - 2L
1,832 SR
Queue Stats
202W - 144L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 13
11,123
530
8,617
16,356
17,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zhong Kui
Squeakruntz
Zhong Kui
19
6 / 2 / 8
11,848
564
15,408
12,840
8,931
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
VanDeezle
Izanami
19
1 / 3 / 3
11,592
552
8,435
14,684
4,298
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 8
11,809
562
10,951
18,389
17,714
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
11 / 4 / 5
12,160
579
18,451
19,835
10,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JJMacriTTV
Arachne
17
5 / 4 / 1
10,692
509
13,257
15,136
7,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 5
9,030
430
6,935
18,087
16,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
ProdigyIgnited
Charybdis
15
2 / 6 / 3
9,618
458
8,672
17,756
5,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 5 / 2
10,054
479
6,016
14,140
16,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
17
3 / 7 / 4
10,665
508
11,500
15,971
6,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
25
Kills
13
13
Deaths
25
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
JJMacriTTV
Arachne
5
4
1
1.38
W
4
2
13
5.25
L
1
3
5
1.17
L
Charybdis
ProdigyIgnited
Charybdis
2
6
3
0.58
L
2
5
2
0.6
L
Anubis
3
7
4
0.71
W
Zhong Kui
Squeakruntz
Zhong Kui
6
2
8
5
W
Izanami
VanDeezle
Izanami
1
3
3
0.83
W
3
2
8
3.5
W
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,862
Damage
46,380
82,104
Taken
81,090
59,084
Mitigated
52,714
33,944
Healing
19,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
JJMacriTTV
Arachne
13,257
8,274
0
3,425
15,136
7,571
0
2,376
12,760
0
74,426
W
8,617
1,001
0
2,224
16,356
17,601
452
6,602
8,716
37,172
0
L
6,935
1,498
260
3,970
18,087
16,562
0
5,516
12,571
42,740
0
L
Charybdis
ProdigyIgnited
Charybdis
8,672
4,021
0
5,065
17,756
5,310
0
4,201
13,555
0
63,034
L
6,016
477
0
1,637
14,140
16,572
448
2,418
11,722
59,787
0
L
Anubis
11,500
493
0
4,928
15,971
6,699
0
9,514
6,457
73,921
0
W
Zhong Kui
Squeakruntz
Zhong Kui
15,408
3,520
0
7,688
12,840
8,931
983
6,406
6,434
73,700
0
W
Izanami
VanDeezle
Izanami
8,435
6,610
0
7,541
14,684
4,298
3,666
2,711
11,973
0
106,753
W
10,951
1,401
283
7,927
18,389
17,714
898
4,419
13,970
0
83,331
W
18,451
8,575
0
8,281
19,835
10,540
80
4,313
14,514
0
89,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,532
Gold Earned
50,059
686
Minions Killed
512
0
Camps Cleared
0
2,001,774
Distance Traveled
1,840,239
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,692
509
115
5
0
465,436
3
W
Geb
11,123
530
44
2
0
420,464
7
L
Geb
9,030
430
59
3
0
386,754
9
L
Charybdis
9,618
458
111
5
0
341,623
1
L
Khepri
10,054
479
114
5
0
327,149
5
L
Anubis
10,665
508
113
5
0
319,277
7
W
Zhong Kui
11,848
564
148
7
0
371,088
7
W
Izanami
11,592
552
204
10
0
389,141
2
W
Shiva
11,809
562
160
8
0
424,768
2
W
Kali
12,160
579
130
6
0
396,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role