Player Matchup

Morgan Le Fay
Morgan Le Fay
CurtDumbway
Morgan Le Fay
Level 121
God Stats
7W - 8L
1,520 SR
Queue Stats
229W - 233L
1,504 Elo+
Solo
Charybdis
Charybdis
FlowenSamoan
Charybdis
Level 152
God Stats
16W - 13L
1,607 SR
Queue Stats
301W - 278L
1,505 Elo+
Solo
Cerberus
Cerberus
Liroi420G
Cerberus
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
165W - 188L
1,469 Elo+
Party 2
Guan Yu
Guan Yu
OculiPotenti
Guan Yu
Level 160
God Stats
7W - 7L
1,500 SR
Queue Stats
284W - 306L
1,466 Elo+
Solo
Ymir
Ymir
StyleR473
Ymir
Level 134
God Stats
19W - 14L
1,790 SR
Queue Stats
97W - 124L
1,473 Elo+
Party 2
Team Averages
Level 134
1,583 SR
1,483 Elo+

VS

Team Averages
Level 118
1,506 SR
1,474 Elo+
Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Azura21
Arachne
Level 97
God Stats
6W - 2L
1,927 SR
Queue Stats
29W - 36L
1,429 Elo+
Party 1
Yemoja
Yemoja
Rebootman
Yemoja
Level 102
God Stats
0W - 2L
1,331 SR
Queue Stats
40W - 59L
1,428 Elo+
Party 1
Hachiman
Hachiman
chukitki
Hachiman
Level 127
God Stats
3W - 7L
1,273 SR
Queue Stats
116W - 110L
1,478 Elo+
Solo
Mulan
Mulan
meanpane
Mulan
Level 146
God Stats
5W - 8L
1,500 SR
Queue Stats
362W - 375L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CurtDumbway
Morgan Le Fay
16
5 / 3 / 6
10,666
533
11,255
9,273
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
FlowenSamoan
Charybdis
19
5 / 0 / 7
11,314
566
10,709
9,103
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Liroi420G
Cerberus
16
1 / 1 / 12
10,307
515
6,848
17,948
20,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
OculiPotenti
Guan Yu
15
1 / 4 / 2
9,336
467
6,303
14,964
13,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
19
12 / 0 / 7
12,299
615
14,513
12,569
7,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 4 / 0
10,423
521
2,775
8,353
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Azura21
Arachne
14
1 / 8 / 3
8,808
440
5,524
16,568
5,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Rebootman
Yemoja
11
0 / 4 / 3
8,258
413
3,225
14,382
10,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
chukitki
Hachiman
15
0 / 5 / 1
8,912
446
8,678
12,108
3,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mulan
meanpane
Mulan
17
5 / 3 / 1
10,800
540
14,622
18,450
19,959
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
24
Kills
8
8
Deaths
24
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
0
0.5
L
Arachne
Azura21
Arachne
1
8
3
0.31
W
Morgan Le Fay
CurtDumbway
Morgan Le Fay
5
3
6
2.67
W
Charybdis
FlowenSamoan
Charybdis
5
0
7
8.5
W
Cerberus
Liroi420G
Cerberus
1
1
12
7
W
Guan Yu
OculiPotenti
Guan Yu
1
4
2
0.5
L
Yemoja
Rebootman
Yemoja
0
4
3
0.38
W
Ymir
12
0
7
15.5
L
Hachiman
chukitki
Hachiman
0
5
1
0.1
L
Mulan
meanpane
Mulan
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,628
Damage
34,824
63,857
Taken
69,861
48,337
Mitigated
42,192
21,612
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,775
47
0
504
8,353
2,574
730
3,608
4,629
86,988
0
L
Arachne
Azura21
Arachne
5,524
3,190
0
3,902
16,568
5,133
0
6,554
9,866
0
54,805
W
Morgan Le Fay
CurtDumbway
Morgan Le Fay
11,255
1,937
0
1,399
9,273
4,113
578
1,044
8,229
61,582
0
W
Charybdis
FlowenSamoan
Charybdis
10,709
6,468
0
5,423
9,103
2,827
2,356
1,720
7,383
0
81,957
W
Cerberus
Liroi420G
Cerberus
6,848
317
644
6,915
17,948
20,137
402
2,035
15,913
37,936
9,422
W
Guan Yu
OculiPotenti
Guan Yu
6,303
899
375
3,228
14,964
13,923
0
0
14,964
0
46,883
L
Yemoja
Rebootman
Yemoja
3,225
822
3,386
3,587
14,382
10,821
0
7,791
6,475
17,958
0
W
Ymir
14,513
3,861
0
3,628
12,569
7,337
517
1,201
11,368
93,746
0
L
Hachiman
chukitki
Hachiman
8,678
4,194
0
3,054
12,108
3,705
0
4,418
7,690
0
71,694
L
Mulan
meanpane
Mulan
14,622
986
0
5,435
18,450
19,959
402
8,521
9,665
0
74,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,922
Gold Earned
47,201
629
Minions Killed
562
0
Camps Cleared
0
1,782,703
Distance Traveled
1,684,063
29
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,423
521
171
9
0
372,840
2
L
Arachne
8,808
440
91
5
0
337,304
1
W
Morgan Le Fay
10,666
533
127
6
0
336,099
4
W
Charybdis
11,314
566
169
8
0
380,921
8
W
Cerberus
10,307
515
78
4
0
367,629
5
W
Guan Yu
9,336
467
106
5
0
331,880
6
L
Yemoja
8,258
413
31
2
0
307,019
1
W
Ymir
12,299
615
149
7
0
366,174
6
L
Hachiman
8,912
446
124
6
0
314,274
3
L
Mulan
10,800
540
145
7
0
352,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role