Player Matchup

Hera
Hera
 
Hera
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DarthHazo
Hercules
Level 80
God Stats
13W - 14L
1,604 SR
Queue Stats
74W - 82L
1,396 Elo+
Party 3
Khepri
Khepri
ItzBenjyyy
Khepri
Level 96
God Stats
13W - 15L
1,437 SR
Queue Stats
213W - 201L
1,512 Elo+
Party 3
Izanami
Izanami
PapaBiceps2013
Izanami
Level 14
God Stats
6W - 6L
1,537 SR
Queue Stats
12W - 17L
1,446 Elo+
Party 3
Set
Set
SchnitzeL6969
Set
Level 60
God Stats
0W - 1L
1,453 SR
Queue Stats
125W - 110L
1,485 Elo+
Party 3
Team Averages
Level 77
1,506 SR
1,468 Elo+

VS

Team Averages
Level 103
1,486 SR
1,584 Elo+
Artio
Artio
Anathk
Artio
Level 157
God Stats
4W - 11L
1,286 SR
Queue Stats
201W - 220L
1,481 Elo+
Solo
Janus
Janus
ChriZb
Janus
Level 150
God Stats
13W - 13L
1,594 SR
Queue Stats
321W - 222L
1,754 Elo+
Party 2
Ullr
Ullr
MonosBlue
Ullr
Level 45
God Stats
5W - 5L
1,696 SR
Queue Stats
341W - 241L
1,722 Elo+
Party 2
Medusa
Medusa
UnStilleR
Medusa
Level 143
God Stats
3W - 3L
1,582 SR
Queue Stats
258W - 254L
1,546 Elo+
Party 1
Anubis
Anubis
Макаs
Anubis
Level 18
God Stats
1W - 1L
1,275 SR
Queue Stats
15W - 13L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 7 / 3
9,541
434
12,579
12,960
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DarthHazo
Hercules
17
3 / 8 / 4
11,317
514
9,580
22,805
16,935
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
ItzBenjyyy
Khepri
15
4 / 3 / 4
10,630
483
8,634
20,284
26,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 9 / 1
9,097
414
9,868
20,745
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 9 / 3
8,464
385
6,893
18,178
6,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Anathk
Artio
15
2 / 3 / 10
10,415
473
3,807
19,191
19,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
ChriZb
Janus
20
6 / 1 / 6
12,889
586
14,331
8,673
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
20
9 / 1 / 8
12,782
581
22,076
17,249
7,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
UnStilleR
Medusa
19
7 / 1 / 9
12,260
557
15,875
14,337
5,027
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Макаs
Anubis
20
12 / 5 / 6
13,563
617
23,352
18,849
9,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
11
Kills
36
36
Deaths
11
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
7
3
0.64
W
Artio
Anathk
Artio
2
3
10
2.33
W
Janus
ChriZb
Janus
6
1
6
9
L
Hercules
DarthHazo
Hercules
3
8
4
0.63
L
Khepri
ItzBenjyyy
Khepri
4
3
4
2
W
Ullr
9
1
8
13
L
1
9
1
0.17
L
0
9
3
0.17
W
Medusa
UnStilleR
Medusa
7
1
9
11.5
W
Anubis
Макаs
Anubis
12
5
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,554
Damage
79,441
94,972
Taken
78,299
59,504
Mitigated
45,662
17,068
Healing
29,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,579
3,574
0
1,420
12,960
3,886
402
5,410
7,450
48,955
0
W
Artio
Anathk
Artio
3,807
750
605
6,023
19,191
19,789
1,207
6,728
12,150
20,413
0
W
Janus
ChriZb
Janus
14,331
611
260
2,521
8,673
3,384
2,085
2,792
5,881
106,902
0
L
Hercules
DarthHazo
Hercules
9,580
2,575
0
5,459
22,805
16,935
520
11,249
11,402
0
61,281
L
Khepri
ItzBenjyyy
Khepri
8,634
1,078
618
4,753
20,284
26,973
182
9,429
10,237
30,236
0
W
Ullr
22,076
13,059
0
3,744
17,249
7,722
2,002
4,188
13,061
0
125,432
L
9,868
5,584
0
3,734
20,745
5,398
830
4,843
15,625
0
76,228
L
6,893
2,419
0
1,084
18,178
6,312
0
9,892
8,033
0
51,232
W
Medusa
UnStilleR
Medusa
15,875
6,691
0
6,624
14,337
5,027
3,562
2,118
12,219
0
94,399
W
Anubis
Макаs
Anubis
23,352
1,021
0
9,787
18,849
9,740
1,920
5,387
13,462
107,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,049
Gold Earned
61,909
466
Minions Killed
681
0
Camps Cleared
0
1,910,240
Distance Traveled
2,115,191
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,541
434
95
4
0
350,606
3
W
Artio
10,415
473
28
1
0
429,564
1
W
Janus
12,889
586
205
9
0
475,549
1
L
Hercules
11,317
514
116
5
0
397,316
7
L
Khepri
10,630
483
38
2
0
417,290
7
W
Ullr
12,782
581
138
6
0
474,771
1
L
Izanami
9,097
414
129
6
0
336,167
3
L
Set
8,464
385
88
4
0
408,861
1
W
Medusa
12,260
557
135
6
0
385,202
10
W
Anubis
13,563
617
175
8
0
350,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role