Player Matchup

Thor
Thor
Aldo-Apache2
Thor
Level 160
God Stats
305W - 98L
1,732 SR
Queue Stats
1,243W - 538L
1,626 Elo+
Party 1
Nox
Nox
La_clementine78
Nox
Level 108
God Stats
2W - 0L
1,350 SR
Queue Stats
4W - 2L
1,467 Elo+
Party 1
Tyr
Tyr
assassina457
Tyr
Level 155
God Stats
14W - 6L
1,311 SR
Queue Stats
342W - 117L
1,705 Elo+
Party 1
Team Averages
Level 141
1,464 SR
1,599 Elo+

VS

Team Averages
Level 75
1,500 SR
1,374 Elo+
Medusa
Medusa
HorbiHD
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Discordia
Discordia
TheinenTech
Discordia
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,045 Elo+
Party 2
Ares
Ares
rickgarzon19
Ares
Level 107
God Stats
5W - 6L
1,500 SR
Queue Stats
110W - 89L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 0
8,152
741
7,459
5,894
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 4
7,837
712
6,261
4,837
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 4
8,397
763
7,748
12,162
11,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HorbiHD
Medusa
10
1 / 6 / 4
7,409
674
3,495
8,433
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
TheinenTech
Discordia
11
2 / 4 / 2
7,483
680
4,166
5,005
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 2
7,608
692
6,061
11,369
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
11
Kills
5
5
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Medusa
HorbiHD
Medusa
1
6
4
0.5
W
2
1
4
4
L
Discordia
TheinenTech
Discordia
2
4
2
0.75
W
4
3
4
2
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,468
Damage
13,722
22,893
Taken
24,807
15,831
Mitigated
13,052
4,117
Healing
4,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,459
1,717
0
567
5,894
2,506
195
2,929
2,965
0
27,055
L
Medusa
HorbiHD
Medusa
3,495
1,699
0
499
8,433
2,935
0
2,831
5,602
0
9,258
W
6,261
744
0
482
4,837
1,811
456
3,004
1,833
26,059
0
L
Discordia
TheinenTech
Discordia
4,166
441
69
530
5,005
1,387
0
697
4,308
20,274
0
W
7,748
449
0
3,068
12,162
11,514
0
5,035
7,127
5,413
12,909
L
6,061
298
0
3,472
11,369
8,730
0
4,296
7,073
12,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
22,500
121
Minions Killed
73
8
Camps Cleared
1
577,603
Distance Traveled
575,414
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,152
741
58
5
5
190,323
4
L
Medusa
7,409
674
19
2
0
182,678
2
W
Nox
7,837
712
48
4
1
169,397
4
L
Discordia
7,483
680
34
3
1
178,324
2
W
Tyr
8,397
763
15
1
2
217,883
1
L
Ares
7,608
692
20
2
0
214,412
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role