Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Dom lucas5529
Kuzenbo
Level 69
God Stats
17W - 14L
1,666 SR
Queue Stats
287W - 300L
1,571 Elo+
Solo
Hachiman
Hachiman
Le boiBigas
Hachiman
Level 124
God Stats
1W - 1L
1,494 SR
Queue Stats
130W - 144L
1,478 Elo+
Solo
Ra
Ra
MateusX98
Ra
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 264L
1,587 Elo+
Solo
Baron Samedi
Baron Samedi
MineiroPrax
Baron Samedi
Level 106
God Stats
15W - 13L
1,572 SR
Queue Stats
466W - 463L
1,553 Elo+
Solo
Team Averages
Level 110
1,546 SR
1,538 Elo+

VS

Team Averages
Level 111
1,541 SR
1,471 Elo+
Achilles
Achilles
Jose-online-
Achilles
Level 69
God Stats
4W - 5L
1,286 SR
Queue Stats
117W - 178L
1,394 Elo+
Party 1
Nu Wa
Nu Wa
Kambate
Nu Wa
Level 75
God Stats
1W - 3L
1,277 SR
Queue Stats
89W - 96L
1,469 Elo+
Solo
Ymir
Ymir
giovanegms
Ymir
Level 148
God Stats
9W - 5L
1,681 SR
Queue Stats
124W - 117L
1,494 Elo+
Solo
Bastet
Bastet
lucas777peke
Bastet
Level 118
God Stats
1W - 1L
1,713 SR
Queue Stats
111W - 175L
1,414 Elo+
Party 1
Sol
Sol
uFaelz ll
Sol
Level 146
God Stats
38W - 46L
1,749 SR
Queue Stats
717W - 755L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 4 / 0
8,670
456
13,050
12,708
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
14
2 / 2 / 2
9,404
495
7,338
9,205
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Le boiBigas
Hachiman
20
3 / 1 / 1
11,934
628
3,913
10,116
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 6 / 2
9,361
493
7,388
13,272
5,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Baron Samedi
MineiroPrax
Baron Samedi
15
3 / 5 / 4
9,573
504
9,036
13,099
4,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jose-online-
Achilles
16
2 / 4 / 1
9,489
499
7,390
15,067
11,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nu Wa
Kambate
Nu Wa
18
7 / 4 / 6
10,791
568
14,542
10,578
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 2
9,744
513
8,239
15,392
13,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
17
5 / 4 / 4
9,891
521
10,522
16,089
6,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

1
0 / 0 / 0
3,753
198
0
1,232
338

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
12
Kills
18
18
Deaths
12
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
4
0
0
W
Kuzenbo
2
2
2
1.5
L
Achilles
Jose-online-
Achilles
2
4
1
0.63
L
Nu Wa
Kambate
Nu Wa
7
4
6
2.5
W
Hachiman
Le boiBigas
Hachiman
3
1
1
3.5
W
4
6
2
0.83
W
Baron Samedi
MineiroPrax
Baron Samedi
3
5
4
1
L
4
0
2
5
L
Bastet
5
4
4
1.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,725
Damage
40,693
58,400
Taken
58,358
27,045
Mitigated
35,594
19,948
Healing
14,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,050
3,516
0
3,290
12,708
4,061
0
8,396
4,262
56,533
3,888
W
Kuzenbo
7,338
2,067
0
1,774
9,205
8,252
230
1,603
7,136
34,030
0
L
Achilles
Jose-online-
Achilles
7,390
1,697
0
4,245
15,067
11,446
1,758
6,951
7,771
0
62,054
L
Nu Wa
Kambate
Nu Wa
14,542
1,941
0
2,091
10,578
3,970
463
7,389
2,588
73,689
0
W
Hachiman
Le boiBigas
Hachiman
3,913
1,524
0
7,242
10,116
4,837
168
1,441
8,365
0
120,662
W
7,388
929
969
4,758
13,272
5,083
0
4,658
8,064
50,993
0
W
Baron Samedi
MineiroPrax
Baron Samedi
9,036
294
232
1,683
13,099
4,812
74
5,656
6,969
54,937
0
L
8,239
1,551
60
3,955
15,392
13,492
0
9,004
5,672
67,437
0
L
Bastet
10,522
2,275
0
3,780
16,089
6,348
0
9,023
6,424
0
70,849
L
0
0
0
0
1,232
338
0
1,093
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,942
Gold Earned
43,668
536
Minions Killed
461
0
Camps Cleared
0
1,774,415
Distance Traveled
1,453,194
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,670
456
94
5
0
321,709
0
W
Kuzenbo
9,404
495
48
3
0
382,588
5
L
Achilles
9,489
499
108
6
0
362,040
3
L
Nu Wa
10,791
568
129
7
0
328,617
3
W
Hachiman
11,934
628
178
9
0
385,260
3
W
Ra
9,361
493
110
6
0
357,278
2
W
Baron Samedi
9,573
504
106
6
0
327,580
6
L
Ymir
9,744
513
110
6
0
353,445
0
L
Bastet
9,891
521
114
6
0
409,092
1
L
Sol
3,753
198
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role