Player Matchup

Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond III
DutchWhisperer
Agni
Diamond III
Level 122
God Stats
49W - 38L
1,689 SR
Queue Stats
977W - 958L
2,249 MMR
Solo
Jormungandr
Jormungandr
Diamond V
InfraredUK
Jormungandr
Diamond V
Level 160
God Stats
7W - 2L
1,751 SR
Queue Stats
280W - 252L
2,020 MMR
Solo
Fenrir
Fenrir
Platinum I
JugadorTaktiko
Fenrir
Platinum I
Level 148
God Stats
0W - 7L
1,317 SR
Queue Stats
662W - 673L
1,968 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,551 SR
1,847 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,626 SR
1,830 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond III
 
Atlas
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum I
FanDeWiferlo
Cerberus
Platinum I
Level 76
God Stats
5W - 1L
1,858 SR
Queue Stats
150W - 128L
1,954 MMR
Solo
Baba Yaga
Baba Yaga
Diamond III
JeanDujardinn
Baba Yaga
Diamond III
Level 125
God Stats
3W - 1L
1,582 SR
Queue Stats
88W - 72L
2,268 MMR
Solo
Bakasura
Bakasura
Platinum I
itzTIBI
Bakasura
Platinum I
Level 160
God Stats
12W - 10L
1,691 SR
Queue Stats
327W - 307L
1,926 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 3 / 2
8,983
599
7,199
12,558
9,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
 
Apollo
14
2 / 6 / 2
7,998
533
4,725
11,231
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 3 / 2
8,207
547
7,411
8,849
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
InfraredUK
Jormungandr
12
1 / 4 / 6
7,309
487
6,494
13,247
6,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 4 / 2
8,047
536
5,034
9,424
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
LokiAmaterasuCliodhna

VS

Bans
PersephoneBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
4 / 3 / 3
10,078
672
8,892
10,679
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
 
Atlas
15
2 / 4 / 5
8,936
596
7,064
10,226
7,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
FanDeWiferlo
Cerberus
14
4 / 2 / 9
8,999
600
8,976
12,055
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
JeanDujardinn
Baba Yaga
17
8 / 3 / 2
10,365
691
10,307
8,558
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
itzTIBI
Bakasura
15
2 / 1 / 5
8,923
595
6,696
11,861
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
13
Kills
20
20
Deaths
13
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
2
1
L
Apollo
 
Apollo
2
6
2
0.5
W
Anhur
 
Anhur
4
3
3
1.83
W
Atlas
 
Atlas
2
4
5
1.13
L
4
3
2
1.67
W
Cerberus
FanDeWiferlo
Cerberus
4
2
9
4.25
L
Jormungandr
InfraredUK
Jormungandr
1
4
6
1
W
Baba Yaga
JeanDujardinn
Baba Yaga
8
3
2
3
L
4
4
2
1.25
W
Bakasura
itzTIBI
Bakasura
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,863
Damage
41,935
55,309
Taken
53,379
24,962
Mitigated
24,526
9,022
Healing
16,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,199
1,117
0
2,884
12,558
9,464
0
6,628
4,743
63,852
0
L
Apollo
 
Apollo
4,725
2,413
0
2,468
11,231
2,015
0
2,417
8,765
0
59,002
W
Anhur
 
Anhur
8,892
3,652
0
5,906
10,679
2,847
0
3,039
7,640
0
76,396
W
Atlas
 
Atlas
7,064
2,439
0
2,553
10,226
7,200
0
3,849
6,377
46,321
0
L
7,411
705
0
1,549
8,849
2,454
0
6,484
2,331
52,787
0
W
Cerberus
FanDeWiferlo
Cerberus
8,976
787
0
2,954
12,055
8,057
0
5,492
6,563
25,384
4,103
L
Jormungandr
InfraredUK
Jormungandr
6,494
1,463
0
1,787
13,247
6,991
0
6,497
6,446
30,880
0
W
Baba Yaga
JeanDujardinn
Baba Yaga
10,307
681
0
1,846
8,558
2,710
448
4,892
3,666
84,525
0
L
5,034
1,639
0
334
9,424
4,038
0
2,879
5,512
0
49,540
W
Bakasura
itzTIBI
Bakasura
6,696
4,501
0
3,110
11,861
3,712
0
3,832
7,565
0
61,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,544
Gold Earned
47,301
500
Minions Killed
595
0
Camps Cleared
0
1,480,132
Distance Traveled
1,574,918
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,983
599
146
10
0
312,764
5
L
Apollo
7,998
533
110
7
0
272,687
3
W
Anhur
10,078
672
159
11
0
285,991
5
W
Atlas
8,936
596
100
7
0
287,149
5
L
Agni
8,207
547
111
7
0
292,170
4
W
Cerberus
8,999
600
38
3
0
307,943
6
L
Jormungandr
7,309
487
40
3
0
286,047
8
W
Baba Yaga
10,365
691
158
11
0
304,209
6
L
Fenrir
8,047
536
93
6
0
316,464
1
W
Bakasura
8,923
595
140
9
0
389,626
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role