Player Matchup

Chaac
Chaac
IntenseBro
Chaac
Level 18
God Stats
22W - 13L
1,732 SR
Queue Stats
38W - 36L
1,608 Elo+
Party 1
Danzaburou
Danzaburou
J4ThreeC
Danzaburou
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,645 Elo+
Party 1
Ares
Ares
Meager Spear
Ares
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,608 Elo+
Party 1
Loki
Loki
SilkySmoothSav
Loki
Level 89
God Stats
10W - 1L
1,959 SR
Queue Stats
68W - 47L
1,488 Elo+
Party 1
Vulcan
Vulcan
SillyRabbit6570
Vulcan
Level 81
God Stats
4W - 7L
1,295 SR
Queue Stats
68W - 82L
1,351 Elo+
Solo
Team Averages
Level 47
1,597 SR
1,540 Elo+

VS

Team Averages
Level 117
1,565 SR
1,477 Elo+
Achilles
Achilles
BossWithAnExtraS
Achilles
Level 102
God Stats
2W - 1L
1,706 SR
Queue Stats
146W - 203L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
Brave_Baboon
Danzaburou
Level 160
God Stats
5W - 4L
1,674 SR
Queue Stats
398W - 398L
1,483 Elo+
Solo
Jing Wei
Jing Wei
BruhWithAnExtraH
Jing Wei
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 184L
1,337 Elo+
Party 2
Shiva
Shiva
jhonnybo
Shiva
Level 105
God Stats
9W - 7L
1,444 SR
Queue Stats
123W - 127L
1,625 Elo+
Solo
Nox
Nox
x2 S1cK FoR Ux
Nox
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 179L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 0 / 0
5,506
551
2,183
5,069
2,745
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
J4ThreeC
Danzaburou
11
6 / 0 / 7
6,819
682
10,151
6,452
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
7 / 0 / 6
6,748
675
6,612
6,097
6,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 0 / 1
5,162
516
1,508
4,451
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 0
5,466
547
2,246
4,409
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,627
463
2,345
9,311
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Brave_Baboon
Danzaburou
10
1 / 1 / 0
5,599
560
1,683
5,402
1,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 8 / 0
4,346
435
2,617
7,949
2,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
jhonnybo
Shiva
9
0 / 0 / 0
5,373
537
1,655
3,723
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 1 / 1
5,878
588
2,789
4,511
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
2
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Danzaburou
Brave_Baboon
Danzaburou
1
1
0
1
L
0
8
0
0
W
Chaac
0
0
0
0
W
Danzaburou
J4ThreeC
Danzaburou
6
0
7
9.5
W
7
0
6
10
W
1
0
1
1.5
W
0
2
0
0
L
Shiva
jhonnybo
Shiva
0
0
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
11,089
26,478
Taken
30,896
14,015
Mitigated
11,562
8,529
Healing
5,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,345
1,014
0
1,793
9,311
4,829
106
1,989
7,322
0
8,057
L
Danzaburou
Brave_Baboon
Danzaburou
1,683
419
0
1,136
5,402
1,466
0
1,197
4,151
0
32,935
L
2,617
2,022
0
390
7,949
2,024
401
3,817
4,132
0
16,191
W
Chaac
2,183
585
0
2,255
5,069
2,745
668
0
5,069
0
22,121
W
Danzaburou
J4ThreeC
Danzaburou
10,151
4,266
0
2,673
6,452
2,598
1,594
447
6,005
0
38,249
W
6,612
617
0
1,698
6,097
6,255
299
0
6,097
12,826
0
W
1,508
286
0
1,903
4,451
1,220
0
608
3,843
0
19,967
W
2,246
1,234
0
0
4,409
1,197
301
1,734
2,675
27,055
0
L
Shiva
jhonnybo
Shiva
1,655
787
0
1,739
3,723
1,901
0
0
3,723
0
19,215
L
2,789
281
0
509
4,511
1,342
0
1,731
2,710
32,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,701
Gold Earned
25,823
230
Minions Killed
238
0
Camps Cleared
0
1,006,682
Distance Traveled
887,972
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,627
463
20
2
0
178,550
0
L
Danzaburou
5,599
560
65
7
0
203,074
2
L
Jing Wei
4,346
435
30
3
0
192,723
0
W
Chaac
5,506
551
45
5
0
185,512
0
W
Danzaburou
6,819
682
61
6
0
185,393
0
W
Ares
6,748
675
13
1
0
206,444
2
W
Loki
5,162
516
49
5
0
244,022
1
W
Vulcan
5,466
547
62
6
0
185,311
4
L
Shiva
5,373
537
49
5
0
113,255
1
L
Nox
5,878
588
74
7
0
200,370
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role