Player Matchup

Sun Wukong
Sun Wukong
Chakismart93
Sun Wukong
Level 128
God Stats
3W - 1L
1,830 SR
Queue Stats
40W - 37L
1,536 Elo+
Solo
Bellona
Bellona
JaakeG28
Bellona
Level 102
God Stats
3W - 0L
1,835 SR
Queue Stats
82W - 83L
1,454 Elo+
Solo
Sol
Sol
Rod_Awrawdaw_Esq
Sol
Level 157
God Stats
3W - 1L
1,216 SR
Queue Stats
159W - 155L
1,471 Elo+
Solo
Loki
Loki
Zacharyabc2
Loki
Level 84
God Stats
2W - 0L
1,799 SR
Queue Stats
103W - 71L
1,506 Elo+
Solo
Horus
Horus
josses2
Horus
Level 129
God Stats
1W - 2L
1,178 SR
Queue Stats
80W - 97L
1,417 Elo+
Solo
Team Averages
Level 120
1,572 SR
1,477 Elo+

VS

Team Averages
Level 85
1,542 SR
1,430 Elo+
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Colgrim16
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,190 Elo+
Solo
Arachne
Arachne
grac3
Arachne
Level 63
God Stats
1W - 8L
1,500 SR
Queue Stats
369W - 402L
1,467 Elo+
Solo
Charybdis
Charybdis
iTz-Just-N8
Charybdis
Level 28
God Stats
0W - 1L
1,711 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Artemis
Artemis
itzzrenz
Artemis
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
396W - 416L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chakismart93
Sun Wukong
16
4 / 4 / 13
10,761
828
9,650
20,835
13,228
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
JaakeG28
Bellona
18
14 / 6 / 12
11,511
885
24,158
16,590
22,238
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
8 / 1 / 15
12,093
930
22,117
11,031
4,567
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 4 / 17
10,144
780
13,446
9,728
4,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
josses2
Horus
17
3 / 5 / 22
10,340
795
8,122
18,826
25,875
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
6 / 8 / 12
10,011
770
14,828
16,997
6,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 7 / 14
9,294
715
10,173
25,971
20,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Arachne
grac3
Arachne
13
2 / 7 / 11
8,436
649
8,441
13,438
4,937
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
iTz-Just-N8
Charybdis
17
8 / 5 / 6
10,558
812
13,477
13,961
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artemis
itzzrenz
Artemis
16
3 / 7 / 13
9,642
742
11,820
14,105
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
76
33
Kills
20
20
Deaths
34
79
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
6
8
12
1.5
W
Sun Wukong
Chakismart93
Sun Wukong
4
4
13
2.63
L
1
7
14
1.14
W
Bellona
JaakeG28
Bellona
14
6
12
3.33
W
8
1
15
15.5
W
4
4
17
3.13
L
Arachne
grac3
Arachne
2
7
11
1.07
L
Charybdis
iTz-Just-N8
Charybdis
8
5
6
2.2
L
Artemis
itzzrenz
Artemis
3
7
13
1.36
W
Horus
josses2
Horus
3
5
22
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,493
Damage
58,739
77,010
Taken
84,472
70,875
Mitigated
42,520
32,669
Healing
25,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
14,828
2,684
7,190
4,492
16,997
6,678
210
5,856
10,791
32,373
0
W
Sun Wukong
Chakismart93
Sun Wukong
9,650
1,327
3,141
5,839
20,835
13,228
16
2,874
17,961
900
20,035
L
10,173
1,787
412
7,433
25,971
20,655
17
7,059
18,198
0
18,184
W
Bellona
JaakeG28
Bellona
24,158
8,016
677
1,842
16,590
22,238
1,142
2,448
14,142
0
36,668
W
22,117
5,691
1,780
5,403
11,031
4,567
1,357
2,943
8,088
53,778
0
W
13,446
2,004
680
1,241
9,728
4,967
1,435
2,089
7,639
0
21,619
L
Arachne
grac3
Arachne
8,441
6,878
869
2,098
13,438
4,937
0
2,027
11,269
0
12,399
L
Charybdis
iTz-Just-N8
Charybdis
13,477
5,194
125
1,825
13,961
4,791
764
3,424
10,195
0
30,285
L
Artemis
itzzrenz
Artemis
11,820
4,943
331
1,057
14,105
5,459
823
3,864
10,003
0
22,012
W
Horus
josses2
Horus
8,122
3,157
4,193
7,873
18,826
25,875
489
4,474
14,352
0
16,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,849
Gold Earned
47,941
167
Minions Killed
102
0
Camps Cleared
0
1,228,741
Distance Traveled
1,035,471
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,011
770
30
2
0
179,484
1
W
Sun Wukong
10,761
828
24
2
0
251,561
3
L
Tyr
9,294
715
10
1
0
218,725
1
W
Bellona
11,511
885
33
3
0
221,211
0
W
Sol
12,093
930
76
6
0
263,947
3
W
Loki
10,144
780
22
2
0
239,817
0
L
Arachne
8,436
649
2
0
0
223,046
0
L
Charybdis
10,558
812
42
3
0
219,024
1
L
Artemis
9,642
742
18
1
0
195,192
0
W
Horus
10,340
795
12
1
0
252,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role