Player Matchup

Chaac
Chaac
IntenseBro
Chaac
Level 18
God Stats
22W - 13L
1,614 SR
Queue Stats
38W - 36L
1,561 Elo+
Party 1
Medusa
Medusa
J4ThreeC
Medusa
Level 26
God Stats
2W - 1L
1,313 SR
Queue Stats
10W - 7L
1,596 Elo+
Party 1
Zhong Kui
Zhong Kui
Jahbri90
Zhong Kui
Level 128
God Stats
11W - 8L
1,741 SR
Queue Stats
76W - 83L
1,510 Elo+
Party 1
Sylvanus
Sylvanus
Meager Spear
Sylvanus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,561 Elo+
Party 1
Loki
Loki
SilkySmoothSav
Loki
Level 89
God Stats
10W - 1L
1,944 SR
Queue Stats
68W - 47L
1,453 Elo+
Party 1
Team Averages
Level 57
1,622 SR
1,536 Elo+

VS

Team Averages
Level 115
1,457 SR
1,400 Elo+
Guan Yu
Guan Yu
BIGLUKE3243
Guan Yu
Level 139
God Stats
18W - 19L
1,554 SR
Queue Stats
381W - 392L
1,548 Elo+
Solo
Athena
Athena
KazeNightCrawler
Athena
Level 119
God Stats
6W - 9L
1,609 SR
Queue Stats
144W - 163L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
Raviteja_Royal
Nu Wa
Level 64
God Stats
25W - 31L
1,414 SR
Queue Stats
39W - 60L
1,201 Elo+
Solo
Skadi
Skadi
XxHuntin98xX
Skadi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 58L
1,322 Elo+
Party 2
Shiva
Shiva
rrthebest23
Shiva
Level 144
God Stats
0W - 2L
1,206 SR
Queue Stats
50W - 49L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
1 / 0 / 2
12,827
513
9,442
22,166
21,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
J4ThreeC
Medusa
20
12 / 4 / 13
14,679
587
31,306
22,186
11,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Jahbri90
Zhong Kui
20
5 / 1 / 9
15,598
624
17,563
16,455
13,890
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Meager Spear
Sylvanus
18
9 / 2 / 15
14,103
564
16,172
23,739
33,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
10 / 0 / 5
13,994
560
14,489
17,961
7,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BIGLUKE3243
Guan Yu
18
3 / 3 / 3
11,367
455
7,432
18,550
13,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 11 / 3
9,387
375
9,653
29,928
33,987
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
0 / 9 / 2
11,235
449
13,864
22,980
7,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 13 / 4
9,513
381
15,778
20,375
5,140
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
0 / 1 / 0
12,264
491
11,523
25,483
29,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
37
Kills
7
7
Deaths
37
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BIGLUKE3243
Guan Yu
3
3
3
1.5
W
Chaac
1
0
2
2
W
Medusa
J4ThreeC
Medusa
12
4
13
4.63
W
Zhong Kui
Jahbri90
Zhong Kui
5
1
9
9.5
L
2
11
3
0.32
W
Sylvanus
Meager Spear
Sylvanus
9
2
15
8.25
L
0
9
2
0.11
W
10
0
5
12.5
L
2
13
4
0.31
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,972
Damage
58,250
102,507
Taken
117,316
86,997
Mitigated
89,695
57,462
Healing
23,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BIGLUKE3243
Guan Yu
7,432
1,926
782
3,128
18,550
13,678
124
6,098
12,452
0
85,338
W
Chaac
9,442
1,862
0
14,688
22,166
21,368
968
4,122
17,852
5,362
70,117
W
Medusa
J4ThreeC
Medusa
31,306
16,174
0
11,336
22,186
11,318
8,881
6,674
15,338
0
154,210
W
Zhong Kui
Jahbri90
Zhong Kui
17,563
998
0
11,306
16,455
13,890
4,541
3,466
12,755
141,423
0
L
9,653
2,509
218
1,342
29,928
33,987
267
12,301
17,579
29,937
0
W
Sylvanus
Meager Spear
Sylvanus
16,172
4,793
2,943
10,139
23,739
33,344
726
5,380
17,205
36,072
0
L
13,864
5,037
0
4,102
22,980
7,767
1,098
8,930
13,813
86,569
0
W
14,489
4,699
0
7,050
17,961
7,077
3,257
4,874
12,935
0
92,360
L
15,778
9,175
107
2,992
20,375
5,140
2,401
4,589
15,786
0
54,613
L
11,523
3,187
0
10,926
25,483
29,123
410
2,209
22,510
0
100,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,201
Gold Earned
53,766
685
Minions Killed
579
0
Camps Cleared
0
2,446,985
Distance Traveled
2,052,486
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,367
455
126
5
0
469,992
1
W
Chaac
12,827
513
133
5
0
510,739
0
W
Medusa
14,679
587
151
6
0
461,422
0
W
Zhong Kui
15,598
624
235
9
0
461,798
1
L
Athena
9,387
375
39
2
0
435,298
2
W
Sylvanus
14,103
564
37
1
0
452,148
6
L
Nu Wa
11,235
449
154
6
0
386,118
1
W
Loki
13,994
560
129
5
0
560,878
0
L
Skadi
9,513
381
68
3
0
372,780
1
L
Shiva
12,264
491
192
8
0
388,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role