Player Matchup

Ymir
Ymir
Deryek
Ymir
Level 14
God Stats
7W - 7L
1,580 SR
Queue Stats
10W - 11L
1,461 Elo+
Party 2
Hou Yi
Hou Yi
Dry_The_Prophet
Hou Yi
Level 108
God Stats
4W - 4L
1,677 SR
Queue Stats
12W - 13L
1,532 Elo+
Party 2
Pele
Pele
JediWed
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Solo
Cu Chulainn
Cu Chulainn
WrathOfTheElder
Cu Chulainn
Level 27
God Stats
2W - 6L
1,288 SR
Queue Stats
124W - 152L
1,442 Elo+
Solo
Scylla
Scylla
striker6048
Scylla
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 23L
1,461 Elo+
Party 2
Team Averages
Level 36
1,509 SR
1,516 Elo+

VS

Team Averages
Level 130
1,531 SR
1,532 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
FreemonHooodrat
Chronos
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
293W - 257L
1,653 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Indolomnir
Morgan Le Fay
Level 35
God Stats
13W - 9L
1,359 SR
Queue Stats
100W - 123L
1,430 Elo+
Solo
Anhur
Anhur
KhanjarTheSharp
Anhur
Level 160
God Stats
2W - 1L
1,575 SR
Queue Stats
262W - 236L
1,619 Elo+
Party 1
Shiva
Shiva
TeamTouchMe
Shiva
Level 160
God Stats
5W - 0L
1,720 SR
Queue Stats
126W - 118L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Deryek
Ymir
13
1 / 1 / 1
7,100
789
2,566
9,592
8,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 1 / 3
7,337
815
5,783
7,675
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
JediWed
Pele
13
2 / 6 / 4
6,991
777
7,087
8,828
1,922
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
WrathOfTheElder
Cu Chulainn
11
2 / 2 / 2
6,356
706
2,442
5,292
1,962
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
13
2 / 2 / 1
6,854
762
3,787
9,849
2,652
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 3 / 7
6,912
768
3,937
8,212
5,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 0 / 5
7,830
870
8,376
5,399
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
Indolomnir
Morgan Le Fay
14
4 / 2 / 2
7,534
837
9,311
4,933
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 4
7,849
872
5,326
7,930
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 3
7,301
811
9,030
8,768
6,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
12
12
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
7
1.17
L
Ymir
Deryek
Ymir
1
1
1
1.5
L
2
1
3
3.5
W
2
0
5
4.5
W
Morgan Le Fay
Indolomnir
Morgan Le Fay
4
2
2
2.5
L
Pele
JediWed
Pele
2
6
4
0.67
W
3
1
4
5
W
3
3
3
1.5
L
Cu Chulainn
WrathOfTheElder
Cu Chulainn
2
2
2
1.5
L
Scylla
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,665
Damage
35,980
41,236
Taken
35,242
17,798
Mitigated
19,097
6,110
Healing
9,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,937
1,820
180
2,307
8,212
5,483
475
1,002
7,210
0
15,408
L
Ymir
Deryek
Ymir
2,566
419
0
654
9,592
8,849
0
5,482
4,110
10,558
0
L
5,783
3,231
0
1,428
7,675
2,413
0
2,900
4,775
0
24,747
W
8,376
4,707
0
1,612
5,399
2,496
347
1,026
4,373
28,728
4,420
W
Morgan Le Fay
Indolomnir
Morgan Le Fay
9,311
1,038
0
847
4,933
1,836
439
573
4,360
28,191
0
L
Pele
JediWed
Pele
7,087
2,042
0
546
8,828
1,922
0
2,287
6,541
0
18,324
W
5,326
2,313
0
2,354
7,930
2,706
301
1,081
6,849
0
26,259
W
9,030
1,813
329
1,712
8,768
6,576
779
2,671
6,097
0
22,030
L
Cu Chulainn
WrathOfTheElder
Cu Chulainn
2,442
241
0
900
5,292
1,962
0
1,659
3,633
0
6,531
L
Scylla
3,787
469
0
2,582
9,849
2,652
0
4,185
5,664
20,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,638
Gold Earned
37,426
144
Minions Killed
217
0
Camps Cleared
0
835,588
Distance Traveled
936,600
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,912
768
27
3
0
183,712
0
L
Ymir
7,100
789
15
2
0
187,831
0
L
Hou Yi
7,337
815
56
6
0
182,413
1
W
Chronos
7,830
870
63
7
0
179,732
0
W
Morgan Le Fay
7,534
837
40
4
0
203,607
2
L
Pele
6,991
777
24
3
0
185,813
2
W
Anhur
7,849
872
52
6
0
179,255
0
W
Shiva
7,301
811
35
4
0
190,294
2
L
Cu Chulainn
6,356
706
7
1
0
104,119
0
L
Scylla
6,854
762
42
5
0
175,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role