Player Matchup

Hun Batz
Hun Batz
Gold II
BradzaBlake
Hun Batz
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 203L
1,343 MMR
Solo
Rama
Rama
Bronze IV
Deathwaits87
Rama
Bronze IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,367 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
Ivvilon
Erlang Shen
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,591 MMR
Solo
Agni
Agni
Gold III
SuperSexyMike
Agni
Gold III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 132L
1,785 MMR
Solo
Sobek
Sobek
Bronze III
the661bandit
Sobek
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,367 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,500 SR
1,491 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,559 SR
1,486 MMR
Susano
Susano
Gold II
 
Susano
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
FlyingDiildo
Tsukuyomi
Platinum III
Level 149
God Stats
20W - 24L
1,617 SR
Queue Stats
328W - 396L
1,794 MMR
Solo
Nu Wa
Nu Wa
Silver II
MoistForApophis
Nu Wa
Silver II
Level 157
God Stats
8W - 8L
1,544 SR
Queue Stats
148W - 168L
1,035 MMR
Solo
Geb
Geb
Gold III
TacticalTesticle
Geb
Gold III
Level 93
God Stats
13W - 10L
1,634 SR
Queue Stats
164W - 157L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BradzaBlake
Hun Batz
14
2 / 7 / 2
8,782
462
8,551
18,517
5,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 6 / 0
7,972
420
3,105
13,337
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Ivvilon
Erlang Shen
15
2 / 7 / 2
9,574
504
7,757
22,092
18,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 3 / 2
8,228
433
7,691
10,825
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 1
9,143
481
7,700
20,738
23,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
OdinArtioGilgameshLoki

VS

Bans
MulanHou YiAtlasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
20
7 / 1 / 9
13,140
692
13,708
16,630
7,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
 
Medusa
20
5 / 0 / 4
12,595
663
13,609
14,412
6,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
FlyingDiildo
Tsukuyomi
18
7 / 3 / 7
12,683
668
20,566
16,633
8,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 3 / 9
11,575
609
15,113
9,833
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 15
11,286
594
7,505
20,800
22,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
69
6
Kills
25
26
Deaths
8
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
7
1
9
11.5
W
Medusa
 
Medusa
5
0
4
7
L
Hun Batz
BradzaBlake
Hun Batz
2
7
2
0.43
L
0
6
0
0
W
Tsukuyomi
FlyingDiildo
Tsukuyomi
7
3
7
3.5
L
Erlang Shen
Ivvilon
Erlang Shen
2
7
2
0.43
W
4
3
9
2.83
L
1
3
2
0.67
W
2
1
15
9.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,804
Damage
70,501
85,509
Taken
78,308
54,094
Mitigated
48,956
18,734
Healing
27,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
13,708
2,711
0
2,531
16,630
7,032
82
4,143
11,911
0
92,971
W
Medusa
 
Medusa
13,609
6,810
0
9,081
14,412
6,879
8,542
2,317
12,095
0
124,248
L
Hun Batz
BradzaBlake
Hun Batz
8,551
1,609
0
3,482
18,517
5,792
0
3,071
15,258
0
60,911
L
3,105
2,215
0
3,217
13,337
3,344
0
3,180
9,995
0
57,719
W
Tsukuyomi
FlyingDiildo
Tsukuyomi
20,566
5,651
0
6,527
16,633
8,663
1,719
2,471
14,064
0
79,739
L
Erlang Shen
Ivvilon
Erlang Shen
7,757
3,676
0
6,041
22,092
18,388
0
6,065
15,716
0
46,021
W
15,113
4,683
0
2,650
9,833
4,042
4,034
3,027
6,690
73,231
0
L
7,691
566
97
1,368
10,825
2,963
0
2,316
8,391
52,597
0
W
7,505
1,984
1,083
5,210
20,800
22,340
560
4,686
15,960
29,817
0
L
7,700
862
0
4,529
20,738
23,607
0
6,955
13,531
29,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,699
Gold Earned
61,279
485
Minions Killed
595
0
Camps Cleared
0
1,757,525
Distance Traveled
2,036,999
10
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,140
692
122
6
0
465,145
7
W
Medusa
12,595
663
171
9
0
365,149
7
L
Hun Batz
8,782
462
113
6
0
366,768
1
L
Rama
7,972
420
123
6
0
310,970
2
W
Tsukuyomi
12,683
668
139
7
0
440,435
5
L
Erlang Shen
9,574
504
98
5
0
365,827
2
W
Nu Wa
11,575
609
127
7
0
357,663
7
L
Agni
8,228
433
119
6
0
319,526
1
W
Geb
11,286
594
36
2
0
408,607
6
L
Sobek
9,143
481
32
2
0
394,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role