Player Matchup

Izanami
Izanami
Extrawave
Izanami
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
Meuusi
Zhong Kui
Level 126
God Stats
0W - 6L
1,641 SR
Queue Stats
60W - 49L
1,610 Elo+
Solo
Bacchus
Bacchus
SOL705
Bacchus
Level 145
God Stats
21W - 22L
1,494 SR
Queue Stats
901W - 924L
1,509 Elo+
Solo
Thanatos
Thanatos
WinterN
Thanatos
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
32W - 41L
1,471 Elo+
Solo
Ah Puch
Ah Puch
Ярослав9
Ah Puch
Level 64
God Stats
5W - 3L
1,816 SR
Queue Stats
146W - 143L
1,524 Elo+
Solo
Team Averages
Level 112
1,590 SR
1,519 Elo+

VS

Team Averages
Level 118
1,644 SR
1,465 Elo+
Izanami
Izanami
Inhahdrim
Izanami
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
227W - 222L
1,502 Elo+
Solo
Fenrir
Fenrir
Nubadiin
Fenrir
Level 144
God Stats
2W - 5L
1,554 SR
Queue Stats
161W - 237L
1,420 Elo+
Party 1
Danzaburou
Danzaburou
Ratataskar
Danzaburou
Level 85
God Stats
58W - 42L
1,614 SR
Queue Stats
497W - 504L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
TheWarriorChaos
Kuzenbo
Level 155
God Stats
4W - 0L
1,843 SR
Queue Stats
82W - 99L
1,526 Elo+
Solo
Janus
Janus
tauriwabi
Janus
Level 119
God Stats
2W - 2L
1,707 SR
Queue Stats
109W - 146L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Extrawave
Izanami
18
5 / 12 / 4
11,690
468
11,758
21,837
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Meuusi
Zhong Kui
20
5 / 4 / 5
14,031
561
19,304
23,663
23,348
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
SOL705
Bacchus
17
5 / 7 / 8
12,048
482
12,565
24,108
38,616
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
WinterN
Thanatos
18
4 / 10 / 5
11,823
473
11,856
23,552
7,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 8 / 5
12,790
512
20,498
18,963
6,331
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Inhahdrim
Izanami
20
11 / 7 / 10
16,794
672
14,950
23,865
9,424
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Nubadiin
Fenrir
20
5 / 5 / 13
14,122
565
17,422
24,442
21,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Ratataskar
Danzaburou
20
19 / 3 / 6
17,891
716
30,213
24,146
9,404
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
2 / 2 / 21
13,481
539
9,582
24,565
33,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
tauriwabi
Janus
19
4 / 9 / 17
14,425
577
11,886
17,274
5,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
108
26
Kills
41
41
Deaths
26
27
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Izanami
Extrawave
Izanami
5
12
4
0.58
W
Izanami
Inhahdrim
Izanami
11
7
10
2.29
L
Zhong Kui
Meuusi
Zhong Kui
5
4
5
1.88
W
Fenrir
Nubadiin
Fenrir
5
5
13
2.3
W
Danzaburou
Ratataskar
Danzaburou
19
3
6
7.33
L
Bacchus
SOL705
Bacchus
5
7
8
1.29
W
2
2
21
6.25
L
Thanatos
WinterN
Thanatos
4
10
5
0.65
W
Janus
tauriwabi
Janus
4
9
17
1.39
L
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,981
Damage
84,053
112,123
Taken
114,292
83,718
Mitigated
79,624
27,372
Healing
40,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Extrawave
Izanami
11,758
7,743
0
1,681
21,837
7,537
1,233
6,627
15,210
0
85,898
W
Izanami
Inhahdrim
Izanami
14,950
9,938
0
10,753
23,865
9,424
8,288
11,236
12,629
0
148,471
L
Zhong Kui
Meuusi
Zhong Kui
19,304
1,943
0
9,184
23,663
23,348
614
2,152
21,511
115,106
0
W
Fenrir
Nubadiin
Fenrir
17,422
4,095
0
12,080
24,442
21,340
1,525
14,264
10,178
0
82,283
W
Danzaburou
Ratataskar
Danzaburou
30,213
16,861
0
10,114
24,146
9,404
5,147
12,002
12,144
0
132,667
L
Bacchus
SOL705
Bacchus
12,565
819
0
1,287
24,108
38,616
145
4,414
19,694
51,050
2,407
W
9,582
4,091
0
6,312
24,565
33,809
620
10,623
13,564
31,216
0
L
Thanatos
WinterN
Thanatos
11,856
2,899
0
12,308
23,552
7,886
141
5,528
18,024
0
69,486
W
Janus
tauriwabi
Janus
11,886
1,288
0
1,361
17,274
5,647
96
5,146
12,128
69,006
0
L
20,498
1,014
0
2,912
18,963
6,331
529
2,747
16,216
73,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,382
Gold Earned
76,713
662
Minions Killed
599
0
Camps Cleared
0
2,113,968
Distance Traveled
2,367,964
14
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,690
468
155
6
0
391,925
2
W
Izanami
16,794
672
210
8
0
455,261
8
L
Zhong Kui
14,031
561
229
9
0
397,761
6
W
Fenrir
14,122
565
102
4
0
412,142
10
W
Danzaburou
17,891
716
163
7
0
521,144
1
L
Bacchus
12,048
482
64
3
0
473,471
4
W
Kuzenbo
13,481
539
30
1
0
519,172
6
L
Thanatos
11,823
473
99
4
0
411,601
1
W
Janus
14,425
577
94
4
0
460,245
10
L
Ah Puch
12,790
512
115
5
0
439,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role