Player Matchup

Neith
Neith
Grobarjug
Neith
Level 47
God Stats
3W - 5L
1,500 SR
Queue Stats
113W - 121L
1,286 Elo+
Party 1
Arachne
Arachne
Itsygo784
Arachne
Level 76
God Stats
121W - 97L
1,096 SR
Queue Stats
527W - 571L
1,334 Elo+
Solo
Cthulhu
Cthulhu
MokiMN
Cthulhu
Level 48
God Stats
4W - 3L
1,638 SR
Queue Stats
125W - 129L
1,323 Elo+
Party 1
Hercules
Hercules
Rising4
Hercules
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,707 Elo+
Party 2
Nu Wa
Nu Wa
dubrovkin
Nu Wa
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Team Averages
Level 57
1,447 SR
1,430 Elo+

VS

Team Averages
Level 99
1,492 SR
1,338 Elo+
Chernobog
Chernobog
Cylavar
Chernobog
Level 64
God Stats
3W - 4L
1,700 SR
Queue Stats
81W - 98L
1,384 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Korbon
Morgan Le Fay
Level 155
God Stats
15W - 14L
1,510 SR
Queue Stats
28W - 37L
1,364 Elo+
Solo
Shiva
Shiva
SkauchMarx
Shiva
Level 67
God Stats
21W - 13L
1,546 SR
Queue Stats
146W - 153L
1,374 Elo+
Solo
Bellona
Bellona
YeCheng丶
Bellona
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 15L
1,180 Elo+
Solo
Hades
Hades
trolleador_joanp
Hades
Level 63
God Stats
2W - 5L
1,204 SR
Queue Stats
93W - 111L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Grobarjug
Neith
7
1 / 3 / 1
4,812
481
2,154
4,021
940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Itsygo784
Arachne
8
2 / 3 / 2
5,408
541
4,661
7,534
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
MokiMN
Cthulhu
7
0 / 2 / 2
4,762
476
1,540
5,420
2,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hercules
Rising4
Hercules
8
2 / 2 / 1
4,796
480
1,687
6,409
3,967
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
dubrovkin
Nu Wa
8
1 / 7 / 3
5,062
506
3,896
6,886
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cylavar
Chernobog
10
1 / 0 / 2
5,837
584
1,928
3,951
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Korbon
Morgan Le Fay
10
4 / 2 / 6
6,517
652
4,835
6,341
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
10
6 / 0 / 5
6,594
659
5,916
5,929
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
YeCheng丶
Bellona
9
1 / 0 / 1
5,117
512
1,379
4,969
3,306
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 4 / 3
6,278
628
7,778
8,042
3,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
17
17
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Cylavar
Chernobog
1
0
2
2
L
Neith
Grobarjug
Neith
1
3
1
0.5
L
Arachne
Itsygo784
Arachne
2
3
2
1
W
Morgan Le Fay
Korbon
Morgan Le Fay
4
2
6
3.5
L
Cthulhu
MokiMN
Cthulhu
0
2
2
0.5
L
Hercules
Rising4
Hercules
2
2
1
1.25
W
Shiva
6
0
5
8.5
W
Bellona
YeCheng丶
Bellona
1
0
1
1.5
L
Nu Wa
dubrovkin
Nu Wa
1
7
3
0.36
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,938
Damage
21,836
30,270
Taken
29,232
11,345
Mitigated
12,528
5,053
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Cylavar
Chernobog
1,928
1,096
0
1,521
3,951
1,227
1,824
947
2,958
0
26,151
L
Neith
Grobarjug
Neith
2,154
900
0
906
4,021
940
0
1,777
2,164
0
14,137
L
Arachne
Itsygo784
Arachne
4,661
3,013
0
1,714
7,534
2,077
27
2,884
4,554
0
17,912
W
Morgan Le Fay
Korbon
Morgan Le Fay
4,835
475
54
1,227
6,341
2,027
787
1,626
4,579
29,851
0
L
Cthulhu
MokiMN
Cthulhu
1,540
264
0
516
5,420
2,829
0
1,095
4,299
9,069
0
L
Hercules
Rising4
Hercules
1,687
820
0
1,243
6,409
3,967
0
3,159
3,224
0
8,077
W
Shiva
5,916
1,711
50
2,525
5,929
2,158
285
877
4,944
0
24,348
W
Bellona
YeCheng丶
Bellona
1,379
307
0
1,400
4,969
3,306
0
931
3,992
0
18,665
L
Nu Wa
dubrovkin
Nu Wa
3,896
1,286
0
674
6,886
1,532
0
3,314
3,416
22,432
0
W
7,778
844
35
3,205
8,042
3,810
487
669
7,323
30,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
30,343
145
Minions Killed
249
0
Camps Cleared
0
862,702
Distance Traveled
993,310
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,837
584
60
6
0
165,113
1
L
Neith
4,812
481
27
3
0
151,257
3
L
Arachne
5,408
541
41
4
0
200,810
2
W
Morgan Le Fay
6,517
652
62
6
0
194,563
0
L
Cthulhu
4,762
476
22
2
0
186,843
0
L
Hercules
4,796
480
8
1
0
175,128
2
W
Shiva
6,594
659
49
5
0
234,179
1
W
Bellona
5,117
512
30
3
0
217,424
4
L
Nu Wa
5,062
506
47
5
0
148,664
2
W
Hades
6,278
628
48
5
0
182,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role