Player Matchup

Skadi
Skadi
Platinum III
mujahadeenISIS
Skadi
Platinum III
Level 37
God Stats
2W - 0L
1,629 SR
Queue Stats
61W - 24L
2,128 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 37
1,629 SR
2,128 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,655 SR
1,688 MMR
Nu Wa
Nu Wa
Gold IV
Baldurgrimm
Nu Wa
Gold IV
Level 120
God Stats
6W - 7L
1,655 SR
Queue Stats
29W - 37L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 0
12,840
917
11,369
11,483
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BastetHe BoKaliUllrMedusa

VS

Bans
Ah Muzen CabPoseidonAnhurOlorunChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 0
11,154
797
9,215
13,310
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,369
Damage
9,215
11,483
Taken
13,310
3,945
Mitigated
7,331
3,592
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,215
3,620
0
5,082
13,310
7,331
418
254
13,056
63,056
0
W
11,369
3,904
0
3,592
11,483
3,945
2,557
9,513
1,970
99
110,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,840
Gold Earned
11,154
202
Minions Killed
114
5
Camps Cleared
5
253,220
Distance Traveled
236,858
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,154
797
114
8
5
236,858
3
W
Skadi
12,840
917
202
14
5
253,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role