Player Matchup

Neith
Neith
ErrrroR3System3
Neith
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 17L
1,298 Elo+
Solo
Arachne
Arachne
IKnutI
Arachne
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 50L
1,168 Elo+
Party 2
Yemoja
Yemoja
KOMPI3S
Yemoja
Level 38
God Stats
4W - 12L
1,500 SR
Queue Stats
11W - 40L
1,128 Elo+
Party 2
The Morrigan
The Morrigan
OmaSagtBabaOtt
The Morrigan
Level 40
God Stats
3W - 3L
1,730 SR
Queue Stats
175W - 161L
1,476 Elo+
Party 3
Atlas
Atlas
vIPlein
Atlas
Level 107
God Stats
12W - 8L
1,541 SR
Queue Stats
108W - 100L
1,482 Elo+
Party 3
Team Averages
Level 51
1,554 SR
1,311 Elo+

VS

Team Averages
Level 59
1,512 SR
1,430 Elo+
Sol
Sol
Demonskull28
Sol
Level 105
God Stats
7W - 4L
1,658 SR
Queue Stats
134W - 112L
1,562 Elo+
Solo
Kali
Kali
SKYTRIX_101
Kali
Level 94
God Stats
23W - 22L
1,502 SR
Queue Stats
304W - 342L
1,432 Elo+
Party 4
Bellona
Bellona
Th3Purlp3Turtl3
Bellona
Level 17
God Stats
5W - 8L
1,224 SR
Queue Stats
13W - 31L
1,243 Elo+
Party 4
Fafnir
Fafnir
Wolf zima
Fafnir
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 20L
1,489 Elo+
Party 1
Izanami
Izanami
viperkill91210
Izanami
Level 67
God Stats
3W - 1L
1,678 SR
Queue Stats
87W - 94L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,515
452
2,167
6,426
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Arachne
IKnutI
Arachne
9
2 / 0 / 0
5,398
540
3,037
7,132
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
KOMPI3S
Yemoja
8
0 / 0 / 3
5,322
532
3,179
6,538
2,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Morrigan
OmaSagtBabaOtt
The Morrigan
7
0 / 3 / 0
4,628
463
1,380
3,508
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
vIPlein
Atlas
11
1 / 0 / 0
6,236
624
3,105
3,938
2,974
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,883
688
4,128
3,850
1,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 0
5,886
589
3,130
5,229
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 0
5,639
564
1,544
6,090
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
Wolf zima
Fafnir
6
0 / 2 / 2
4,787
479
1,410
6,276
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 1 / 3
5,107
511
5,405
5,318
1,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
7
7
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
1
4
0
0.25
L
Arachne
IKnutI
Arachne
2
0
0
2
L
Yemoja
KOMPI3S
Yemoja
0
0
3
1.5
L
The Morrigan
OmaSagtBabaOtt
The Morrigan
0
3
0
0
W
3
0
0
3
W
0
1
0
0
W
Fafnir
Wolf zima
Fafnir
0
2
2
0.5
L
Atlas
vIPlein
Atlas
1
0
0
1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,868
Damage
15,617
27,542
Taken
26,763
10,743
Mitigated
14,192
11,617
Healing
7,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,128
1,640
0
1,334
3,850
1,183
800
1,021
2,701
41,131
0
L
2,167
586
143
1,307
6,426
2,076
419
1,179
5,247
0
21,792
L
Arachne
IKnutI
Arachne
3,037
1,875
0
4,097
7,132
2,066
0
1,429
5,703
0
25,313
L
Yemoja
KOMPI3S
Yemoja
3,179
1,171
1,534
2,226
6,538
2,592
225
1,016
5,522
13,763
0
L
The Morrigan
OmaSagtBabaOtt
The Morrigan
1,380
343
0
300
3,508
1,035
407
1,914
1,594
19,990
0
W
3,130
1,410
0
2,194
5,229
2,131
0
675
4,516
0
37,732
W
1,544
628
0
2,039
6,090
3,942
0
2,808
3,282
0
25,371
W
Fafnir
Wolf zima
Fafnir
1,410
581
0
1,164
6,276
5,450
5
1,444
4,832
6,749
0
L
Atlas
vIPlein
Atlas
3,105
1,383
0
2,010
3,938
2,974
0
0
3,938
34,976
0
W
5,405
3,449
21
1,211
5,318
1,486
586
1,550
3,768
0
30,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,099
Gold Earned
28,302
236
Minions Killed
311
0
Camps Cleared
0
930,548
Distance Traveled
1,026,537
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,883
688
96
10
0
202,008
3
L
Neith
4,515
452
41
4
0
187,760
2
L
Arachne
5,398
540
60
6
0
221,838
3
L
Yemoja
5,322
532
21
2
0
169,837
0
L
The Morrigan
4,628
463
35
4
0
146,638
0
W
Kali
5,886
589
65
7
0
233,089
0
W
Bellona
5,639
564
78
8
0
211,075
0
W
Fafnir
4,787
479
6
1
0
181,518
0
L
Atlas
6,236
624
79
8
0
204,475
0
W
Izanami
5,107
511
66
7
0
198,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role