Player Matchup

Chang'e
Chang'e
Lumaras
Chang'e
Level 40
God Stats
15W - 7L
1,500 SR
Queue Stats
243W - 256L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MoreThanImba
Ah Puch
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 65L
1,367 Elo+
Party 1
Rama
Rama
SgtASkittles
Rama
Level 128
God Stats
8W - 6L
1,463 SR
Queue Stats
55W - 68L
1,343 Elo+
Solo
Ymir
Ymir
ostanc
Ymir
Level 6
God Stats
2W - 2L
1,245 SR
Queue Stats
6W - 5L
1,389 Elo+
Party 1
Da Ji
Da Ji
владик2009064
Da Ji
Level 26
God Stats
2W - 5L
1,245 SR
Queue Stats
45W - 45L
1,418 Elo+
Party 1
Team Averages
Level 49
1,391 SR
1,403 Elo+

VS

Team Averages
Level 97
1,532 SR
1,499 Elo+
Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AllDestroyer13
Chiron
Level 119
God Stats
63W - 50L
1,575 SR
Queue Stats
500W - 520L
1,490 Elo+
Solo
Chang'e
Chang'e
Babymoonlight
Chang'e
Level 79
God Stats
1W - 5L
1,547 SR
Queue Stats
10W - 10L
1,600 Elo+
Solo
Shiva
Shiva
minalien88
Shiva
Level 50
God Stats
6W - 6L
1,297 SR
Queue Stats
53W - 55L
1,418 Elo+
Solo
Hera
Hera
ФебРус
Hera
Level 82
God Stats
2W - 2L
1,742 SR
Queue Stats
71W - 65L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lumaras
Chang'e
16
4 / 1 / 18
9,674
1,382
11,601
7,134
2,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
MoreThanImba
Ah Puch
16
10 / 3 / 13
10,457
1,494
10,395
8,092
3,457
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
5 / 1 / 15
10,043
1,435
9,615
7,332
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
ostanc
Ymir
15
3 / 4 / 17
9,576
1,368
3,843
12,179
15,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 3 / 10
9,509
1,358
8,551
10,308
5,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

288

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 4 / 2
10,324
1,475
14,684
8,454
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 3 / 3
9,757
1,394
6,914
7,792
2,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
14
0 / 12 / 7
8,598
1,228
8,744
17,189
5,112
Shiva
14
0 / 5 / 5
7,993
1,142
5,016
11,002
7,473
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 3 / 7
8,731
1,247
6,545
5,535
1,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
27
Kills
12
12
Deaths
27
73
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
4
2
1.75
L
5
3
3
2.17
L
Chang'e
0
12
7
0.29
W
Chang'e
Lumaras
Chang'e
4
1
18
13
W
Ah Puch
MoreThanImba
Ah Puch
10
3
13
5.5
W
5
1
15
12.5
L
Shiva
0
5
5
0.5
W
Ymir
ostanc
Ymir
3
4
17
2.88
L
1
3
7
1.5
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,005
Damage
41,903
45,045
Taken
49,972
29,463
Mitigated
19,028
11,333
Healing
5,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
14,684
8,455
0
1,728
8,454
2,834
0
4,090
4,299
0
34,246
L
6,914
3,500
321
1,057
7,792
2,077
0
2,163
5,617
0
23,060
L
Chang'e
8,744
318
397
1,745
17,189
5,112
0
10,405
6,748
19,774
0
W
Chang'e
Lumaras
Chang'e
11,601
862
3,698
2,672
7,134
2,582
0
4,250
2,884
24,583
0
W
Ah Puch
MoreThanImba
Ah Puch
10,395
1,856
0
1,397
8,092
3,457
0
2,557
5,535
26,314
0
W
9,615
7,838
0
1,895
7,332
3,113
0
2,626
4,706
0
24,582
L
Shiva
5,016
1,175
0
104
11,002
7,473
0
5,732
5,126
0
10,397
W
Ymir
ostanc
Ymir
3,843
1,162
0
1,080
12,179
15,295
0
3,725
8,454
12,310
0
L
6,545
844
0
0
5,535
1,532
0
3,190
2,343
17,839
0
W
8,551
2,249
0
591
10,308
5,016
0
2,131
8,177
0
15,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,259
Gold Earned
45,403
135
Minions Killed
132
6
Camps Cleared
5
691,996
Distance Traveled
623,455
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,324
1,475
56
8
1
99,545
0
L
Chiron
9,757
1,394
27
4
1
119,989
2
L
Chang'e
8,598
1,228
18
3
1
121,474
0
W
Chang'e
9,674
1,382
25
4
0
156,104
0
W
Ah Puch
10,457
1,494
33
5
1
139,773
2
W
Rama
10,043
1,435
41
6
3
135,236
1
L
Shiva
7,993
1,142
7
1
1
141,570
0
W
Ymir
9,576
1,368
21
3
1
116,759
0
L
Hera
8,731
1,247
24
3
1
140,877
1
W
Da Ji
9,509
1,358
15
2
1
144,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role