Player Matchup

Pele
Pele
Assassin_Boy309
Pele
Level 120
God Stats
10W - 16L
1,600 SR
Queue Stats
119W - 104L
1,545 Elo+
Party 1
Bellona
Bellona
Jason_From_SMT
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,328 Elo+
Party 3
Shiva
Shiva
NUCL3ARTIG3R
Shiva
Level 113
God Stats
15W - 15L
1,371 SR
Queue Stats
59W - 59L
1,509 Elo+
Solo
Scylla
Scylla
OG Tote One
Scylla
Level 52
God Stats
0W - 1L
1,860 SR
Queue Stats
5W - 9L
1,477 Elo+
Party 3
Ymir
Ymir
Ovareasy
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,378 Elo+
Party 1
Team Averages
Level 60
1,566 SR
1,447 Elo+

VS

Team Averages
Level 86
1,577 SR
1,569 Elo+
Ah Muzen Cab
Ah Muzen Cab
DefNotASmurflol
Ah Muzen Cab
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,745 Elo+
Party 2
Chiron
Chiron
MrBehner
Chiron
Level 117
God Stats
11W - 13L
1,494 SR
Queue Stats
100W - 83L
1,588 Elo+
Party 2
Xbalanque
Xbalanque
Schmied
Xbalanque
Level 63
God Stats
60W - 34L
1,538 SR
Queue Stats
245W - 203L
1,470 Elo+
Solo
Neith
Neith
Solar Burns
Neith
Level 122
God Stats
2W - 1L
1,853 SR
Queue Stats
51W - 44L
1,608 Elo+
Party 2
Medusa
Medusa
UNDEADxWOLFx74
Medusa
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 104L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 5
9,588
799
13,714
17,305
5,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 14 / 5
8,021
668
7,420
26,799
13,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
4 / 6 / 6
10,922
910
14,247
17,458
20,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
17
4 / 9 / 5
9,844
820
9,451
13,223
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
15
1 / 8 / 3
8,742
729
2,732
16,812
13,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DefNotASmurflol
Ah Muzen Cab
19
12 / 2 / 10
11,416
951
16,305
13,274
5,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
MrBehner
Chiron
18
5 / 2 / 17
10,768
897
12,279
11,839
4,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Schmied
Xbalanque
19
16 / 2 / 21
11,710
976
26,715
16,094
6,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 3 / 15
10,823
902
16,761
11,387
4,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 5 / 13
9,883
824
7,551
10,661
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
120
14
Kills
44
45
Deaths
14
24
Assists
76
Player
Kills
Deaths
Assists
KDA
L
5
8
5
0.94
W
Ah Muzen Cab
DefNotASmurflol
Ah Muzen Cab
12
2
10
8.5
L
0
14
5
0.18
W
Chiron
MrBehner
Chiron
5
2
17
6.75
L
4
6
6
1.17
L
Scylla
4
9
5
0.72
L
Ymir
1
8
3
0.31
W
Xbalanque
Schmied
Xbalanque
16
2
21
13.25
W
8
3
15
5.17
W
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,564
Damage
79,611
91,597
Taken
63,255
57,055
Mitigated
25,979
8,372
Healing
18,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,714
2,242
0
1,191
17,305
5,551
0
0
17,305
0
26,034
W
Ah Muzen Cab
DefNotASmurflol
Ah Muzen Cab
16,305
6,930
0
3,490
13,274
5,865
1,597
1,197
11,999
0
44,637
L
7,420
1,422
682
629
26,799
13,858
0
0
26,799
0
19,068
W
Chiron
MrBehner
Chiron
12,279
3,893
494
3,518
11,839
4,748
1,811
3,165
8,512
0
41,868
L
14,247
3,280
976
2,268
17,458
20,436
0
0
17,458
262
37,199
L
Scylla
9,451
504
0
1,780
13,223
3,743
0
0
13,223
29,475
0
L
Ymir
2,732
413
0
846
16,812
13,467
0
0
16,812
6,772
0
W
Xbalanque
Schmied
Xbalanque
26,715
20,755
0
6,189
16,094
6,577
2,181
2,153
13,787
0
53,241
W
16,761
3,948
1,228
2,815
11,387
4,962
2,238
3,114
8,129
0
38,512
W
7,551
3,322
0
820
10,661
3,827
1,603
2,183
8,432
0
27,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,117
Gold Earned
54,600
154
Minions Killed
267
0
Camps Cleared
0
1,046,998
Distance Traveled
1,191,571
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,588
799
21
2
0
229,192
1
W
Ah Muzen Cab
11,416
951
60
5
0
277,297
1
L
Bellona
8,021
668
21
2
0
189,227
0
W
Chiron
10,768
897
65
5
0
250,313
1
L
Shiva
10,922
910
50
4
0
250,770
2
L
Scylla
9,844
820
53
4
0
177,990
0
L
Ymir
8,742
729
9
1
0
199,819
0
W
Xbalanque
11,710
976
50
4
0
235,581
0
W
Neith
10,823
902
57
5
0
237,044
1
W
Medusa
9,883
824
35
3
0
191,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role