Player Matchup

Morgan Le Fay
Morgan Le Fay
Blink1001
Morgan Le Fay
Level 50
God Stats
3W - 3L
1,552 SR
Queue Stats
19W - 12L
1,611 Elo+
Solo
Sun Wukong
Sun Wukong
Farleyy
Sun Wukong
Level 157
God Stats
4W - 1L
1,552 SR
Queue Stats
267W - 263L
1,598 Elo+
Party 1
Pele
Pele
Its_Senzoh
Pele
Level 82
God Stats
4W - 2L
1,500 SR
Queue Stats
145W - 126L
1,603 Elo+
Solo
Ares
Ares
Murkuleez
Ares
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 43L
1,507 Elo+
Party 1
Chiron
Chiron
spmadao
Chiron
Level 128
God Stats
13W - 4L
1,855 SR
Queue Stats
206W - 178L
1,814 Elo+
Solo
Team Averages
Level 114
1,592 SR
1,627 Elo+

VS

Team Averages
Level 148
1,418 SR
1,594 Elo+
Horus
Horus
CristianAdd
Horus
Level 144
God Stats
3W - 3L
1,307 SR
Queue Stats
142W - 111L
1,689 Elo+
Solo
Janus
Janus
Nebulaas
Janus
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 34L
1,672 Elo+
Solo
Bastet
Bastet
Prime
Bastet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 90L
1,512 Elo+
Solo
Neith
Neith
etherealsadness
Neith
Level 160
God Stats
10W - 22L
1,283 SR
Queue Stats
226W - 246L
1,515 Elo+
Solo
Ymir
Ymir
jcgamerlegend
Ymir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 106L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Blink1001
Morgan Le Fay
10
0 / 3 / 4
6,021
547
4,108
5,458
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Farleyy
Sun Wukong
12
3 / 4 / 1
7,112
647
6,723
9,970
4,589
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
6 / 0 / 2
7,027
639
3,759
7,423
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
3 / 0 / 1
6,402
582
3,125
6,577
3,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
spmadao
Chiron
12
1 / 0 / 4
6,475
589
5,974
5,978
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
6,918
629
7,595
8,774
4,317
Breastplate

Breastplate

+20
Physical Protection

Janus
Nebulaas
Janus
11
3 / 4 / 0
6,577
598
3,116
5,431
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Prime
Bastet
9
1 / 1 / 0
5,495
500
2,140
7,066
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 0
5,329
484
2,053
5,171
1,335
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
4,880
444
823
8,210
4,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
7
7
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Blink1001
Morgan Le Fay
0
3
4
0.67
L
3
4
1
0.88
W
Sun Wukong
Farleyy
Sun Wukong
3
4
1
0.88
W
6
0
2
7
W
Ares
3
0
1
3.5
L
Janus
Nebulaas
Janus
3
4
0
0.75
L
Bastet
Prime
Bastet
1
1
0
1
L
0
2
0
0
L
0
2
0
0
W
Chiron
spmadao
Chiron
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,689
Damage
15,727
35,406
Taken
34,652
14,155
Mitigated
13,223
12,952
Healing
7,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Blink1001
Morgan Le Fay
4,108
354
0
609
5,458
1,545
0
2,116
3,221
34,035
0
L
7,595
4,240
224
1,137
8,774
4,317
0
0
8,774
0
38,697
W
Sun Wukong
Farleyy
Sun Wukong
6,723
2,049
0
3,375
9,970
4,589
182
0
9,970
0
38,897
W
3,759
907
0
910
7,423
2,387
0
749
6,624
0
41,089
W
Ares
3,125
0
0
2,126
6,577
3,991
0
567
5,942
13,125
0
L
Janus
Nebulaas
Janus
3,116
0
0
620
5,431
1,275
432
2,297
3,134
35,814
0
L
Bastet
Prime
Bastet
2,140
572
0
3,002
7,066
1,713
538
1,118
5,948
0
25,653
L
2,053
806
0
1,567
5,171
1,335
0
1,075
4,096
0
31,596
L
823
0
0
783
8,210
4,583
0
2,743
5,467
12,070
0
W
Chiron
spmadao
Chiron
5,974
1,873
773
5,159
5,978
1,643
150
268
5,710
0
54,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,037
Gold Earned
29,199
336
Minions Killed
324
0
Camps Cleared
0
1,082,172
Distance Traveled
1,021,836
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,021
547
69
6
0
213,036
7
L
Horus
6,918
629
83
8
0
207,391
4
W
Sun Wukong
7,112
647
85
8
0
212,319
1
W
Pele
7,027
639
72
7
0
246,739
2
W
Ares
6,402
582
19
2
0
219,248
3
L
Janus
6,577
598
96
9
0
202,301
2
L
Bastet
5,495
500
47
4
0
232,574
2
L
Neith
5,329
484
71
6
0
194,551
4
L
Ymir
4,880
444
27
2
0
185,019
4
W
Chiron
6,475
589
91
8
0
190,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role