Player Matchup

Mulan
Mulan
Platinum II
 
Mulan
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
faceeblue
Ne Zha
Gold II
Level 87
God Stats
2W - 7L
1,500 SR
Queue Stats
76W - 73L
1,668 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,500 SR
1,556 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,586 SR
1,565 MMR
Heimdallr
Heimdallr
Gold II
 
Heimdallr
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
RYSEofATLAS
Ares
Gold V
Level 109
God Stats
2W - 6L
1,538 SR
Queue Stats
29W - 31L
1,662 MMR
Party 1
Athena
Athena
Gold IV
TheDreadFrost
Athena
Gold IV
Level 146
God Stats
0W - 1L
1,720 SR
Queue Stats
127W - 138L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
6 / 0 / 7
9,009
901
11,668
7,019
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
 
Tiamat
13
6 / 0 / 7
8,289
829
14,285
6,250
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
faceeblue
Ne Zha
10
1 / 0 / 7
7,134
713
4,907
4,077
1,580
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabZeusAchillesAtlasFenrir

VS

Bans
HorusThothBacchusGilgameshMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
0 / 4 / 0
6,014
601
5,397
7,801
2,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
6,067
607
2,157
10,459
7,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 4 / 0
5,713
571
3,570
15,519
7,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
13
Kills
0
0
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
0
7
9.5
W
Tiamat
 
Tiamat
6
0
7
9.5
L
Heimdallr
 
Heimdallr
0
4
0
0
L
0
5
0
0
L
0
4
0
0
W
Ne Zha
faceeblue
Ne Zha
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,860
Damage
11,124
17,346
Taken
33,779
9,820
Mitigated
18,641
8,259
Healing
4,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,668
3,246
0
3,656
7,019
4,508
800
1,657
5,095
0
28,987
W
Tiamat
 
Tiamat
14,285
2,191
0
2,167
6,250
3,732
809
2,581
3,428
40,571
0
L
Heimdallr
 
Heimdallr
5,397
983
0
1,093
7,801
2,970
0
3,799
4,002
0
28,783
L
2,157
104
0
491
10,459
7,950
0
3,483
6,976
4,456
0
L
3,570
632
0
3,098
15,519
7,721
0
7,003
8,516
7,180
0
W
Ne Zha
faceeblue
Ne Zha
4,907
2,317
742
1,694
4,077
1,580
845
1,230
2,701
0
8,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,432
Gold Earned
17,794
113
Minions Killed
78
8
Camps Cleared
1
561,993
Distance Traveled
502,436
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,009
901
34
3
1
192,870
5
W
Tiamat
8,289
829
68
7
6
199,042
2
L
Heimdallr
6,014
601
63
6
1
175,666
1
L
Ares
6,067
607
5
1
0
150,481
0
L
Athena
5,713
571
10
1
0
176,289
3
W
Ne Zha
7,134
713
11
1
1
170,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role