Player Matchup

Izanami
Izanami
Extrawave
Izanami
Level 117
God Stats
2W - 1L
1,335 SR
Queue Stats
2W - 7L
1,238 Elo+
Solo
Hercules
Hercules
VasQaze
Hercules
Level 158
God Stats
12W - 12L
1,500 SR
Queue Stats
526W - 535L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
jakeju
Baron Samedi
Level 126
God Stats
0W - 1L
1,601 SR
Queue Stats
11W - 12L
1,477 Elo+
Solo
Team Averages
Level 134
1,479 SR
1,378 Elo+

VS

Team Averages
Level 127
1,507 SR
1,557 Elo+
Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
CannyD
Izanami
Level 122
God Stats
43W - 24L
1,616 SR
Queue Stats
165W - 80L
1,701 Elo+
Party 1
Sol
Sol
Kadecior
Sol
Level 117
God Stats
17W - 16L
1,403 SR
Queue Stats
221W - 224L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Extrawave
Izanami
10
2 / 7 / 3
7,266
727
7,252
10,029
3,171
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
VasQaze
Hercules
11
2 / 2 / 2
7,389
739
7,332
14,709
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
jakeju
Baron Samedi
11
1 / 6 / 4
7,078
708
9,449
11,236
4,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 12
8,165
817
7,463
11,641
11,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
CannyD
Izanami
12
3 / 1 / 10
7,744
774
10,002
8,151
4,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
10 / 3 / 4
8,808
881
13,930
10,223
4,154
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
14
15
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
12
7
W
Izanami
CannyD
Izanami
3
1
10
8
L
Izanami
Extrawave
Izanami
2
7
3
0.5
W
10
3
4
4
L
Hercules
VasQaze
Hercules
2
2
2
1.5
L
Baron Samedi
jakeju
Baron Samedi
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,033
Damage
31,395
35,974
Taken
30,015
15,529
Mitigated
19,757
12,110
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,463
714
0
3,997
11,641
11,271
233
4,590
6,974
17,672
0
W
Izanami
CannyD
Izanami
10,002
5,600
0
1,909
8,151
4,332
1,133
2,501
5,430
0
31,620
L
Izanami
Extrawave
Izanami
7,252
5,453
0
0
10,029
3,171
44
6,080
3,949
0
25,207
W
13,930
4,842
0
3,328
10,223
4,154
956
2,672
7,342
30,484
0
L
Hercules
VasQaze
Hercules
7,332
2,524
0
6,583
14,709
8,321
0
9,537
5,172
0
12,374
L
Baron Samedi
jakeju
Baron Samedi
9,449
555
1,915
3,612
11,236
4,037
0
6,207
5,029
24,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,733
Gold Earned
24,717
92
Minions Killed
95
4
Camps Cleared
4
519,742
Distance Traveled
596,080
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,165
817
7
1
0
216,171
3
W
Izanami
7,744
774
54
5
3
196,792
1
L
Izanami
7,266
727
39
4
1
151,087
0
W
Sol
8,808
881
34
3
1
183,117
4
L
Hercules
7,389
739
13
1
2
198,640
5
L
Baron Samedi
7,078
708
40
4
1
170,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role