Player Matchup

Chronos
Chronos
Grandmaster
Discordiasapples
Chronos
Grandmaster
Level 160
God Stats
2W - 0L
1,754 SR
Queue Stats
18W - 13L
2,820 MMR
Solo
Ares
Ares
Diamond II
Lêmðñ
Ares
Diamond II
Level 144
God Stats
1W - 1L
1,611 SR
Queue Stats
55W - 37L
2,322 MMR
Solo
Ne Zha
Ne Zha
Grandmaster
TBEsweaty
Ne Zha
Grandmaster
Level 149
God Stats
9W - 6L
1,560 SR
Queue Stats
161W - 97L
2,782 MMR
Solo
Ra
Ra
Masters
XileyQins
Ra
Masters
Level 160
God Stats
7W - 3L
1,934 SR
Queue Stats
459W - 388L
2,465 MMR
Solo
Set
Set
Diamond III
jnGrim
Set
Diamond III
Level 159
God Stats
14W - 13L
1,655 SR
Queue Stats
93W - 72L
2,289 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,703 SR
2,536 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,689 SR
2,534 MMR
Sun Wukong
Sun Wukong
Masters
Aztеck
Sun Wukong
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 125L
2,704 MMR
Solo
Nemesis
Nemesis
Masters
Piononο
Nemesis
Masters
Level 160
God Stats
12W - 10L
1,892 SR
Queue Stats
247W - 204L
2,765 MMR
Solo
Horus
Horus
Diamond IV
Slimè
Horus
Diamond IV
Level 64
God Stats
1W - 1L
1,791 SR
Queue Stats
122W - 85L
2,454 MMR
Party 1
Nu Wa
Nu Wa
Masters
Waiu
Nu Wa
Masters
Level 156
God Stats
2W - 5L
1,555 SR
Queue Stats
219W - 200L
2,473 MMR
Party 1
Sol
Sol
Diamond III
amanciac
Sol
Diamond III
Level 104
God Stats
0W - 1L
1,707 SR
Queue Stats
695W - 700L
2,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 6
13,950
607
19,912
20,455
9,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
16
1 / 4 / 17
11,166
485
10,841
20,349
27,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ne Zha
TBEsweaty
Ne Zha
20
12 / 2 / 10
14,184
617
23,381
24,187
12,149
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 2 / 14
13,096
569
14,132
13,507
10,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Set
jnGrim
Set
20
3 / 3 / 7
13,501
587
9,109
23,725
28,698
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
LokiThothBastetCliodhnaHou Yi

VS

Bans
AtlasGebOdinMercuryDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aztеck
Sun Wukong
18
4 / 5 / 1
12,213
531
20,024
24,642
25,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Piononο
Nemesis
19
5 / 6 / 6
12,716
553
16,172
21,048
11,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Horus
Slimè
Horus
16
0 / 2 / 5
10,306
448
6,598
21,353
29,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Waiu
Nu Wa
18
2 / 8 / 3
12,021
523
19,678
13,628
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 7 / 1
11,296
491
6,420
18,515
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
28
Kills
13
14
Deaths
28
54
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aztеck
Sun Wukong
4
5
1
0.9
W
9
3
6
4
W
Ares
1
4
17
2.38
L
Nemesis
Piononο
Nemesis
5
6
6
1.33
L
Horus
Slimè
Horus
0
2
5
1.25
W
Ne Zha
TBEsweaty
Ne Zha
12
2
10
8.5
L
Nu Wa
Waiu
Nu Wa
2
8
3
0.44
W
3
2
14
5
L
2
7
1
0.36
W
Set
jnGrim
Set
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,375
Damage
68,892
102,223
Taken
99,186
88,564
Mitigated
77,197
43,816
Healing
24,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aztеck
Sun Wukong
20,024
2,376
0
6,796
24,642
25,425
0
10,029
14,613
0
88,303
W
19,912
8,274
1,121
7,241
20,455
9,148
3,661
5,376
14,491
117,072
0
W
Ares
10,841
1,052
0
1,644
20,349
27,810
120
7,576
12,773
27,173
4,635
L
Nemesis
Piononο
Nemesis
16,172
7,673
0
2,319
21,048
11,689
52
8,717
12,331
0
99,646
L
Horus
Slimè
Horus
6,598
2,470
1,901
5,879
21,353
29,532
43
12,405
8,948
0
24,816
W
Ne Zha
TBEsweaty
Ne Zha
23,381
7,645
0
12,676
24,187
12,149
2,514
6,399
17,788
0
134,517
L
Nu Wa
Waiu
Nu Wa
19,678
3,296
0
1,046
13,628
4,774
0
2,636
10,992
108,473
0
W
14,132
1,525
4,889
4,808
13,507
10,759
1,214
4,212
9,295
122,647
0
L
6,420
2,347
0
6,843
18,515
5,777
142
10,631
7,884
91,328
0
W
Set
jnGrim
Set
9,109
3,820
0
11,437
23,725
28,698
528
3,410
20,315
0
98,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,897
Gold Earned
58,552
769
Minions Killed
678
0
Camps Cleared
0
2,451,360
Distance Traveled
2,241,227
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,213
531
160
7
0
451,348
1
W
Chronos
13,950
607
179
8
0
480,261
7
W
Ares
11,166
485
34
1
0
469,251
11
L
Nemesis
12,716
553
141
6
0
526,326
2
L
Horus
10,306
448
32
1
0
485,091
7
W
Ne Zha
14,184
617
166
7
0
540,287
5
L
Nu Wa
12,021
523
179
8
0
407,390
9
W
Ra
13,096
569
196
9
0
517,740
14
L
Sol
11,296
491
166
7
0
371,072
6
W
Set
13,501
587
194
8
0
443,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role