Player Matchup

Cerberus
Cerberus
Archon Aelar
Cerberus
Level 127
God Stats
2W - 3L
1,279 SR
Queue Stats
388W - 479L
1,388 Elo+
Solo
Charybdis
Charybdis
G2F Monkey
Charybdis
Level 48
God Stats
1W - 1L
1,335 SR
Queue Stats
7W - 9L
1,393 Elo+
Solo
Cthulhu
Cthulhu
Tomiko-ha
Cthulhu
Level 100
God Stats
13W - 8L
1,795 SR
Queue Stats
376W - 348L
1,514 Elo+
Solo
Arachne
Arachne
WhyZeN_92
Arachne
Level 42
God Stats
21W - 22L
1,287 SR
Queue Stats
59W - 85L
1,358 Elo+
Solo
Ra
Ra
ZaYz_ZerO
Ra
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
163W - 163L
1,485 Elo+
Solo
Team Averages
Level 85
1,439 SR
1,427 Elo+

VS

Team Averages
Level 81
1,603 SR
1,449 Elo+
Bastet
Bastet
EthanW10907
Bastet
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
274W - 346L
1,369 Elo+
Solo
Freya
Freya
Pedro__104
Freya
Level 87
God Stats
3W - 2L
1,616 SR
Queue Stats
42W - 40L
1,493 Elo+
Solo
Neith
Neith
StinkyLi
Neith
Level 69
God Stats
10W - 11L
1,457 SR
Queue Stats
135W - 138L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
baines21
Gilgamesh
Level 104
God Stats
2W - 1L
1,618 SR
Queue Stats
4W - 7L
1,457 Elo+
Solo
Sobek
Sobek
majoriscanis
Sobek
Level 87
God Stats
2W - 1L
1,825 SR
Queue Stats
31W - 43L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Archon Aelar
Cerberus
11
0 / 2 / 1
7,070
471
2,279
10,555
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
G2F Monkey
Charybdis
13
0 / 4 / 2
7,812
521
4,506
8,527
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Tomiko-ha
Cthulhu
14
5 / 1 / 0
9,015
601
10,941
9,550
8,695
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
WhyZeN_92
Arachne
15
1 / 1 / 2
8,644
576
2,643
12,900
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 2 / 2
8,669
578
5,594
6,905
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
3 / 2 / 0
7,923
528
6,783
9,861
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Freya
4
0 / 0 / 0
4,795
320
120
1,205
356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
StinkyLi
Neith
14
6 / 3 / 3
8,787
586
12,270
10,531
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
baines21
Gilgamesh
13
0 / 4 / 0
7,499
500
4,350
10,930
5,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 4
7,348
490
3,448
10,153
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
10
10
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Archon Aelar
Cerberus
0
2
1
0.25
L
Bastet
3
2
0
1.5
W
Charybdis
G2F Monkey
Charybdis
0
4
2
0.25
L
Freya
0
0
0
0
L
Neith
StinkyLi
Neith
6
3
3
2.5
W
Cthulhu
Tomiko-ha
Cthulhu
5
1
0
5
W
Arachne
WhyZeN_92
Arachne
1
1
2
2
W
3
2
2
2
L
Gilgamesh
baines21
Gilgamesh
0
4
0
0
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,963
Damage
26,971
48,437
Taken
42,680
23,386
Mitigated
21,471
18,988
Healing
17,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Archon Aelar
Cerberus
2,279
32
0
2,768
10,555
5,837
0
1,077
9,478
29,198
0
L
Bastet
6,783
1,639
0
4,797
9,861
3,405
0
5,010
4,851
0
47,991
W
Charybdis
G2F Monkey
Charybdis
4,506
2,868
0
1,994
8,527
1,543
859
332
8,195
0
40,032
L
Freya
120
47
0
727
1,205
356
0
487
718
6,310
914
L
Neith
StinkyLi
Neith
12,270
4,880
0
4,515
10,531
3,354
1,316
4,193
6,338
0
60,297
W
Cthulhu
Tomiko-ha
Cthulhu
10,941
1,119
152
3,066
9,550
8,695
0
654
8,896
54,967
0
W
Arachne
WhyZeN_92
Arachne
2,643
1,797
110
7,368
12,900
5,036
1,118
418
12,482
0
61,801
W
5,594
619
1,027
2,503
6,905
2,275
0
1,071
5,834
50,071
0
L
Gilgamesh
baines21
Gilgamesh
4,350
1,400
0
3,820
10,930
5,746
0
5,895
5,035
0
47,424
L
3,448
208
139
3,775
10,153
8,610
243
3,229
6,924
22,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,210
Gold Earned
36,352
531
Minions Killed
341
0
Camps Cleared
0
1,425,203
Distance Traveled
1,214,526
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,070
471
98
7
0
264,404
0
L
Bastet
7,923
528
93
6
0
331,723
2
W
Charybdis
7,812
521
87
6
0
255,696
4
L
Freya
4,795
320
19
1
0
59,524
1
L
Neith
8,787
586
90
6
0
249,581
1
W
Cthulhu
9,015
601
118
8
0
293,673
4
W
Arachne
8,644
576
121
8
0
291,361
2
W
Ra
8,669
578
107
7
0
320,069
3
L
Gilgamesh
7,499
500
108
7
0
265,916
2
L
Sobek
7,348
490
31
2
0
307,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role