Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BlueRazzyOwl
Kali
Level 107
God Stats
2W - 2L
1,769 SR
Queue Stats
54W - 42L
1,531 Elo+
Solo
Nu Wa
Nu Wa
GirlsDontPoo65
Nu Wa
Level 153
God Stats
29W - 17L
1,695 SR
Queue Stats
31W - 29L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
MASTERVIEW33
Gilgamesh
Level 108
God Stats
42W - 45L
1,557 SR
Queue Stats
463W - 480L
1,460 Elo+
Solo
Chang'e
Chang'e
TFR BLUNT MAN
Chang'e
Level 133
God Stats
17W - 13L
1,379 SR
Queue Stats
238W - 248L
1,521 Elo+
Solo
Team Averages
Level 132
1,580 SR
1,508 Elo+

VS

Team Averages
Level 106
1,469 SR
1,468 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ForreShure
Fenrir
Level 59
God Stats
1W - 3L
1,288 SR
Queue Stats
56W - 60L
1,462 Elo+
Solo
Olorun
Olorun
JohnFrydaddy
Olorun
Level 83
God Stats
161W - 173L
1,498 SR
Queue Stats
166W - 180L
1,442 Elo+
Solo
Danzaburou
Danzaburou
PiranhudoRJ
Danzaburou
Level 155
God Stats
2W - 5L
1,500 SR
Queue Stats
251W - 317L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
PwnableN00b
Kuzenbo
Level 104
God Stats
7W - 8L
1,559 SR
Queue Stats
292W - 303L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 2 / 9
8,230
748
6,942
7,751
3,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 9
8,869
806
6,146
10,698
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 1 / 5
9,275
843
9,922
3,402
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
MASTERVIEW33
Gilgamesh
16
8 / 1 / 7
9,424
857
13,236
10,592
6,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
16
1 / 1 / 11
8,663
788
5,731
8,465
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
3 / 7 / 2
7,796
709
6,919
15,948
13,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ForreShure
Fenrir
11
0 / 4 / 2
6,706
610
2,312
6,635
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
15
3 / 4 / 1
8,503
773
6,042
11,660
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
PiranhudoRJ
Danzaburou
15
1 / 2 / 3
8,416
765
5,533
9,720
3,328
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
PwnableN00b
Kuzenbo
14
0 / 2 / 1
7,368
670
3,505
7,734
5,750
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
19
Kills
7
8
Deaths
19
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
9
2.75
L
Kumbhakarna
 
Kumbhakarna
3
7
2
0.57
W
4
3
9
2.83
L
Fenrir
ForreShure
Fenrir
0
4
2
0.25
W
5
1
5
7.5
L
Olorun
3
4
1
0.88
W
Gilgamesh
MASTERVIEW33
Gilgamesh
8
1
7
11.5
L
Danzaburou
PiranhudoRJ
Danzaburou
1
2
3
1.25
L
Kuzenbo
PwnableN00b
Kuzenbo
0
2
1
0.25
W
Chang'e
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,977
Damage
24,311
40,908
Taken
51,697
19,660
Mitigated
28,109
12,950
Healing
10,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,942
2,475
0
2,910
7,751
3,587
1,430
3,739
4,012
0
24,417
L
Kumbhakarna
 
Kumbhakarna
6,919
789
206
1,016
15,948
13,360
0
4,200
11,253
20,767
0
W
6,146
3,439
0
1,890
10,698
5,101
204
2,895
7,803
0
21,244
L
Fenrir
ForreShure
Fenrir
2,312
609
0
1,350
6,635
1,964
0
2,277
4,052
0
7,372
W
9,922
4,428
300
1,840
3,402
1,206
1,744
907
2,495
36,462
0
L
Olorun
6,042
1,642
669
5,572
11,660
3,707
640
3,886
7,451
52,338
0
W
Gilgamesh
MASTERVIEW33
Gilgamesh
13,236
4,387
0
852
10,592
6,700
592
5,503
5,089
0
35,105
L
Danzaburou
PiranhudoRJ
Danzaburou
5,533
1,889
0
897
9,720
3,328
605
1,711
7,675
0
42,781
L
Kuzenbo
PwnableN00b
Kuzenbo
3,505
1,330
136
479
7,734
5,750
176
2,689
4,905
18,635
0
W
Chang'e
5,731
677
1,486
3,672
8,465
3,066
1,932
3,422
5,043
25,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,461
Gold Earned
38,789
234
Minions Killed
222
0
Camps Cleared
0
1,191,428
Distance Traveled
904,772
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,230
748
41
4
0
202,085
2
L
Kumbhakarna
7,796
709
20
2
0
209,601
0
W
Kali
8,869
806
37
3
0
266,873
2
L
Fenrir
6,706
610
12
1
0
87,452
0
W
Nu Wa
9,275
843
66
6
0
223,811
3
L
Olorun
8,503
773
88
8
0
170,510
0
W
Gilgamesh
9,424
857
41
4
0
267,406
1
L
Danzaburou
8,416
765
78
7
0
209,173
0
L
Kuzenbo
7,368
670
24
2
0
228,036
1
W
Chang'e
8,663
788
49
4
0
231,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role