Player Matchup

Ganesha
Ganesha
BUCKY IDK
Ganesha
Level 48
God Stats
5W - 5L
1,494 SR
Queue Stats
88W - 85L
1,425 Elo+
Party 1
Bellona
Bellona
Baba Yaga IDK
Bellona
Level 13
God Stats
1W - 2L
1,207 SR
Queue Stats
7W - 11L
1,379 Elo+
Party 1
Shiva
Shiva
DFG SpecialK
Shiva
Level 89
God Stats
4W - 5L
1,483 SR
Queue Stats
7W - 6L
1,619 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bballplayers x2
Ah Muzen Cab
Level 66
God Stats
27W - 11L
1,553 SR
Queue Stats
168W - 170L
1,446 Elo+
Party 1
Thanatos
Thanatos
超级玩家009
Thanatos
Level 46
God Stats
8W - 2L
1,649 SR
Queue Stats
20W - 18L
1,504 Elo+
Solo
Team Averages
Level 52
1,477 SR
1,475 Elo+

VS

Team Averages
Level 83
1,427 SR
1,428 Elo+
Medusa
Medusa
 
Medusa
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GrimXaos
Nu Wa
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,584 Elo+
Solo
Rama
Rama
Thunderaddy
Rama
Level 108
God Stats
24W - 29L
1,445 SR
Queue Stats
297W - 380L
1,346 Elo+
Party 2
Shiva
Shiva
devilizedASG
Shiva
Level 142
God Stats
22W - 35L
1,190 SR
Queue Stats
286W - 358L
1,272 Elo+
Party 2
Sun Wukong
Sun Wukong
heavy_tunnel3
Sun Wukong
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 207L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BUCKY IDK
Ganesha
18
0 / 0 / 18
10,886
1,089
8,345
8,129
8,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
17
0 / 2 / 12
10,888
1,089
6,163
11,895
11,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 14
11,537
1,154
11,690
12,127
10,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
bballplayers x2
Ah Muzen Cab
17
4 / 0 / 16
11,983
1,198
10,999
4,037
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
19
20 / 1 / 7
14,472
1,447
31,855
13,603
6,250
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

316

VS

Team 2 Tickets

95

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 10 / 1
9,739
974
10,226
17,815
3,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
GrimXaos
Nu Wa
15
0 / 9 / 2
9,672
967
9,078
14,560
3,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 3 / 2
10,339
1,034
8,804
14,223
2,673
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 4 / 0
9,174
917
8,542
12,845
11,263
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sun Wukong
heavy_tunnel3
Sun Wukong
15
1 / 4 / 1
10,797
1,080
6,473
15,677
19,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
9
30
Kills
3
3
Deaths
30
67
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
10
1
0.15
W
Ganesha
BUCKY IDK
Ganesha
0
0
18
9
W
Bellona
0
2
12
3
W
6
0
14
13
L
Nu Wa
GrimXaos
Nu Wa
0
9
2
0.11
L
1
3
2
0.67
W
Ah Muzen Cab
bballplayers x2
Ah Muzen Cab
4
0
16
12
L
0
4
0
0
L
Sun Wukong
heavy_tunnel3
Sun Wukong
1
4
1
0.38
W
Thanatos
20
1
7
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,052
Damage
43,123
49,791
Taken
75,120
38,661
Mitigated
39,871
24,915
Healing
3,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,226
3,064
0
20
17,815
3,386
0
2,497
15,068
0
23,679
W
Ganesha
BUCKY IDK
Ganesha
8,345
305
0
1,043
8,129
8,244
0
1,503
6,626
16,667
0
W
Bellona
6,163
1,648
1,885
1,709
11,895
11,815
0
1,495
10,400
0
16,400
W
11,690
1,103
380
3,269
12,127
10,768
0
1,704
10,423
0
31,829
L
Nu Wa
GrimXaos
Nu Wa
9,078
3,685
74
272
14,560
3,234
0
1,220
13,307
25,478
0
L
8,804
7,685
0
0
14,223
2,673
0
924
13,227
0
31,132
W
Ah Muzen Cab
bballplayers x2
Ah Muzen Cab
10,999
2,769
0
2,526
4,037
1,584
0
1,733
2,304
0
52,679
L
8,542
550
0
348
12,845
11,263
0
1,800
10,760
0
18,187
L
Sun Wukong
heavy_tunnel3
Sun Wukong
6,473
1,202
224
2,107
15,677
19,315
0
1,904
13,508
0
16,971
W
Thanatos
31,855
10,222
0
14,103
13,603
6,250
0
2,643
10,960
0
50,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,766
Gold Earned
49,721
221
Minions Killed
159
10
Camps Cleared
4
996,879
Distance Traveled
804,437
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,739
974
41
4
1
152,120
0
W
Ganesha
10,886
1,089
0
0
0
196,279
0
W
Bellona
10,888
1,089
23
2
0
187,682
0
W
Shiva
11,537
1,154
55
6
2
200,428
0
L
Nu Wa
9,672
967
21
2
0
131,854
1
L
Rama
10,339
1,034
56
6
2
167,522
1
W
Ah Muzen Cab
11,983
1,198
109
11
0
197,863
0
L
Shiva
9,174
917
28
3
1
196,840
0
L
Sun Wukong
10,797
1,080
13
1
0
156,101
0
W
Thanatos
14,472
1,447
34
3
8
214,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role