Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
IwillNotComply
Kuzenbo
Level 119
God Stats
12W - 16L
1,517 SR
Queue Stats
347W - 271L
1,542 Elo+
Party 1
Nemesis
Nemesis
Thomsdsheep
Nemesis
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 124L
1,362 Elo+
Solo
Bellona
Bellona
Zutrа
Bellona
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 82L
1,469 Elo+
Party 3
Raijin
Raijin
Zυtra
Raijin
Level 160
God Stats
4W - 3L
1,733 SR
Queue Stats
196W - 209L
1,494 Elo+
Party 3
Team Averages
Level 147
1,550 SR
1,474 Elo+

VS

Team Averages
Level 139
1,625 SR
1,605 Elo+
Ganesha
Ganesha
AusCamSmith
Ganesha
Level 155
God Stats
48W - 54L
1,452 SR
Queue Stats
359W - 399L
1,491 Elo+
Party 2
Arachne
Arachne
HalfGai
Arachne
Level 156
God Stats
25W - 5L
1,953 SR
Queue Stats
604W - 372L
1,578 Elo+
Party 2
Cliodhna
Cliodhna
Jedd9
Cliodhna
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 118L
1,683 Elo+
Party 2
Zhong Kui
Zhong Kui
bartman451
Zhong Kui
Level 149
God Stats
3W - 1L
1,719 SR
Queue Stats
105W - 74L
1,631 Elo+
Party 2
Ra
Ra
namesQQ
Ra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
2 / 1 / 0
9,148
538
9,661
7,668
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 4 / 6
8,720
513
8,536
16,974
21,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Thomsdsheep
Nemesis
15
1 / 5 / 2
8,194
482
2,448
13,045
4,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Zutrа
Bellona
13
1 / 2 / 0
8,172
481
6,254
11,504
9,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
Zυtra
Raijin
16
5 / 5 / 2
9,697
570
10,524
12,318
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AusCamSmith
Ganesha
14
1 / 2 / 5
9,195
541
4,966
12,073
7,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
HalfGai
Arachne
18
8 / 1 / 7
11,305
665
14,333
14,682
9,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cliodhna
Jedd9
Cliodhna
17
2 / 2 / 2
10,123
595
8,490
11,812
6,432
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
bartman451
Zhong Kui
17
1 / 1 / 0
10,472
616
5,492
11,837
7,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 5 / 3
10,723
631
8,356
12,543
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
11
Kills
17
17
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
1
0
2
W
Ganesha
AusCamSmith
Ganesha
1
2
5
1.75
W
Arachne
HalfGai
Arachne
8
1
7
11.5
L
2
4
6
1.25
W
Cliodhna
Jedd9
Cliodhna
2
2
2
1.5
L
Nemesis
Thomsdsheep
Nemesis
1
5
2
0.4
L
Bellona
Zutrа
Bellona
1
2
0
0.5
L
Raijin
Zυtra
Raijin
5
5
2
1.2
W
Zhong Kui
bartman451
Zhong Kui
1
1
0
1
W
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,423
Damage
41,637
61,509
Taken
62,947
41,995
Mitigated
35,076
17,749
Healing
27,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,661
4,823
0
2,140
7,668
2,679
0
2,298
5,370
0
76,962
W
Ganesha
AusCamSmith
Ganesha
4,966
285
2,728
3,943
12,073
7,169
24
3,781
7,912
27,433
744
W
Arachne
HalfGai
Arachne
14,333
9,554
0
9,424
14,682
9,851
0
3,694
10,484
0
95,792
L
8,536
2,688
0
2,384
16,974
21,669
48
7,706
9,268
29,047
0
W
Cliodhna
Jedd9
Cliodhna
8,490
690
0
750
11,812
6,432
0
1,772
10,020
0
66,756
L
Nemesis
Thomsdsheep
Nemesis
2,448
431
0
6,146
13,045
4,495
0
1,241
11,804
0
52,128
L
Bellona
Zutrа
Bellona
6,254
1,891
0
5,138
11,504
9,435
451
0
11,504
0
50,006
L
Raijin
Zυtra
Raijin
10,524
1,122
66
1,875
12,318
3,717
0
7,376
4,942
68,019
0
W
Zhong Kui
bartman451
Zhong Kui
5,492
1,873
0
6,065
11,837
7,085
4,625
1,891
9,417
82,816
0
W
8,356
892
1,644
3,215
12,543
4,539
174
7,503
4,798
75,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,931
Gold Earned
51,818
556
Minions Killed
630
0
Camps Cleared
0
1,599,087
Distance Traveled
1,837,223
23
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,148
538
145
9
0
299,893
5
W
Ganesha
9,195
541
18
1
0
366,529
5
W
Arachne
11,305
665
146
9
0
430,896
10
L
Kuzenbo
8,720
513
46
3
0
329,050
4
W
Cliodhna
10,123
595
129
8
0
371,821
10
L
Nemesis
8,194
482
99
6
0
381,153
2
L
Bellona
8,172
481
119
7
0
278,544
6
L
Raijin
9,697
570
147
9
0
310,447
6
W
Zhong Kui
10,472
616
171
10
0
331,342
5
W
Ra
10,723
631
166
10
0
336,635
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role