Player Matchup

Chaac
Chaac
 
Chaac
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
SHGRuluxy
Terra
Level 24
God Stats
13W - 10L
1,523 SR
Queue Stats
37W - 34L
1,532 Elo+
Party 1
Izanami
Izanami
Toacli
Izanami
Level 106
God Stats
2W - 6L
1,324 SR
Queue Stats
136W - 140L
1,376 Elo+
Party 1
Poseidon
Poseidon
kevsco
Poseidon
Level 65
God Stats
7W - 15L
1,337 SR
Queue Stats
87W - 99L
1,355 Elo+
Party 1
Mercury
Mercury
zombifeidsmosh1
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,496 Elo+
Party 2
Team Averages
Level 67
1,437 SR
1,452 Elo+

VS

Team Averages
Level 63
1,528 SR
1,424 Elo+
Tyr
Tyr
RealDemonniqguhh
Tyr
Level 38
God Stats
3W - 2L
1,648 SR
Queue Stats
9W - 12L
1,384 Elo+
Party 3
He Bo
He Bo
SirDiamonds
He Bo
Level 67
God Stats
27W - 17L
1,612 SR
Queue Stats
357W - 354L
1,463 Elo+
Solo
Ganesha
Ganesha
bakedhippo420
Ganesha
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 152L
1,436 Elo+
Party 3
Danzaburou
Danzaburou
peterdinkler
Danzaburou
Level 18
God Stats
28W - 23L
1,433 SR
Queue Stats
59W - 48L
1,386 Elo+
Party 3
Mercury
Mercury
urbleedingred
Mercury
Level 115
God Stats
65W - 49L
1,447 SR
Queue Stats
137W - 137L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 2 / 0
7,447
532
3,713
7,793
6,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
SHGRuluxy
Terra
11
0 / 1 / 2
7,100
507
3,321
9,246
7,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Toacli
Izanami
11
2 / 4 / 0
6,939
496
5,917
9,965
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
kevsco
Poseidon
13
0 / 6 / 2
7,581
542
5,529
8,749
2,976
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 7 / 1
7,521
537
2,859
10,454
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,570
469
3,710
8,853
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
12 / 2 / 2
9,282
663
11,849
7,112
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
12
0 / 1 / 6
7,281
520
2,906
7,970
3,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
peterdinkler
Danzaburou
12
5 / 2 / 0
7,379
527
5,842
6,317
1,533
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
14
2 / 0 / 10
8,321
594
6,534
9,114
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
20
20
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
0
0
W
1
0
4
3
L
Terra
SHGRuluxy
Terra
0
1
2
1
W
12
2
2
6.5
L
Izanami
Toacli
Izanami
2
4
0
0.5
W
Ganesha
0
1
6
3
L
Poseidon
kevsco
Poseidon
0
6
2
0.17
W
Danzaburou
peterdinkler
Danzaburou
5
2
0
2.5
W
Mercury
2
0
10
7
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,339
Damage
30,841
46,207
Taken
39,366
22,529
Mitigated
18,765
12,198
Healing
16,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,713
674
0
2,852
7,793
6,111
141
838
6,609
0
42,142
W
3,710
239
0
4,373
8,853
9,475
0
222
8,631
0
24,992
L
Terra
SHGRuluxy
Terra
3,321
348
2,157
3,427
9,246
7,087
0
2,162
7,084
18,172
0
W
11,849
559
0
1,488
7,112
1,876
0
3,437
3,675
54,326
0
L
Izanami
Toacli
Izanami
5,917
3,474
0
1,767
9,965
3,134
0
1,923
8,006
0
59,855
W
Ganesha
2,906
88
2,237
3,280
7,970
3,219
86
1,352
6,618
19,179
0
L
Poseidon
kevsco
Poseidon
5,529
859
0
1,570
8,749
2,976
573
4,062
4,687
48,705
0
W
Danzaburou
peterdinkler
Danzaburou
5,842
3,164
274
1,440
6,317
1,533
346
1,082
5,235
0
37,529
W
Mercury
6,534
3,327
0
2,994
9,114
2,662
592
2,757
6,357
0
51,641
L
2,859
508
0
425
10,454
3,221
0
5,770
4,649
0
35,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,588
Gold Earned
38,833
403
Minions Killed
329
0
Camps Cleared
0
1,408,125
Distance Traveled
1,489,076
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,447
532
91
7
0
289,066
4
W
Tyr
6,570
469
36
3
0
312,731
0
L
Terra
7,100
507
25
2
0
301,430
0
W
He Bo
9,282
663
93
7
0
280,111
2
L
Izanami
6,939
496
131
9
0
251,351
2
W
Ganesha
7,281
520
6
0
0
282,505
3
L
Poseidon
7,581
542
102
7
0
265,055
3
W
Danzaburou
7,379
527
84
6
0
269,118
1
W
Mercury
8,321
594
110
8
0
344,611
0
L
Mercury
7,521
537
54
4
0
301,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role