Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver I
 
Discordia
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver V
CH34KC14PP3R367
Chernobog
Silver V
Level 102
God Stats
1W - 2L
1,603 SR
Queue Stats
7W - 11L
1,316 MMR
Solo
King Arthur
King Arthur
Gold IV
Nooby-Neeb
King Arthur
Gold IV
Level 122
God Stats
4W - 2L
1,583 SR
Queue Stats
108W - 112L
1,416 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
TDSilverhand
Baron Samedi
Silver I
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
81W - 95L
1,304 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,537 SR
1,407 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,440 SR
1,377 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
AgentFitz00
Scylla
Gold V
Level 118
God Stats
1W - 9L
1,368 SR
Queue Stats
64W - 63L
1,405 MMR
Solo
Athena
Athena
Silver I
JR1405Q
Athena
Silver I
Level 123
God Stats
14W - 19L
1,634 SR
Queue Stats
255W - 274L
1,275 MMR
Solo
Hou Yi
Hou Yi
Bronze IV
K1ddSuavee
Hou Yi
Bronze IV
Level 99
God Stats
1W - 2L
1,292 SR
Queue Stats
54W - 76L
1,303 MMR
Solo
Mercury
Mercury
Gold V
Vn-Jumh
Mercury
Gold V
Level 129
God Stats
3W - 5L
1,408 SR
Queue Stats
130W - 133L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 2 / 5
11,722
690
10,924
15,679
10,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
 
Discordia
18
3 / 2 / 4
11,565
680
5,443
7,305
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
CH34KC14PP3R367
Chernobog
17
2 / 0 / 4
10,821
637
4,520
6,702
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Nooby-Neeb
King Arthur
15
2 / 1 / 3
10,100
594
12,976
13,002
14,643
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TDSilverhand
Baron Samedi
14
2 / 2 / 11
9,583
564
4,981
9,545
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
KaliLokiGebMulan

VS

Bans
ArachneGilgameshBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 2 / 0
6,414
377
3,792
11,265
11,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
1 / 9 / 2
7,711
454
3,524
10,072
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
JR1405Q
Athena
7
0 / 5 / 0
5,532
325
1,980
10,974
5,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
K1ddSuavee
Hou Yi
14
2 / 3 / 1
7,976
469
2,777
10,301
3,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Vn-Jumh
Mercury
13
2 / 2 / 1
7,885
464
1,963
8,645
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
21
Kills
5
7
Deaths
21
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
2
5
7.25
W
Discordia
 
Discordia
3
2
4
2.5
L
Chaac
 
Chaac
0
2
0
0
L
Scylla
1
9
2
0.22
W
Chernobog
CH34KC14PP3R367
Chernobog
2
0
4
4
L
Athena
JR1405Q
Athena
0
5
0
0
L
Hou Yi
K1ddSuavee
Hou Yi
2
3
1
0.83
W
King Arthur
Nooby-Neeb
King Arthur
2
1
3
3.5
W
Baron Samedi
TDSilverhand
Baron Samedi
2
2
11
3.75
L
Mercury
Vn-Jumh
Mercury
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,844
Damage
14,036
52,233
Taken
51,257
37,096
Mitigated
24,843
19,656
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,924
1,436
0
7,138
15,679
10,200
1,024
1,285
14,394
0
66,095
W
Discordia
 
Discordia
5,443
266
0
2,950
7,305
2,567
1,776
2,753
4,552
85,128
0
L
Chaac
 
Chaac
3,792
241
0
6,747
11,265
11,196
0
1,336
9,929
0
26,937
L
Scylla
3,524
150
0
718
10,072
2,387
0
2,540
7,300
39,650
0
W
Chernobog
CH34KC14PP3R367
Chernobog
4,520
2,006
0
4,166
6,702
2,736
6,372
607
6,095
0
84,103
L
Athena
JR1405Q
Athena
1,980
688
162
750
10,974
5,664
0
4,965
5,885
12,803
0
L
Hou Yi
K1ddSuavee
Hou Yi
2,777
1,577
0
1,969
10,301
3,146
0
1,774
8,356
0
48,529
W
King Arthur
Nooby-Neeb
King Arthur
12,976
2,260
0
2,021
13,002
14,643
371
550
11,883
11,788
51,271
W
Baron Samedi
TDSilverhand
Baron Samedi
4,981
627
1,176
2,205
9,545
6,950
518
1,526
8,019
33,203
3,309
L
Mercury
Vn-Jumh
Mercury
1,963
1,358
0
700
8,645
2,450
0
1,192
7,379
0
47,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,791
Gold Earned
35,518
557
Minions Killed
322
0
Camps Cleared
0
1,741,086
Distance Traveled
1,444,754
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,722
690
96
6
0
387,391
1
W
Discordia
11,565
680
169
10
0
327,653
1
L
Chaac
6,414
377
52
3
0
238,400
1
L
Scylla
7,711
454
71
4
0
318,441
4
W
Chernobog
10,821
637
150
9
0
356,801
2
L
Athena
5,532
325
21
1
0
200,243
2
L
Hou Yi
7,976
469
84
5
0
305,388
0
W
King Arthur
10,100
594
96
6
0
332,595
5
W
Baron Samedi
9,583
564
46
3
0
336,646
5
L
Mercury
7,885
464
94
6
0
382,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role